/*-========================================================================-_ | - XDSP - | | Copyright (c) Microsoft Corporation. All rights reserved. | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |PROJECT: XDSP MODEL: Unmanaged User-mode | |VERSION: 1.2 EXCEPT: No Exceptions | |CLASS: N / A MINREQ: WinXP, Xbox360 | |BASE: N / A DIALECT: MSC++ 14.00 | |>------------------------------------------------------------------------<| | DUTY: DSP functions with CPU extension specific optimizations | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ NOTES: 1. Definition of terms: DSP: Digital Signal Processing. FFT: Fast Fourier Transform. Frame: A block of samples, one per channel, to be played simultaneously. 2. All buffer parameters must be 16-byte aligned. 3. All FFT functions support only FLOAT32 audio. */ #pragma once //---------------------------------------------------// #include // general windows types #include // trigonometric functions #if defined(_XBOX) // SIMD intrinsics #include #else #include #endif //-------------------------------------------------------------// // assertion #if !defined(DSPASSERT) #if DBG #define DSPASSERT(exp) if (!(exp)) { OutputDebugStringA("XDSP ASSERT: " #exp ", {" __FUNCTION__ "}\n"); __debugbreak(); } #else #define DSPASSERT(exp) __assume(exp) #endif #endif // true if n is a power of 2 #if !defined(ISPOWEROF2) #define ISPOWEROF2(n) ( ((n)&((n)-1)) == 0 && (n) != 0 ) #endif //-----------------------------------------------------------// namespace XDSP { #pragma warning(push) #pragma warning(disable: 4328 4640) // disable "indirection alignment of formal parameter", "construction of local static object is not thread-safe" compile warnings // Helper functions, used by the FFT functions. // The application need not call them directly. // primitive types typedef __m128 XVECTOR; typedef XVECTOR& XVECTORREF; typedef const XVECTOR& XVECTORREFC; // Parallel multiplication of four complex numbers, assuming // real and imaginary values are stored in separate vectors. __forceinline void vmulComplex (__out XVECTORREF rResult, __out XVECTORREF iResult, __in XVECTORREFC r1, __in XVECTORREFC i1, __in XVECTORREFC r2, __in XVECTORREFC i2) { // (r1, i1) * (r2, i2) = (r1r2 - i1i2, r1i2 + r2i1) XVECTOR vi1i2 = _mm_mul_ps(i1, i2); XVECTOR vr1r2 = _mm_mul_ps(r1, r2); XVECTOR vr1i2 = _mm_mul_ps(r1, i2); XVECTOR vr2i1 = _mm_mul_ps(r2, i1); rResult = _mm_sub_ps(vr1r2, vi1i2); // real: (r1*r2 - i1*i2) iResult = _mm_add_ps(vr1i2, vr2i1); // imaginary: (r1*i2 + r2*i1) } __forceinline void vmulComplex (__inout XVECTORREF r1, __inout XVECTORREF i1, __in XVECTORREFC r2, __in XVECTORREFC i2) { // (r1, i1) * (r2, i2) = (r1r2 - i1i2, r1i2 + r2i1) XVECTOR vi1i2 = _mm_mul_ps(i1, i2); XVECTOR vr1r2 = _mm_mul_ps(r1, r2); XVECTOR vr1i2 = _mm_mul_ps(r1, i2); XVECTOR vr2i1 = _mm_mul_ps(r2, i1); r1 = _mm_sub_ps(vr1r2, vi1i2); // real: (r1*r2 - i1*i2) i1 = _mm_add_ps(vr1i2, vr2i1); // imaginary: (r1*i2 + r2*i1) } // Radix-4 decimation-in-time FFT butterfly. // This version assumes that all four elements of the butterfly are // adjacent in a single vector. // // Compute the product of the complex input vector and the // 4-element DFT matrix: // | 1 1 1 1 | | (r1X,i1X) | // | 1 -j -1 j | | (r1Y,i1Y) | // | 1 -1 1 -1 | | (r1Z,i1Z) | // | 1 j -1 -j | | (r1W,i1W) | // // This matrix can be decomposed into two simpler ones to reduce the // number of additions needed. The decomposed matrices look like this: // | 1 0 1 0 | | 1 0 1 0 | // | 0 1 0 -j | | 1 0 -1 0 | // | 1 0 -1 0 | | 0 1 0 1 | // | 0 1 0 j | | 0 1 0 -1 | // // Combine as follows: // | 1 0 1 0 | | (r1X,i1X) | | (r1X + r1Z, i1X + i1Z) | // Temp = | 1 0 -1 0 | * | (r1Y,i1Y) | = | (r1X - r1Z, i1X - i1Z) | // | 0 1 0 1 | | (r1Z,i1Z) | | (r1Y + r1W, i1Y + i1W) | // | 0 1 0 -1 | | (r1W,i1W) | | (r1Y - r1W, i1Y - i1W) | // // | 1 0 1 0 | | (rTempX,iTempX) | | (rTempX + rTempZ, iTempX + iTempZ) | // Result = | 0 1 0 -j | * | (rTempY,iTempY) | = | (rTempY + iTempW, iTempY - rTempW) | // | 1 0 -1 0 | | (rTempZ,iTempZ) | | (rTempX - rTempZ, iTempX - iTempZ) | // | 0 1 0 j | | (rTempW,iTempW) | | (rTempY - iTempW, iTempY + rTempW) | __forceinline void ButterflyDIT4_1 (__inout XVECTORREF r1, __inout XVECTORREF i1) { // sign constants for radix-4 butterflies const static XVECTOR vDFT4SignBits1 = { 0.0f, -0.0f, 0.0f, -0.0f }; const static XVECTOR vDFT4SignBits2 = { 0.0f, 0.0f, -0.0f, -0.0f }; const static XVECTOR vDFT4SignBits3 = { 0.0f, -0.0f, -0.0f, 0.0f }; // calculating Temp XVECTOR rTemp = _mm_add_ps( _mm_shuffle_ps(r1, r1, _MM_SHUFFLE(1, 1, 0, 0)), // [r1X| r1X|r1Y| r1Y] + _mm_xor_ps(_mm_shuffle_ps(r1, r1, _MM_SHUFFLE(3, 3, 2, 2)), vDFT4SignBits1) ); // [r1Z|-r1Z|r1W|-r1W] XVECTOR iTemp = _mm_add_ps( _mm_shuffle_ps(i1, i1, _MM_SHUFFLE(1, 1, 0, 0)), // [i1X| i1X|i1Y| i1Y] + _mm_xor_ps(_mm_shuffle_ps(i1, i1, _MM_SHUFFLE(3, 3, 2, 2)), vDFT4SignBits1) ); // [i1Z|-i1Z|i1W|-i1W] // calculating Result XVECTOR rZrWiZiW = _mm_shuffle_ps(rTemp, iTemp, _MM_SHUFFLE(3, 2, 3, 2)); // [rTempZ|rTempW|iTempZ|iTempW] XVECTOR rZiWrZiW = _mm_shuffle_ps(rZrWiZiW, rZrWiZiW, _MM_SHUFFLE(3, 0, 3, 0)); // [rTempZ|iTempW|rTempZ|iTempW] XVECTOR iZrWiZrW = _mm_shuffle_ps(rZrWiZiW, rZrWiZiW, _MM_SHUFFLE(1, 2, 1, 2)); // [rTempZ|iTempW|rTempZ|iTempW] r1 = _mm_add_ps( _mm_shuffle_ps(rTemp, rTemp, _MM_SHUFFLE(1, 0, 1, 0)), // [rTempX| rTempY| rTempX| rTempY] + _mm_xor_ps(rZiWrZiW, vDFT4SignBits2) ); // [rTempZ| iTempW|-rTempZ|-iTempW] i1 = _mm_add_ps( _mm_shuffle_ps(iTemp, iTemp, _MM_SHUFFLE(1, 0, 1, 0)), // [iTempX| iTempY| iTempX| iTempY] + _mm_xor_ps(iZrWiZrW, vDFT4SignBits3) ); // [iTempZ|-rTempW|-iTempZ| rTempW] } // Radix-4 decimation-in-time FFT