#ifndef __GRID_H #define __GRID_H #include #include #include #define GRID_PARENT GuiObjectWnd // ----------------------------------------------------------------------- class Grid : public GRID_PARENT { public: Grid(); virtual ~Grid(); virtual int onPaint(Canvas *c); virtual int setXuiParam(int xuihandle, int xmlattributeid, const wchar_t *xmlattributename, const wchar_t *value); void setGridImage(const wchar_t *elementname, int what); virtual void getGridRect(RECT *r) { getClientRect(r); } virtual api_region *getRegion() { return ® } virtual int onInit(); virtual int onResize(); protected: /*static */void CreateXMLParameters(int master_handle); private: void doPaint(Canvas *canvas, int dorgn=0); enum { GRID_SETTOPLEFT= 0, GRID_SETTOP, GRID_SETTOPRIGHT, GRID_SETLEFT, GRID_SETMIDDLE, GRID_SETRIGHT, GRID_SETBOTTOMLEFT, GRID_SETBOTTOM, GRID_SETBOTTOMRIGHT, }; static XMLParamPair params[]; int myxuihandle; AutoSkinBitmap topleft, top, topright; AutoSkinBitmap left, middle, right; AutoSkinBitmap bottomleft, bottom, bottomright; RegionI reg; }; // ----------------------------------------------------------------------- extern const wchar_t GridXuiObjectStr[]; extern char GridXuiSvcName[]; class GridXuiSvc : public XuiObjectSvc {}; #endif