#ifndef NULLSOFT_WASABI_OSX_BITMAP_CGIMAGE_H #define NULLSOFT_WASABI_OSX_BITMAP_CGIMAGE_H #include #include #include #include /* TODO: need some kind of updateBits() so that the underlying image can be updated to reflect changes */ class TATAKIAPI SkinBitmap : public ifc_bitmap { public: SkinBitmap(ARGB32 *bits, int w, int h); // added by benski, use if you have raw image bits SkinBitmap(const wchar_t *elementname, int cached = 1); ~SkinBitmap(); int getWidth(); int getHeight(); int getFullWidth(); // aka pitch // blits void blit(api_canvas *canvas, int x, int y); void blitAlpha(api_canvas *canvas, int x, int y, int alpha = 255); // stretch blits void stretchToRect(api_canvas *canvas, RECT *r); void stretchToRectAlpha(api_canvas *canvas, RECT *r, int alpha = 255); void stretchToRectAlpha(api_canvas *canvas, RECT *src, RECT *dst, int alpha = 255); // tiled blits void blitTile(api_canvas *canvas, RECT *dest, int xoffs = 0, int yoffs = 0, int alpha = 255); ARGB32 getPixel(int x, int y); public: // ifc_bitmap implementations OSBITMAPHANDLE GetBitmap() { return image; } uint8_t *getBits(); void UpdateBits(uint8_t *bits); private: CGImageRef image; CGContextRef imageContext; void *bits; protected: RECVS_DISPATCH; }; #endif