butterfly. // This version assumes that elements of the butterfly are // in different vectors, so that each vector in the input // contains elements from four different butterflies. // The four separate butterflies are processed in parallel. // // The calculations here are the same as the ones in the single-vector // radix-4 DFT, but instead of being done on a single vector (X,Y,Z,W) // they are done in parallel on sixteen independent complex values. // There is no interdependence between the vector elements: // | 1 0 1 0 | | (rIn0,iIn0) | | (rIn0 + rIn2, iIn0 + iIn2) | // | 1 0 -1 0 | * | (rIn1,iIn1) | = Temp = | (rIn0 - rIn2, iIn0 - iIn2) | // | 0 1 0 1 | | (rIn2,iIn2) | | (rIn1 + rIn3, iIn1 + iIn3) | // | 0 1 0 -1 | | (rIn3,iIn3) | | (rIn1 - rIn3, iIn1 - iIn3) | // // | 1 0 1 0 | | (rTemp0,iTemp0) | | (rTemp0 + rTemp2, iTemp0 + iTemp2) | // Result = | 0 1 0 -j | * | (rTemp1,iTemp1) | = | (rTemp1 + iTemp3, iTemp1 - rTemp3) | // | 1 0 -1 0 | | (rTemp2,iTemp2) | | (rTemp0 - rTemp2, iTemp0 - iTemp2) | // | 0 1 0 j | | (rTemp3,iTemp3) | | (rTemp1 - iTemp3, iTemp1 + rTemp3) | __forceinline void ButterflyDIT4_4 (__inout XVECTORREF r0, __inout XVECTORREF r1, __inout XVECTORREF r2, __inout XVECTORREF r3, __inout XVECTORREF i0, __inout XVECTORREF i1, __inout XVECTORREF i2, __inout XVECTORREF i3, __in_ecount(uStride*4) const XVECTOR* __restrict pUnityTableReal, __in_ecount(uStride*4) const XVECTOR* __restrict pUnityTableImaginary, const UINT32 uStride, const BOOL fLast) { DSPASSERT(pUnityTableReal != NULL); DSPASSERT(pUnityTableImaginary != NULL); DSPASSERT((UINT_PTR)pUnityTableReal % 16 == 0); DSPASSERT((UINT_PTR)pUnityTableImaginary % 16 == 0); DSPASSERT(ISPOWEROF2(uStride)); XVECTOR rTemp0, rTemp1, rTemp2, rTemp3, rTemp4, rTemp5, rTemp6, rTemp7; XVECTOR iTemp0, iTemp1, iTemp2, iTemp3, iTemp4, iTemp5, iTemp6, iTemp7; // calculating Temp rTemp0 = _mm_add_ps(r0, r2); iTemp0 = _mm_add_ps(i0, i2); rTemp2 = _mm_add_ps(r1, r3); iTemp2 = _mm_add_ps(i1, i3); rTemp1 = _mm_sub_ps(r0, r2); iTemp1 = _mm_sub_ps(i0, i2); rTemp3 = _mm_sub_ps(r1, r3); iTemp3 = _mm_sub_ps(i1, i3); rTemp4 = _mm_add_ps(rTemp0, rTemp2); iTemp4 = _mm_add_ps(iTemp0, iTemp2); rTemp5 = _mm_add_ps(rTemp1, iTemp3); iTemp5 = _mm_sub_ps(iTemp1, rTemp3); rTemp6 = _mm_sub_ps(rTemp0, rTemp2); iTemp6 = _mm_sub_ps(iTemp0, iTemp2); rTemp7 = _mm_sub_ps(rTemp1, iTemp3); iTemp7 = _mm_add_ps(iTemp1, rTemp3); // calculating Result // vmulComplex(rTemp0, iTemp0, rTemp0, iTemp0, pUnityTableReal[0], pUnityTableImaginary[0]); // first one is always trivial vmulComplex(rTemp5, iTemp5, pUnityTableReal[uStride], pUnityTableImaginary[uStride]); vmulComplex(rTemp6, iTemp6, pUnityTableReal[uStride*2], pUnityTableImaginary[uStride*2]); vmulComplex(rTemp7, iTemp7, pUnityTableReal[uStride*3], pUnityTableImaginary[uStride*3]); if (fLast) { ButterflyDIT4_1(rTemp4, iTemp4); ButterflyDIT4_1(rTemp5, iTemp5); ButterflyDIT4_1(rTemp6, iTemp6); ButterflyDIT4_1(rTemp7, iTemp7); } r0 = rTemp4; i0 = iTemp4; r1 = rTemp5; i1 = iTemp5; r2 = rTemp6; i2 = iTemp6; r3 = rTemp7; i3 = iTemp7; } //-------------------------------------------------------// //// // DESCRIPTION: // 4-sample FFT. // // PARAMETERS: // pReal - [inout] real components, must have at least uCount elements // pImaginary - [inout] imaginary components, must have at least uCount elements // uCount - [in] number of FFT iterations // // RETURN VALUE: // void //// __forceinline void FFT4 (__inout_ecount(uCount) XVECTOR* __restrict pReal, __inout_ecount(uCount) XVECTOR* __restrict pImaginary, const UINT32 uCount=1) { DSPASSERT(pReal != NULL); DSPASSERT(pImaginary != NULL); DSPASSERT((UINT_PTR)pReal % 16 == 0); DSPASSERT((UINT_PTR)pImaginary % 16 == 0); DSPASSERT(ISPOWEROF2(uCount)); for (UINT32 uIndex=0; uIndex 16 // uCount - [in] number of FFT iterations // // RETURN VALUE: // void //// inline void FFT (__inout_ecount((uLength*uCount)/4) XVECTOR* __restrict pReal, __inout_ecount((uLength*uCount)/4) XVECTOR* __restrict pImaginary, __in_ecount(uLength*uCount) const XVECTOR* __restrict pUnityTable, const UINT32 uLength, const UINT32 uCount=1) { DSPASSERT(pReal != NULL); DSPASSERT(pImaginary != NULL); DSPASSERT(pUnityTable != NULL); DSPASSERT((UINT_PTR)pReal % 16 == 0); DSPASSERT((UINT_PTR)pImaginary % 16 == 0); DSPASSERT((UINT_PTR)pUnityTable % 16 == 0); DSPASSERT(uLength > 16); DSPASSERT(ISPOWEROF2(uLength)); DSPASSERT(ISPOWEROF2(uCount)); const XVECTOR* __restrict pUnityTableReal = pUnityTable; const XVECTOR* __restrict pUnityTableImaginary = pUnityTable + (uLength>>2); const UINT32 uTotal = uCount * uLength; const UINT32 uTotal_vectors = uTotal >> 2; const UINT32 uStage_vectors = uLength >> 2; const UINT32 uStage_vectors_mask = uStage_vectors - 1; const UINT32 uStride = uLength >> 4; // stride between butterfly elements const UINT32 uStrideMask = uStride - 1; const UINT32 uStride2 = uStride * 2; const UINT32 uStride3 = uStride * 3; const UINT32 uStrideInvMask = ~uStrideMask; for (UINT32 uIndex=0; uIndex<(uTotal_vectors>>2); ++uIndex) { const UINT32 n = ((uIndex & uStrideInvMask) << 2) + (uIndex & uStrideMask); ButterflyDIT4_4(pReal[n], pReal[n + uStride], pReal[n + uStride2], pReal[n + uStride3], pImaginary[n ], pImaginary[n + uStride], pImaginary[n + uStride2], pImaginary[n + uStride3], pUnityTableReal + (n & uStage_vectors_mask), pUnityTableImaginary + (n & uStage_vectors_mask), uStride, FALSE); } if (uLength > 16*4) { FFT(pReal, pImaginary, pUnityTable+(uLength>>1), uLength>>2, uCount*4); } else if (uLength == 16*4) { FFT16(pReal, pImaginary, uCount*4); } else if (uLength == 8*4) { FFT8(pReal, pImaginary, uCount*4); } else if (uLength == 