#ifndef NULLSOFT_GAIN_LAYER_H #define NULLSOFT_GAIN_LAYER_H #include "WMHandler.h" #include "AudioFormat.h" #include "WMInformation.h" class GainLayer : public WMHandler { public: GainLayer(AudioFormat *_audio, WMInformation *_info) : audio(_audio), info(_info), enabled(false), replayGain(1.0f), floatData(0),floatSize(0), outData(0), outSize(0) {} ~GainLayer() { delete[]floatData; delete[]outData; } void AudioDataReceived(void *_data, unsigned long sizeBytes, DWORD timestamp); void Opened(); AudioFormat *audio; WMInformation *info; bool enabled; float replayGain; float *floatData; size_t floatSize; void *outData; size_t outSize; }; #endif