#ifndef NULLSOFT_AUTH_LOGINBOX_ANIMATION_HEADER #define NULLSOFT_AUTH_LOGINBOX_ANIMATION_HEADER #if defined(_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif #include typedef struct __ANIMATIONDATA { LARGE_INTEGER frequency; LARGE_INTEGER completion; LARGE_INTEGER stepBegin; LARGE_INTEGER stepEnd; } ANIMATIONDATA; BOOL Animation_Initialize(ANIMATIONDATA *animation, UINT durationMs); BOOL Animation_BeginStep(ANIMATIONDATA *animation); BOOL Animation_EndStep(ANIMATIONDATA *animation, size_t stepsRemaining); BOOL Animation_SetWindowPos(HWND hwnd, INT x, INT y, INT cx, INT cy, UINT flags, HDC hdc, INT contextX, INT contextY); #endif //NULLSOFT_AUTH_LOGINBOX_ANIMATION_HEADER