#ifndef _SHADOW_H #define _SHADOW_H #include "../common/guiobjwnd.h" #include "../bfc/paintcb.h" #define XUISHADOWWND_PARENT GuiObjectWnd class XuiShadowWnd : public XUISHADOWWND_PARENT, public PaintCallback { public: static const wchar_t *xuiobject_getXmlTag() { return "Shadow"; } static const char *xuiobject_getServiceName() { return "Shadow XuiObject"; } XuiShadowWnd(); virtual ~XuiShadowWnd(); virtual int onInit(); virtual int onPaint(Canvas *canvas); virtual int setXuiParam(int xuihandle, int xmlattributeid, const wchar_t *xmlattributename, const wchar_t *value); virtual void onAfterPaint(PaintCallbackInfo *info); virtual void onInvalidation(PaintCallbackInfo *info); protected: virtual void onWindowDeleted(BaseWnd *w); void attachToGroup(); virtual void timerclient_timerCallback(int id); private: int myxuihandle; StringW targetname; api_window *group; BltCanvas *bltcanvas; int c_w, c_h; int in_paint; }; class XuiShadowWndSvc : public XuiObjectSvc2 {}; #endif