#include #include #include #include #include #include Group *GroupMgr::instantiate(const wchar_t *groupid, int grouptype, SkinItem *specific_item, int scripts_enabled) { InCriticalSection in_cs(&cs_grp); GuiObject *go = SkinParser::newDynamicGroup(groupid, grouptype, specific_item, 0, scripts_enabled); Group *g = static_cast(go->guiobject_getScriptObject()->vcpu_getInterface(groupGuid)); if (!g) return NULL; grouplist.addItem(g); return g; } #ifdef WASABI_COMPILE_CONFIG Group *GroupMgr::instantiate(const wchar_t *groupid, CfgItem *i, const wchar_t *name, int scripts_enabled) { InCriticalSection in_cs(&cs_grp); CfgGroup *g = static_cast(instantiate(groupid, GROUP_CFGGROUP, NULL, scripts_enabled)); ASSERTPR(g != NULL, StringPrintf("couldn't load groupid '%S'", groupid)); g->setAttr(i, name); grouplist.addItem(g); return g; } #endif int GroupMgr::destroy(Group *group) { InCriticalSection in_cs(&cs_grp); if (!grouplist.haveItem(group)) { DebugStringW(L"you cannot destroy a group that you have not instatiated\n"); return 0; } delete group; grouplist.removeItem(group); return 1; } int GroupMgr::exists(const wchar_t *groupid) { SkinItem *si = guiTree->getGroupDef(groupid); if (si) return 1; return 0; } PtrList GroupMgr::grouplist; CriticalSection GroupMgr::cs_grp;