#ifndef _LABELWND_H #define _LABELWND_H #include #include #define LABELWND_PARENT GuiObjectWnd class LabelWnd : public LABELWND_PARENT { protected: LabelWnd(); public: virtual void getClientRect(RECT *); virtual int onResize(); virtual int onPaint(Canvas *canvas); virtual int onGetFocus(); virtual int onKillFocus(); virtual void invalidateLabel(); virtual int wantFocus(); virtual int wantRenderBaseTexture() { return 1; } // override & return 1 to force painting label with focus all the time virtual int forceFocus() { return 0; } virtual void onSetName(); virtual void setMargin(int newmargin); virtual int setFontSize(int size); //CUT virtual int childNotify(api_window *child, int msg, intptr_t param1=0, intptr_t param2=0); int showLabel(int show); int getLabelHeight(); void reloadResources(); private: int show_label, labelsize; int labelHeight; int margin; }; // use this if you want a generic labelwnd (but try not to) class LabelWndI : public LabelWnd { }; #endif