/* This file was generated by Maki Compiler, do not edit manually */ #include #include "c_guiobject.h" #include C_GuiObject::C_GuiObject(ScriptObject *object) : C_RootObject(object) { inited = 0; obj = NULL; C_hook(object); } C_GuiObject::C_GuiObject() { inited = 0; obj = NULL; } void C_GuiObject::C_hook(ScriptObject *object) { ASSERT(!inited); ScriptObjectController *controller = object->vcpu_getController(); obj = controller->cast(object, guiObjectGuid); if (obj != object && obj != NULL) controller = obj->vcpu_getController(); else obj = NULL; int iter = WASABI_API_APP->app_getInitCount(); if (!loaded || loaded != iter) { loaded = iter; show_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"show", this); hide_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"hide", this); isvisible_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"isVisible", this); onsetvisible_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onSetVisible", this); setalpha_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setAlpha", this); getalpha_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getAlpha", this); onleftbuttonup_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onLeftButtonUp", this); onleftbuttondown_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onLeftButtonDown", this); onrightbuttonup_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onRightButtonUp", this); onrightbuttondown_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onRightButtonDown", this); onrightbuttondblclk_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onRightButtonDblClk", this); onleftbuttondblclk_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onLeftButtonDblClk", this); onmousemove_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onMouseMove", this); onenterarea_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onEnterArea", this); onleavearea_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onLeaveArea", this); setenabled_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setEnabled", this); getenabled_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getEnabled", this); onenable_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onEnable", this); resize_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"resize", this); onresize_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onResize", this); ismouseover_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"isMouseOver", this); getleft_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getLeft", this); gettop_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getTop", this); getwidth_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getWidth", this); getheight_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getHeight", this); settargetx_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setTargetX", this); settargety_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setTargetY", this); settargetw_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setTargetW", this); settargeth_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setTargetH", this); settargeta_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setTargetA", this); settargetspeed_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setTargetSpeed", this); gototarget_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"gotoTarget", this); ontargetreached_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onTargetReached", this); canceltarget_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"cancelTarget", this); reversetarget_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"reverseTarget", this); onstartup_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onStartup", this); isgoingtotarget_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"isGoingToTarget", this); setxmlparam_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setXmlParam", this); getxmlparam_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getXmlParam", this); init_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"init", this); bringtofront_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"bringToFront", this); bringtoback_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"bringToBack", this); bringabove_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"bringAbove", this); bringbelow_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"bringBelow", this); getguix_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getGuiX", this); getguiy_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getGuiY", this); getguiw_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getGuiW", this); getguih_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getGuiH", this); getguirelatx_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getGuiRelatX", this); getguirelaty_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getGuiRelatY", this); getguirelatw_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getGuiRelatW", this); getguirelath_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getGuiRelatH", this); isactive_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"isActive", this); getparent_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getParent", this); getparentlayout_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getParentLayout", this); gettopparent_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getTopParent", this); runmodal_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"runModal", this); endmodal_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"endModal", this); findobject_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"findObject", this); findobjectxy_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"findObjectXY", this); getname_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getName", this); clienttoscreenx_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"clientToScreenX", this); clienttoscreeny_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"clientToScreenY", this); clienttoscreenw_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"clientToScreenW", this); clienttoscreenh_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"clientToScreenH", this); screentoclientx_