# Microsoft Developer Studio Project File - Name="reaplay_avs" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=reaplay_avs - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "reaplay_avs.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. 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CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "reaplay_avs - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /YX /FD /c # ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "evallib/" /D "NDEBUG" /D "WA2_EMBED" /D "REAPLAY_PLUGIN" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /D "NSEEL_LOOPFUNC_SUPPORT" /D "AVS_MEGABUF_SUPPORT" /D "NSEEL_EEL1_COMPAT_MODE" /D "EEL_NO_CHANGE_FPFLAGS" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /map /machine:I386 /out:"..\jmde\Release\plugins\reaplay_avs.dll" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "reaplay_avs - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "evallib/" /D "_DEBUG" /D "WA2_EMBED" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /D "NSEEL_LOOPFUNC_SUPPORT" /D "AVS_MEGABUF_SUPPORT" /D "NSEEL_EEL1_COMPAT_MODE" /D "EEL_NO_CHANGE_FPFLAGS" /D "REAPLAY_PLUGIN" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /debug /machine:I386 /out:"..\jmde\Debug\plugins\reaplay_avs.dll" /pdbtype:sept !ELSEIF "$(CFG)" == "reaplay_avs - Win32 Laser Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "reaplay_avs___Win32_Laser_Release" # PROP BASE Intermediate_Dir "reaplay_avs___Win32_Laser_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "reaplay_avs___Win32_Laser_Release" # PROP Intermediate_Dir "reaplay_avs___Win32_Laser_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "evallib/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "evallib/" /D "NDEBUG" /D "LASER" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /D "NSEEL_LOOPFUNC_SUPPORT" /D "AVS_MEGABUF_SUPPORT" /D "NSEEL_EEL1_COMPAT_MODE" /D "EEL_NO_CHANGE_FPFLAGS" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "LASER" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /machine:I386 /out:"c:\program files\winamp\plugins\reaplay_avs.dll" # SUBTRACT BASE LINK32 /debug # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /machine:I386 /out:"c:\program files\winamp\plugins\reaplay_avs_laser.dll" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "reaplay_avs - Win32 NoMMX Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "reaplay_avs___Win32_NoMMX_Release" # PROP BASE Intermediate_Dir "reaplay_avs___Win32_NoMMX_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "reaplay_avs___Win32_NoMMX_Release" # PROP Intermediate_Dir "reaplay_avs___Win32_NoMMX_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "evallib/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /G6 /MD /W3 /GX /O2 /Ob2 /I "evallib/" /D "NDEBUG" /D "NO_MMX" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /D "NSEEL_LOOPFUNC_SUPPORT" /D "AVS_MEGABUF_SUPPORT" /D "NSEEL_EEL1_COMPAT_MODE" /D "EEL_NO_CHANGE_FPFLAGS" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /map /machine:I386 /out:"c:\progra~1\winamp\plugins\reaplay_avs.dll" # SUBTRACT BASE LINK32 /debug # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /map /machine:I386 /out:"c:\progra~1\winamp\plugins\reaplay_avs.dll" # SUBTRACT LINK32 /debug !ENDIF # Begin Target # Name "reaplay_avs - Win32 Release" # Name "reaplay_avs - Win32 Debug" # Name "reaplay_avs - Win32 Laser Release" # Name "reaplay_avs - Win32 NoMMX Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "Renders" # PROP Default_Filter "" # Begin Source File SOURCE=.