#include "PlayStatus.h" //std::map playStatus; PlayStatus playStatus; Nullsoft::Utility::LockGuard *playStatusGuard = 0; DriveStatus::DriveStatus() : ripping(false) {} void DriveStatus::RippingStarted() { ripping = true; } void DriveStatus::RippingStopped() { ripping = false; } bool DriveStatus::IsRipping() const { return ripping; }