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"screenToClientX", this); screentoclienty_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"screenToClientY", this); screentoclientw_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"screenToClientW", this); screentoclienth_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"screenToClientH", this); getautowidth_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getAutoWidth", this); getautoheight_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getAutoHeight", this); setfocus_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setFocus", this); onchar_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onChar", this); onaccelerator_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onAccelerator", this); ismouseoverrect_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"isMouseOverRect", this); getinterface_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getInterface", this); onkeydown_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onKeyDown", this); onkeyup_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onKeyUp", this); ongetfocus_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onGetFocus", this); onkillfocus_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onKillFocus", this); sendaction_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"sendAction", this); onaction_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onAction", this); } inited = 1; } C_GuiObject::~C_GuiObject() { } ScriptObject *C_GuiObject::getScriptObject() { if (obj != NULL) return obj; return C_GUIOBJECT_PARENT::getScriptObject(); } void C_GuiObject::show() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), show_id, NULL); } void C_GuiObject::hide() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), hide_id, NULL); } int C_GuiObject::isVisible() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), isvisible_id, NULL)); } void C_GuiObject::onSetVisible(int onoff) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(onoff); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onsetvisible_id, params); } void C_GuiObject::setAlpha(int alpha) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(alpha); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), setalpha_id, params); } int C_GuiObject::getAlpha() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getalpha_id, NULL)); } void C_GuiObject::onLeftButtonUp(int x, int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar *params[2] = {&a, &b}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onleftbuttonup_id, params); } void C_GuiObject::onLeftButtonDown(int x, int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar *params[2] = {&a, &b}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onleftbuttondown_id, params); } void C_GuiObject::onRightButtonUp(int x, int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar *params[2] = {&a, &b}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onrightbuttonup_id, params); } void C_GuiObject::onRightButtonDown(int x, int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar *params[2] = {&a, &b}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onrightbuttondown_id, params); } void C_GuiObject::onRightButtonDblClk(int x, int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar *params[2] = {&a, &b}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onrightbuttondblclk_id, params); } void C_GuiObject::onLeftButtonDblClk(int x, int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar *params[2] = {&a, &b}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onleftbuttondblclk_id, params); } void C_GuiObject::onMouseMove(int x, int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar *params[2] = {&a, &b}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onmousemove_id, params); } void C_GuiObject::onEnterArea() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), onenterarea_id, NULL); } void C_GuiObject::onLeaveArea() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), onleavearea_id, NULL); } void C_GuiObject::setEnabled(int onoff) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(onoff); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), setenabled_id, params); } int C_GuiObject::getEnabled() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getenabled_id, NULL)); } void C_GuiObject::onEnable(int onoff) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(onoff); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onenable_id, params); } void C_GuiObject::resize(int x, int y, int w, int h) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar c = MAKE_SCRIPT_INT(w); scriptVar d = MAKE_SCRIPT_INT(h); scriptVar *params[4] = {&a, &b, &c, &d}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), resize_id, params); } void C_GuiObject::onResize(int x, int y, int w, int h) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar c = MAKE_SCRIPT_INT(w); scriptVar d = MAKE_SCRIPT_INT(h); scriptVar *params[4] = {&a, &b, &c, &d}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onresize_id, params); } int C_GuiObject::isMouseOver(int x, int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar *params[2] = {&a, &b}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), ismouseover_id, params)); } int C_GuiObject::getLeft() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getleft_id, NULL)); } int C_GuiObject::getTop() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), gettop_id, NULL)); } int C_GuiObject::getWidth() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getwidth_id, NULL)); } int C_GuiObject::getHeight() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getheight_id, NULL)); } void C_GuiObject::setTargetX(int x) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), settargetx_id, params); } void C_GuiObject::setTargetY(int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(y); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), settargety_id, params); } void C_GuiObject::setTargetW(int w) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(w); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), settargetw_id, params); } void C_GuiObject::setTargetH(int r) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(r); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), settargeth_id, params); } void C_GuiObject::setTargetA(int alpha) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(alpha); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), settargeta_id, params); } void C_GuiObject::setTargetSpeed(float insecond) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_FLOAT(insecond); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), settargetspeed_id, params); } void C_GuiObject::gotoTarget() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), gototarget_id, NULL); } void C_GuiObject::onTargetReached() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), ontargetreached_id, NULL); } void C_GuiObject::cancelTarget() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), canceltarget_id, NULL); } void C_GuiObject::reverseTarget(int reverse) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(reverse); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), reversetarget_id, params); } void C_GuiObject::onStartup() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), onstartup_id, NULL); } int C_GuiObject::isGoingToTarget() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), isgoingtotarget_id, NULL)); } void C_GuiObject::setXmlParam(const wchar_t *param, const wchar_t *value) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_STRING(param); scriptVar b = MAKE_SCRIPT_STRING(value); scriptVar *params[2] = {&a, &b}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), setxmlparam_id, params); } const wchar_t *C_GuiObject::getXmlParam(const wchar_t *param) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_STRING(param); scriptVar *params[1] = {&a}; return GET_SCRIPT_STRING(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getxmlparam_id, params)); } void C_GuiObject::init(ScriptObject *parent) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_OBJECT(parent); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), init_id, params); } void C_GuiObject::bringToFront() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), bringtofront_id, NULL); } void C_GuiObject::bringToBack() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), bringtoback_id, NULL); } void C_GuiObject::bringAbove(ScriptObject *guiobj) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_OBJECT(guiobj); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), bringabove_id, params); } void C_GuiObject::bringBelow(ScriptObject *guiobj) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_OBJECT(guiobj); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), bringbelow_id, params); } int C_GuiObject::getGuiX() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getguix_id, NULL)); } int C_GuiObject::getGuiY() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getguiy_id, NULL)); } int C_GuiObject::getGuiW() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getguiw_id, NULL)); } int C_GuiObject::getGuiH() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getguih_id, NULL)); } int C_GuiObject::getGuiRelatX() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getguirelatx_id, NULL)); } int C_GuiObject::getGuiRelatY() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getguirelaty_id, NULL)); } int C_GuiObject::getGuiRelatW() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getguirelatw_id, NULL)); } int C_GuiObject::getGuiRelatH() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getguirelath_id, NULL)); } int C_GuiObject::isActive() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), isactive_id, NULL)); } ScriptObject *C_GuiObject::getParent() { ASSERT(inited); return GET_SCRIPT_OBJECT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getparent_id, NULL)); } ScriptObject *C_GuiObject::getParentLayout() { ASSERT(inited); return GET_SCRIPT_OBJECT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getparentlayout_id, NULL)); } ScriptObject *C_GuiObject::getTopParent() { ASSERT(inited); return GET_SCRIPT_OBJECT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), gettopparent_id, NULL)); } int C_GuiObject::runModal() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), runmodal_id, NULL)); } void C_GuiObject::endModal(int retcode) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(retcode); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), endmodal_id, params); } ScriptObject *C_GuiObject::findObject(const wchar_t *id) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_STRING(id); scriptVar *params[1] = {&a}; return GET_SCRIPT_OBJECT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), findobject_id, params)); } ScriptObject *C_GuiObject::findObjectXY(int x, int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar b = MAKE_SCRIPT_INT(y); scriptVar *params[2] = {&a, &b}; return GET_SCRIPT_OBJECT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), findobjectxy_id, params)); } const wchar_t *C_GuiObject::getName() { ASSERT(inited); return GET_SCRIPT_STRING(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getname_id, NULL)); } int C_GuiObject::clientToScreenX(int x) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar *params[1] = {&a}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), clienttoscreenx_id, params)); } int C_GuiObject::clientToScreenY(int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(y); scriptVar *params[1] = {&a}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), clienttoscreeny_id, params)); } int C_GuiObject::clientToScreenW(int w) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(w); scriptVar *params[1] = {&a}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), clienttoscreenw_id, params)); } int C_GuiObject::clientToScreenH(int h) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(h); scriptVar *params[1] = {&a}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), clienttoscreenh_id, params)); } int C_GuiObject::screenToClientX(int x) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(x); scriptVar *params[1] = {&a}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), screentoclientx_id, params)); } int C_GuiObject::screenToClientY(int y) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(y); scriptVar *params[1] = {&a}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), screentoclienty_id, params)); } int C_GuiObject::screenToClientW(int w) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(w); scriptVar *params[1] = {&a}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), screentoclientw_id, params)); } int C_GuiObject::screenToClientH(int h) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(h); scriptVar *params[1] = {&a}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), screentoclienth_id, params)); } int C_GuiObject::getAutoWidth() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getautowidth_id, NULL)); } int C_GuiObject::getAutoHeight() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getautoheight_id, NULL)); } void C_GuiObject::setFocus() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), setfocus_id, NULL); } void C_GuiObject::onChar(const wchar_t *c) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_STRING(c); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onchar_id, params); } void C_GuiObject::onAccelerator(const wchar_t *accel) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_STRING(accel); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onaccelerator_id, params); } int C_GuiObject::isMouseOverRect() { ASSERT(inited); return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), ismouseoverrect_id, NULL)); } ScriptObject *C_GuiObject::getInterface(const wchar_t *interface_guid) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_STRING(interface_guid); scriptVar *params[1] = {&a}; return GET_SCRIPT_OBJECT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getinterface_id, params)); } void C_GuiObject::onKeyDown(int vk_code) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(vk_code); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onkeydown_id, params); } void C_GuiObject::onKeyUp(int vk_code) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_INT(vk_code); scriptVar *params[1] = {&a}; WASABI_API_MAKI->maki_callFunction(getScriptObject(), onkeyup_id, params); } void C_GuiObject::onGetFocus() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), ongetfocus_id, NULL); } void C_GuiObject::onKillFocus() { ASSERT(inited); WASABI_API_MAKI->maki_callFunction(getScriptObject(), onkillfocus_id, NULL); } int C_GuiObject::sendAction(const wchar_t *action, const wchar_t *param, int x, int y, intptr_t p1, intptr_t p2) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_STRING(action); scriptVar b = MAKE_SCRIPT_STRING(param); scriptVar c = MAKE_SCRIPT_INT(x); scriptVar d = MAKE_SCRIPT_INT(y); scriptVar e = MAKE_SCRIPT_INT((int)p1); scriptVar f = MAKE_SCRIPT_INT((int)p2); scriptVar *params[6] = {&a, &b, &c, &d, &e, &f}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), sendaction_id, params)); } int C_GuiObject::onAction(const wchar_t *action, const wchar_t *param, int x, int y, intptr_t p1, intptr_t p2, ScriptObject *source) { ASSERT(inited); scriptVar a = MAKE_SCRIPT_STRING(action); scriptVar b = MAKE_SCRIPT_STRING(param); scriptVar c = MAKE_SCRIPT_INT(x); scriptVar d = MAKE_SCRIPT_INT(y); scriptVar e = MAKE_SCRIPT_INT((int)p1); scriptVar f = MAKE_SCRIPT_INT((int)p2); scriptVar g = MAKE_SCRIPT_OBJECT(source); scriptVar *params[7] = {&a, &b, &c, &d, &e, &f, &g}; return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), onaction_id, params)); } int C_GuiObject::loaded=0; int C_GuiObject::show_id=0; int C_GuiObject::hide_id=0; int C_GuiObject::isvisible_id=0; int C_GuiObject::onsetvisible_id=0; int C_GuiObject::setalpha_id=0; int C_GuiObject::getalpha_id=0; int C_GuiObject::onleftbuttonup_id=0; int C_GuiObject::onleftbuttondown_id=0; int C_GuiObject::onrightbuttonup_id=0; int C_GuiObject::onrightbuttondown_id=0; int C_GuiObject::onrightbuttondblclk_id=0; int C_GuiObject::onleftbuttondblclk_id=0; int C_GuiObject::onmousemove_id=0; int C_GuiObject::onenterarea_id=0; int C_GuiObject::onleavearea_id=0; int C_GuiObject::setenabled_id=0; int C_GuiObject::getenabled_id=0; int C_GuiObject::onenable_id=0; int C_GuiObject::resize_id=0; int C_GuiObject::onresize_id=0; int C_GuiObject::ismouseover_id=0; int C_GuiObject::getleft_id=0; int C_GuiObject::gettop_id=0; int C_GuiObject::getwidth_id=0; int C_GuiObject::getheight_id=0; int C_GuiObject::settargetx_id=0; int C_GuiObject::settargety_id=0; int C_GuiObject::settargetw_id=0; int C_GuiObject::settargeth_id=0; int C_GuiObject::settargeta_id=0; int C_GuiObject::settargetspeed_id=0; int C_GuiObject::gototarget_id=0; int C_GuiObject::ontargetreached_id=0; int C_GuiObject::canceltarget_id=0; int C_GuiObject::reversetarget_id=0; int C_GuiObject::onstartup_id=0; int C_GuiObject::isgoingtotarget_id=0; int C_GuiObject::setxmlparam_id=0; int C_GuiObject::getxmlparam_id=0; int C_GuiObject::init_id=0; int C_GuiObject::bringtofront_id=0; int C_GuiObject::bringtoback_id=0; int C_GuiObject::bringabove_id=0; int C_GuiObject::bringbelow_id=0; int C_GuiObject::getguix_id=0; int C_GuiObject::getguiy_id=0; int C_GuiObject::getguiw_id=0; int C_GuiObject::getguih_id=0; int C_GuiObject::getguirelatx_id=0; int C_GuiObject::getguirelaty_id=0; int C_GuiObject::getguirelatw_id=0; int C_GuiObject::getguirelath_id=0; int C_GuiObject::isactive_id=0; int C_GuiObject::getparent_id=0; int C_GuiObject::getparentlayout_id=0; int C_GuiObject::gettopparent_id=0; int C_GuiObject::runmodal_id=0; int C_GuiObject::endmodal_id=0; int C_GuiObject::findobject_id=0; int C_GuiObject::findobjectxy_id=0; int C_GuiObject::getname_id=0; int C_GuiObject::clienttoscreenx_id=0; int C_GuiObject::clienttoscreeny_id=0; int C_GuiObject::clienttoscreenw_id=0; int C_GuiObject::clienttoscreenh_id=0; int C_GuiObject::screentoclientx_id=0; int C_GuiObject::screentoclienty_id=0; int C_GuiObject::screentoclientw_id=0; int C_GuiObject::screentoclienth_id=0; int C_GuiObject::getautowidth_id=0; int C_GuiObject::getautoheight_id=0; int C_GuiObject::setfocus_id=0; int C_GuiObject::onchar_id=0; int C_GuiObject::onaccelerator_id=0; int C_GuiObject::ismouseoverrect_id=0; int C_GuiObject::getinterface_id=0; int C_GuiObject::onkeydown_id=0; int C_GuiObject::onkeyup_id=0; int C_GuiObject::ongetfocus_id=0; int C_GuiObject::onkillfocus_id=0; int C_GuiObject::sendaction_id=0; int C_GuiObject::onaction_id=0;