////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dx10.h // Content: D3DX10 utility library // ////////////////////////////////////////////////////////////////////////////// #ifdef __D3DX10_INTERNAL__ #error Incorrect D3DX10 header used #endif #ifndef __D3DX10_H__ #define __D3DX10_H__ // Defines #include #include #define D3DX10_DEFAULT ((UINT) -1) #define D3DX10_FROM_FILE ((UINT) -3) #define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) -3) #ifndef D3DX10INLINE #ifdef _MSC_VER #if (_MSC_VER >= 1200) #define D3DX10INLINE __forceinline #else #define D3DX10INLINE __inline #endif #else #ifdef __cplusplus #define D3DX10INLINE inline #else #define D3DX10INLINE #endif #endif #endif // Includes #include "d3d10.h" #include "d3dx10.h" #include "d3dx10math.h" #include "d3dx10core.h" #include "d3dx10tex.h" #include "d3dx10mesh.h" #include "d3dx10async.h" // Errors #define _FACDD 0x876 #define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code ) enum _D3DX10_ERR { D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900), D3DX10_ERR_INVALID_MESH = MAKE_DDHRESULT(2901), D3DX10_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902), D3DX10_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903), D3DX10_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904), D3DX10_ERR_INVALID_DATA = MAKE_DDHRESULT(2905), D3DX10_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906), D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907), D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908), }; #endif //__D3DX10_H__