#include "DecodeThread.h" #include "main.h" // benski> cut some old shit // this code would take the filterbank coefficients to get an approximate spectrum // and modify the coefficients to do a quick&easy EQ // it's been off by default for quite a few versions (i think starting with 5.12) // but not I just yanked it out. cause none of us have 486SX's any more static float eq_lookup1[64]={ 4.000000f,3.610166f,3.320019f,3.088821f,2.896617f, 2.732131f,2.588368f,2.460685f,2.345845f,2.241498f, 2.145887f,2.057660f,1.975760f,1.899338f,1.827707f, 1.760303f,1.696653f,1.636363f,1.579094f,1.524558f, 1.472507f,1.422724f,1.375019f,1.329225f,1.285197f, 1.242801f,1.201923f,1.162456f,1.124306f,1.087389f, 1.051628f,1.016951f,0.983296f,0.950604f,0.918821f, 0.887898f,0.857789f,0.828454f,0.799853f,0.771950f, 0.744712f,0.718108f,0.692110f,0.666689f,0.641822f, 0.617485f,0.593655f,0.570311f,0.547435f,0.525008f, 0.503013f,0.481433f,0.460253f,0.439458f,0.419035f, 0.398970f,0.379252f,0.359868f,0.340807f,0.322060f, 0.303614f,0.285462f,0.267593f,0.250000 }; static float eq_lookup2[64] = { 2.00000000f, 1.96825397f, 1.93650794f, 1.90476191f, 1.87301588f, 1.84126985f, 1.80952382f, 1.77777779f, 1.74603176f, 1.71428573f, 1.68253970f, 1.65079367f, 1.61904764f, 1.58730161f, 1.55555558f, 1.52380955f, 1.49206352f, 1.46031749f, 1.42857146f, 1.39682543f, 1.36507940f, 1.33333337f, 1.30158734f, 1.26984131f, 1.23809528f, 1.20634925f, 1.17460322f, 1.14285719f, 1.11111116f, 1.07936513f, 1.04761910f, 1.01587307f, 0.98412699f, 0.95238096f, 0.92063493f, 0.88888890f, 0.85714287f, 0.82539684f, 0.79365081f, 0.76190478f, 0.73015875f, 0.69841272f, 0.66666669f, 0.63492066f, 0.60317463f, 0.57142860f, 0.53968257f, 0.50793654f, 0.47619048f, 0.44444445f, 0.41269842f, 0.38095239f, 0.34920636f, 0.31746033f, 0.28571430f, 0.25396827f, 0.22222222f, 0.19047619f, 0.15873016f, 0.12698413f, 0.09523810f, 0.06349207f, 0.03174603f, 0.00000000 }; unsigned char eq_preamp = 0; unsigned char eq_enabled = 0; unsigned char eq_tab[10] = {0}; float g_vis_table[2][2][32][18] = {0}; void mp3GiveVisData(float vistable[2][32][18],int gr, int nch) { if (g_vis_enabled) { memcpy(&g_vis_table[gr][0][0][0],&vistable[0][0][0],sizeof(float)*32*18*nch); } } void mp2Equalize(float *xr, int nch, int srate, int nparts) { if (!g_eq_ok || !(mod.UsesOutputPlug & 2)) return; if (!eq_enabled) return; float *eq_lookup = (config_eqmode&1)?eq_lookup2:eq_lookup1; float preamp = eq_lookup[eq_preamp]; int offs[11] = { 0,1,2,3,4,5,6,9,15,18,32}; int scale_offs[11] = {0}; int x; unsigned char eqt[12] = {0}; memcpy(eqt+1,eq_tab,10); eqt[0]=eqt[1]; eqt[11]=eqt[10]; for (x = 0; x < 11; x ++) { scale_offs[x] = float_to_long( ((float) offs[x] / (float) srate * 44100.0)); if (scale_offs[x] > 32) scale_offs[x] = 32; } { if (nch == 1) { register int i; for (i = 0; i < 10; i ++) { register int x=scale_offs[i]; register int t=scale_offs[i+1]; float d = eq_lookup[(int)eqt[i]]*preamp; float dd = (eq_lookup[(int)eqt[i+1]]*preamp-d)/(float)(t-x); if (dd < 0.000000001f && dd > -0.000000001f) dd = 0.000000001f; while (x < t) { register float *p = xr+x; int e=nparts; while (e--) { *(p) *= d; p+=32; } p += 32*(18-nparts); d += dd; x++; } } } else { register int i; for (i = 0; i < 10; i ++) { register int x=scale_offs[i]; register int t=scale_offs[i+1]; float d = eq_lookup[(int)eqt[i]]*preamp; float dd = (eq_lookup[(int)eqt[i+1]]*preamp-d)/(float)(t-x); if (dd < 0.000000001f && dd > -0.000000001f) dd = 0.000000001f; while (x < t) { register float *p = xr+x; int e=nparts; while (e--) { *(p+32*18) *= d; *(p) *= d; p+=32; } p += 32*(18-nparts); d += dd; x++; } } } } } void mp3Equalize(float *xr, int nch, int srate) { if (!g_eq_ok || !(mod.UsesOutputPlug & 2)) return; if (!eq_enabled) return; float *eq_lookup = (config_eqmode&1)?eq_lookup2:eq_lookup1; float preamp = eq_lookup[eq_preamp]; static int scale_offs[11]; static int lrate; unsigned char eqt[12] = {0}; memcpy(eqt+1,eq_tab,10); eqt[0]=eqt[1]; eqt[11]=eqt[10]; if (lrate!