#include "resource.h" ///////////////////////////////////////////////////////////////////////////// // // Data // IDB_NAVITEM_CDROM RCDATA ".\\resources\\cdrom.png" IDB_EJECT_NORMAL RCDATA ".\\resources\\eject3.png" IDB_EJECT_HILITED RCDATA ".\\resources\\eject1.png" IDB_EJECT_PRESSED RCDATA ".\\resources\\eject2.png" IDB_EJECT_DISABLED RCDATA ".\\resources\\eject4.png" IDB_PLAY_NORMAL RCDATA ".\\resources\\play_n.png" IDB_PLAY_HIGHLIGHTED RCDATA ".\\resources\\play_p.png" IDB_PLAY_DISABLED RCDATA ".\\resources\\play_d.png" IDB_PLAY_PRESSED RCDATA ".\\resources\\play_p.png" IDB_ENQUEUE_NORMAL RCDATA ".\\resources\\enqueue_n.png" IDB_ENQUEUE_HIGHLIGHTED RCDATA ".\\resources\\enqueue_p.png" IDB_ENQUEUE_DISABLED RCDATA ".\\resources\\enqueue_d.png" IDB_ENQUEUE_PRESSED RCDATA ".\\resources\\enqueue_p.png" IDB_EJECT2_NORMAL RCDATA ".\\resources\\eject_n.png" IDB_EJECT2_HIGHLIGHTED RCDATA ".\\resources\\eject_p.png" IDB_EJECT2_DISABLED RCDATA ".\\resources\\eject_d.png" IDB_EJECT2_PRESSED RCDATA ".\\resources\\eject_p.png" IDB_FILECOPY RCDATA ".\\resources\\filecopy.png" IDB_PLAY_MENU RCDATA ".\\resources\\play_menu_16x16.png" IDB_ENQUEUE_MENU RCDATA ".\\resources\\enqueue_menu_16x16.png"