\r_avi.cpp # End Source File # Begin Source File SOURCE=.\r_blit.cpp # End Source File # Begin Source File SOURCE=.\r_blur.cpp # End Source File # Begin Source File SOURCE=.\r_bpm.cpp # End Source File # Begin Source File SOURCE=.\r_bright.cpp # End Source File # Begin Source File SOURCE=.\r_bspin.cpp # End Source File # Begin Source File SOURCE=.\r_bump.cpp # End Source File # Begin Source File SOURCE=.\r_chanshift.cpp # End Source File # Begin Source File SOURCE=.\r_clear.cpp # End Source File # Begin Source File SOURCE=.\r_colorfade.cpp # End Source File # Begin Source File SOURCE=.\r_colorreduction.cpp # End Source File # Begin Source File SOURCE=.\r_comment.cpp # End Source File # Begin Source File SOURCE=.\r_contrast.cpp # End Source File # Begin Source File SOURCE=.\r_dcolormod.cpp # End Source File # Begin Source File SOURCE=.\r_ddm.cpp # End Source File # Begin Source File SOURCE=.\r_dmove.cpp # End Source File # Begin Source File SOURCE=.\r_dotfnt.cpp # End Source File # Begin Source File SOURCE=.\r_dotgrid.cpp # End Source File # Begin Source File SOURCE=.\r_dotpln.cpp # End Source File # Begin Source File SOURCE=.\r_fadeout.cpp # End Source File # Begin Source File SOURCE=.\r_fastbright.cpp # End Source File # Begin Source File SOURCE=.\r_grain.cpp # End Source File # Begin Source File SOURCE=.\r_interf.cpp # End Source File # Begin Source File SOURCE=.\r_interleave.cpp # End Source File # Begin Source File SOURCE=.\r_invert.cpp # End Source File # Begin Source File SOURCE=.\r_linemode.cpp # End Source File # Begin Source File SOURCE=.\r_mirror.cpp # End Source File # Begin Source File SOURCE=.\r_mosaic.cpp # End Source File # Begin Source File SOURCE=.\r_multidelay.cpp # End Source File # Begin Source File SOURCE=.\r_multiplier.cpp # End Source File # Begin Source File SOURCE=.\r_nfclr.cpp # End Source File # Begin Source File SOURCE=.\r_onetone.cpp # End Source File # Begin Source File SOURCE=.\r_oscring.cpp # End Source File # Begin Source File SOURCE=.\r_oscstar.cpp # End Source File # Begin Source File SOURCE=.\r_parts.cpp # End Source File # Begin Source File SOURCE=.\r_picture.cpp # End Source File # Begin Source File SOURCE=.\r_rotblit.cpp # End Source File # Begin Source File SOURCE=.\r_rotstar.cpp # End Source File # Begin Source File SOURCE=.\r_scat.cpp # End Source File # Begin Source File SOURCE=.\r_shift.cpp # End Source File # Begin Source File SOURCE=.\r_simple.cpp # End Source File # Begin Source File SOURCE=.\r_sscope.cpp # End Source File # Begin Source File SOURCE=.\r_stack.cpp # End Source File # Begin Source File SOURCE=.\r_stars.cpp # End Source File # Begin Source File SOURCE=.\r_svp.cpp # End Source File # Begin Source File SOURCE=.\r_text.cpp # End Source File # Begin Source File SOURCE=.\r_timescope.cpp # End Source File # Begin Source File SOURCE=.\r_trans.cpp # End Source File # Begin Source File SOURCE=.\r_videodelay.cpp # End Source File # Begin Source File SOURCE=.\r_water.cpp # End Source File # Begin Source File SOURCE=.\r_waterbump.cpp # End Source File # End Group # Begin Group "EvalLib" # PROP Default_Filter "" # Begin Group "eel2" # PROP Default_Filter "" # Begin Source File SOURCE="..\WDL\eel2\ns-eel-addfuncs.h" # End Source File # Begin Source File SOURCE="..\WDL\eel2\ns-eel-int.h" # End Source File # Begin Source File SOURCE="..\WDL\eel2\ns-eel.h" # End Source File # Begin Source File SOURCE="..\WDL\eel2\nseel-caltab.c" # End Source File # Begin Source File SOURCE="..\WDL\eel2\nseel-cfunc.c" !IF "$(CFG)" == "reaplay_avs - 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