=srate) { lrate=srate; for (int x = 0; x < 11; x ++) { int offs[11] = { 0,2,4, 9,16, 30, 63, 95,153,308, 576}; scale_offs[x] = float_to_long( ((float) offs[x] / (float) srate * 44100.0)); if (scale_offs[x] > 576) scale_offs[x] = 576; } } { if (nch == 1) { register float *p = xr; register float d = eq_lookup[eqt[0]]*preamp; register int i = 0; for (i = 0; i < 10; i ++) { register int x=scale_offs[i]; register int t=scale_offs[i+1]; register float dd = (eq_lookup[eqt[i+1]]*preamp-d)/(float)(t-x); while (x++ < t) { *(p++) *= d; d += dd; } } } else { register float *p = xr; register int i; for (i = 0; i < 10; i ++) { register int x=scale_offs[i]; register int t=scale_offs[i+1]; float d = eq_lookup[(int)eqt[i]]*preamp; float dd = (eq_lookup[(int)eqt[i+1]]*preamp-d)/(float)(t-x); if (dd < 0.000000001f && dd > -0.000000001f) dd = 0.000000001f; while (x++ < t) { *(p+32*18) *= d; *(p++) *= d; d += dd; } } } } } void genOsc(char *tempdata, short *samples, int len) { float d = 0.0f, dd = len/(75.0f*2.0f); short int *sbuf = samples; int x,y=0; signed char *c = (signed char *) tempdata; for (x = 0; x < 75; x ++) { float q=0; int td = float_to_long((d+=dd)); for (; y < td; y ++) q += *sbuf++; q *= (32.0f/(dd*65536.0f)); *c++ = (signed char) float_to_long(q); } } void genSpec(char *tempdata, float *xr, int nch) { static int offsets[76] = { 0,1,2,3,4,5,7,8,9,10,12,13,15,16,18,20,21,23,25,27,29,31,33,36,38,41,43,46,48,51, 54,57,60,64,67,71,74,78,82,86,91,95,100,105,109,115,120,126,131,137,144,150,157, 164,171,178,186,194,203,211,220,230,239,250,260,271,282,294,306,319,332,345,360, 374,389,576 }; { for (int x = 0; x < 75; x++) { float sum = 0.0; int z; int sx = offsets[x]; int ex = offsets[x+1]; if (nch == 2) { float *p = &xr[0]; int w=32*18; for (z = sx; z < ex; z ++) { register float t1=p[z], t2=p[w+z]; if (t1 <0.0) t1=-t1; if (t2<0.0f) t2=-t2; sum += (t1+t2) * 0.5f; } } else { float *p = &xr[0]; for (z = sx; z < ex; z ++) { register float t=p[z]; if (t < 0.0) t=-t; sum += t; } } sum *= 1.0f + (x) * 12.0f / (ex-sx) ; sum *= 1.8f/24000.0f; if (sum < 0.0) sum = 0.0; if (sum > 255.0) sum = 255.0; tempdata[x] = (unsigned char) float_to_long(sum); } } } void do_layer3_vis(short *samples, float *xr, int nch, int ts) { int vis_waveNch; int vis_specNch; int csa = mod.SAGetMode(); int is_vis_running = mod.VSAGetMode(&vis_specNch,&vis_waveNch); static char tempdata[75*2]; int len=32*18*nch; if (is_vis_running) { char data[576*4] = {0}; int data_offs=0; int x; if (nch == 1 && vis_specNch > 0) { float *specdata = xr; int y; for (y=0; y < 576; y++) { float p = *specdata++ / 24.0f; if (p < 0.0) p = -p; if (p > 255.0) p = 255.0; data[data_offs++] = (unsigned char) float_to_long(p); } if (vis_specNch == 2) { memcpy(data+data_offs,data+data_offs-576,576); data_offs += 576; } } else if (vis_specNch == 2) { for (x = 0; x < 2; x ++) { float *specdata = &xr[x*32*18]; for (int y=0; y < 576; y++) { float p = *specdata++ / 24.0f; if (p < 0.0) p = -p; if (p > 255.0) p = 255.0; data[data_offs++] = (unsigned char) float_to_long(p); } } } else if (vis_specNch == 1) { float *specdata = &xr[0]; int y; for (y = 0; y < 576; y++) { register float p1=specdata[0],p2=specdata[32*18],p; if (p1 < 0.0) p1=-p1; if (p2 < 0.0) p2=-p2; p = (p1+p2)/ 48.0f; specdata++; if (p > 255.0) p = 255.0; data[data_offs++] = (unsigned char) float_to_long(p); } } // end of spectrum code if (nch == 1 && vis_waveNch > 0) { for (x = 0; x < 576; x++) { data[data_offs++] = ((samples[x])>>8); } if (vis_waveNch == 2) { memcpy(data+data_offs,data+data_offs-576,576); data_offs += 576; } } else if (vis_waveNch == 2) { for (x = 0; x < 2; x ++) { int y; for (y = 0; y < 576; y ++ ) { data[data_offs++] = ((samples[y*2+x])>>8); } } } else if (vis_waveNch == 1) { int x; for (x = 0; x < 576; x ++) { data[data_offs++] = ((int)samples[x*2]+(int)samples[x*2+1])>>9; } } mod.VSAAdd(data,ts); } if (csa==4) { tempdata[0] = 0; tempdata[1] = 0; mod.SAAdd(tempdata,ts,4); } else if (csa == 3) { genSpec(tempdata,xr,nch); genOsc(tempdata+75,samples,len); mod.SAAdd(tempdata,ts,0x80000003); } else if (csa == 2) { genOsc(tempdata,samples,len); mod.SAAdd(tempdata,ts,2); } else if (csa == 1) { genSpec(tempdata,xr,nch); mod.SAAdd(tempdata,ts,1); } }