4*4) { FFT4(pReal, pImaginary, uCount*4); } } //--------------------------------------------------------------------------// //// // DESCRIPTION: // Initializes unity roots lookup table used by FFT functions. // Once initialized, the table need not be initialized again unless a // different FFT length is desired. // // REMARKS: // The unity tables of FFT length 16 and below are hard coded into the // respective FFT functions and so need not be initialized. // // PARAMETERS: // pUnityTable - [out] unity table, receives unity roots lookup table, must have at least uLength elements // uLength - [in] FFT length in frames, must be a power of 2 > 16 // // RETURN VALUE: // void //// inline void FFTInitializeUnityTable (__out_ecount(uLength) XVECTOR* __restrict pUnityTable, UINT32 uLength) { DSPASSERT(pUnityTable != NULL); DSPASSERT(uLength > 16); DSPASSERT(ISPOWEROF2(uLength)); FLOAT32* __restrict pfUnityTable = (FLOAT32* __restrict)pUnityTable; // initialize unity table for recursive FFT lengths: uLength, uLength/4, uLength/16... > 16 do { FLOAT32 flStep = 6.283185307f / uLength; // 2PI / FFT length uLength >>= 2; // pUnityTable[0 to uLength*4-1] contains real components for current FFT length // pUnityTable[uLength*4 to uLength*8-1] contains imaginary components for current FFT length for (UINT32 i=0; i<4; ++i) { for (UINT32 j=0; j 16); } //// // DESCRIPTION: // The FFT functions generate output in bit reversed order. // Use this function to re-arrange them into order of increasing frequency. // // REMARKS: // // PARAMETERS: // pOutput - [out] output buffer, receives samples in order of increasing frequency, cannot overlap pInput, must have at least (1<= 2 // // RETURN VALUE: // void //// inline void FFTUnswizzle (__out_ecount((1<= 2); FLOAT32* __restrict pfOutput = (FLOAT32* __restrict)pOutput; const FLOAT32* __restrict pfInput = (const FLOAT32* __restrict)pInput; const UINT32 uLength = UINT32(1 << uLog2Length); if ((uLog2Length & 0x1) == 0) { // even powers of two for (UINT32 uIndex=0; uIndex> 2 ) | ( (n & 0x33333333) << 2 ); n = ( (n & 0xf0f0f0f0) >> 4 ) | ( (n & 0x0f0f0f0f) << 4 ); n = ( (n & 0xff00ff00) >> 8 ) | ( (n & 0x00ff00ff) << 8 ); n = ( (n & 0xffff0000) >> 16 ) | ( (n & 0x0000ffff) << 16 ); n >>= (32 - uLog2Length); pfOutput[n] = pfInput[uIndex]; } } else { // odd powers of two for (UINT32 uIndex=0; uIndex>3); n = ( (n & 0xcccccccc) >> 2 ) | ( (n & 0x33333333) << 2 ); n = ( (n & 0xf0f0f0f0) >> 4 ) | ( (n & 0x0f0f0f0f) << 4 ); n = ( (n & 0xff00ff00) >> 8 ) | ( (n & 0x00ff00ff) << 8 ); n = ( (n & 0xffff0000) >> 16 ) | ( (n & 0x0000ffff) << 16 ); n >>= (32 - (uLog2Length-3)); n |= ((uIndex & 0x7) << (uLog2Length - 3)); pfOutput[n] = pfInput[uIndex]; } } } //// // DESCRIPTION: // Convert complex components to polar form. // // PARAMETERS: // pOutput - [out] output buffer, receives samples in polar form, must have at least uLength/4 elements // pInputReal - [in] input buffer (real components), must have at least uLength/4 elements // pInputImaginary - [in] input buffer (imaginary components), must have at least uLength/4 elements // uLength - [in] FFT length in samples, must be a power of 2 >= 4 // // RETURN VALUE: // void //// inline void FFTPolar (__out_ecount(uLength/4) XVECTOR* __restrict pOutput, __in_ecount(uLength/4) const XVECTOR* __restrict pInputReal, __in_ecount(uLength/4) const XVECTOR* __restrict pInputImaginary, const UINT32 uLength) { DSPASSERT(pOutput != NULL); DSPASSERT(pInputReal != NULL); DSPASSERT(pInputImaginary != NULL); DSPASSERT(uLength >= 4); DSPASSERT(ISPOWEROF2(uLength)); FLOAT32 flOneOverLength = 1.0f / uLength; // result = sqrtf((real/uLength)^2 + (imaginary/uLength)^2) * 2 XVECTOR vOneOverLength = _mm_set_ps1(flOneOverLength); for (UINT32 uIndex=0; uIndex<(uLength>>2); ++uIndex) { XVECTOR vReal = _mm_mul_ps(pInputReal[uIndex], vOneOverLength); XVECTOR vImaginary = _mm_mul_ps(pInputImaginary[uIndex], vOneOverLength); XVECTOR vRR = _mm_mul_ps(vReal, vReal); XVECTOR vII = _mm_mul_ps(vImaginary, vImaginary); XVECTOR vRRplusII = _mm_add_ps(vRR, vII); XVECTOR vTotal = _mm_sqrt_ps(vRRplusII); pOutput[uIndex] = _mm_add_ps(vTotal, vTotal); } } //--------------------------------------------------------------------------// //// // DESCRIPTION: // Deinterleaves audio samples such that all samples corresponding to // // REMARKS: // For example, audio of the form [LRLRLR] becomes [LLLRRR]. // // PARAMETERS: // pOutput - [out] output buffer, receives samples in deinterleaved form, cannot overlap pInput, must have at least (uChannelCount*uFrameCount)/4 elements // pInput - [in] input buffer, cannot overlap pOutput, must have at least (uChannelCount*uFrameCount)/4 elements // uChannelCount - [in] number of channels, must be > 1 // uFrameCount - [in] number of frames of valid data, must be > 0 // // RETURN VALUE: // void //// inline void Deinterleave (__out_ecount((uChannelCount*uFrameCount)/4) XVECTOR* __restrict pOutput, __in_ecount((uChannelCount*uFrameCount)/4) const XVECTOR* __restrict pInput, const UINT32 uChannelCount, const UINT32 uFrameCount) { DSPASSERT(pOutput != NULL); DSPASSERT(pInput != NULL); DSPASSERT(uChannelCount > 1); DSPASSERT(uFrameCount > 0); FLOAT32* __restrict pfOutput = (FLOAT32* __restrict)pOutput; const FLOAT32* __restrict pfInput = (const FLOAT32* __restrict)pInput; for (UINT32 uChannel=0; uChannel 1 // uFrameCount - [in] number of frames of valid data, must be > 0 // // RETURN VALUE: // void //// inline void Interleave (__out_ecount((uChannelCount*uFrameCount)/4) XVECTOR* __restrict pOutput, __in_ecount((uChannelCount*uFrameCount)/4) const XVECTOR* __restrict pInput, const UINT32 uChannelCount, const UINT32 uFrameCount) { DSPASSERT(pOutput != NULL); DSPASSERT(pInput != NULL); DSPASSERT(uChannelCount > 1); DSPASSERT(uFrameCount > 0); FLOAT32* __restrict pfOutput = (FLOAT32* __restrict)pOutput; const FLOAT32* __restrict pfInput = (const FLOAT32* __restrict)pInput; for (UINT32 uChannel=0; uChannel 0 && uChannelCount <= 6); DSPASSERT(uLog2Length >= 2 && uLog2Length <= 9); XVECTOR vRealTemp[768]; XVECTOR vImaginaryTemp[768]; const UINT32 uLength = UINT32(1 << uLog2Length); if (uChannelCount > 1) { Deinterleave(vRealTemp, pReal, uChannelCount, uLength); } else { CopyMemory(vRealTemp, pReal, (uLength>>2)*sizeof(XVECTOR)); } for (UINT32 u=0; u>2); u++) { vImaginaryTemp[u] = _mm_setzero_ps(); } if (uLength > 16) { for (UINT32 uChannel=0; uChannel>2)], &vImaginaryTemp[uChannel*(uLength>>2)], pUnityTable, uLength); } } else if (uLength == 16) { for (UINT32 uChannel=0; uChannel>2)], &vImaginaryTemp[uChannel*(uLength>>2)]); } } else if (uLength == 8) { for (UINT32 uChannel=0; uChannel>2)], &vImaginaryTemp[uChannel*(uLength>>2)]); } } else if (uLength == 4) { for (UINT32 uChannel=0; uChannel>2)], &vImaginaryTemp[uChannel*(uLength>>2)]); } } for (UINT32 uChannel=0; uChannel>2)], &vRealTemp[uChannel*(uLength>>2)], uLog2Length); FFTUnswizzle(&pImaginary[uChannel*(uLength>>2)], &vImaginaryTemp[uChannel*(uLength>>2)], uLog2Length); } } //// // DESCRIPTION: // This function applies a 2^N-sample inverse FFT. // Audio is interleaved if multichannel. // // PARAMETERS: // pReal - [inout] real components, must have at least (1< 0 // uLog2Length - [in] LOG (base 2) of FFT length in frames, must within [2, 10] // // RETURN VALUE: // void //// inline void IFFTDeinterleaved (__inout_ecount((1< 0 && uChannelCount <= 6); DSPASSERT(uLog2Length >= 2 && uLog2Length <= 9); XVECTOR vRealTemp[768]; XVECTOR vImaginaryTemp[768]; const UINT32 uLength = UINT32(1 << uLog2Length); const XVECTOR vRnp = _mm_set_ps1(1.0f/uLength); const XVECTOR vRnm = _mm_set_ps1(-1.0f/uLength); for (UINT32 u=0; u>2); u++) { vRealTemp[u] = _mm_mul_ps(pReal[u], vRnp); vImaginaryTemp[u] = _mm_mul_ps(pImaginary[u], vRnm); } if (uLength > 16) { for (UINT32 uChannel=0; uChannel>2)], &vImaginaryTemp[uChannel*(uLength>>2)], pUnityTable, uLength); } } else if (uLength == 16) { for (UINT32 uChannel=0; uChannel>2)], &vImaginaryTemp[uChannel*(uLength>>2)]); } } else if (uLength == 8) { for (UINT32 uChannel=0; uChannel>2)], &vImaginaryTemp[uChannel*(uLength>>2)]); } } else if (uLength == 4) { for (UINT32 uChannel=0; uChannel>2)], &vImaginaryTemp[uChannel*(uLength>>2)]); } } for (UINT32 uChannel=0; uChannel>2)], &vRealTemp[uChannel*(uLength>>2)], uLog2Length); } if (uChannelCount > 1) { Interleave(pReal, vImaginaryTemp, uChannelCount, uLength); } else { CopyMemory(pReal, vImaginaryTemp, (uLength>>2)*sizeof(XVECTOR)); } } #pragma warning(pop) }; // namespace XDSP //---------------------------------<-EOF->----------------------------------//