/* * DSP.cpp * ----------- * Purpose: Mixing code for various DSPs (EQ, Mega-Bass, ...) * Notes : Ugh... This should really be removed at some point. * Authors: Olivier Lapicque * OpenMPT Devs * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. */ #include "stdafx.h" #include "DSP.h" #include "openmpt/soundbase/MixSample.hpp" #include OPENMPT_NAMESPACE_BEGIN #ifndef NO_DSP // Bass Expansion #define DEFAULT_XBASS_RANGE 14 // (x+2)*20 Hz (320Hz) #define DEFAULT_XBASS_DEPTH 6 // 1+(3>>(x-4)) (+6dB) //////////////////////////////////////////////////////////////////// // DSP Effects internal state static void X86_StereoDCRemoval(int *, uint32 count, int32 &nDCRFlt_Y1l, int32 &nDCRFlt_X1l, int32 &nDCRFlt_Y1r, int32 &nDCRFlt_X1r); static void X86_MonoDCRemoval(int *, uint32 count, int32 &nDCRFlt_Y1l, int32 &nDCRFlt_X1l); /////////////////////////////////////////////////////////////////////////////////// // // Biquad setup // #define PI 3.14159265358979323f static inline float Sgn(float x) { return (x >= 0) ? 1.0f : -1.0f; } static void ShelfEQ(int32 scale, int32 &outA1, int32 &outB0, int32 &outB1, int32 F_c, int32 F_s, float gainDC, float gainFT, float gainPI) { float a1, b0, b1; float gainFT2, gainDC2, gainPI2; float alpha, beta0, beta1, rho; float wT, quad; wT = PI * F_c / F_s; gainPI2 = gainPI * gainPI; gainFT2 = gainFT * gainFT; gainDC2 = gainDC * gainDC; quad = gainPI2 + gainDC2 - (gainFT2*2); alpha = 0; if (quad != 0) { float lambda = (gainPI2 - gainDC2) / quad; alpha = (float)(lambda - Sgn(lambda)*sqrt(lambda*lambda - 1.0f)); } beta0 = 0.5f * ((gainDC + gainPI) + (gainDC - gainPI) * alpha); beta1 = 0.5f * ((gainDC - gainPI) + (gainDC + gainPI) * alpha); rho = (float)((sin((wT*0.5f) - (PI/4.0f))) / (sin((wT*0.5f) + (PI/4.0f)))); quad = 1.0f / (1.0f + rho*alpha); b0 = ((beta0 + rho*beta1) * quad); b1 = ((beta1 + rho*beta0) * quad); a1 = - ((rho + alpha) * quad); outA1 = mpt::saturate_round(a1 * scale); outB0 = mpt::saturate_round(b0 * scale); outB1 = mpt::saturate_round(b1 * scale); } CSurroundSettings::CSurroundSettings() : m_nProLogicDepth(12), m_nProLogicDelay(20) { } CMegaBassSettings::CMegaBassSettings() : m_nXBassDepth(DEFAULT_XBASS_DEPTH), m_nXBassRange(DEFAULT_XBASS_RANGE) { } CSurround::CSurround() { // Surround Encoding: 1 delay line + low-pass filter + high-pass filter nSurroundSize = 0; nSurroundPos = 0; nDolbyDepth = 0; // Surround Biquads nDolbyHP_Y1 = 0; nDolbyHP_X1 = 0; nDolbyLP_Y1 = 0; nDolbyHP_B0 = 0; nDolbyHP_B1 = 0; nDolbyHP_A1 = 0; nDolbyLP_B0 = 0; nDolbyLP_B1 = 0; nDolbyLP_A1 = 0; MemsetZero(SurroundBuffer); } CMegaBass::CMegaBass() { // Bass Expansion: low-pass filter nXBassFlt_Y1 = 0; nXBassFlt_X1 = 0; nXBassFlt_B0 = 0; nXBassFlt_B1 = 0; nXBassFlt_A1 = 0; // DC Removal Biquad nDCRFlt_Y1lf = 0; nDCRFlt_X1lf = 0; nDCRFlt_Y1rf = 0; nDCRFlt_X1rf = 0; nDCRFlt_Y1lb = 0; nDCRFlt_X1lb = 0; nDCRFlt_Y1rb = 0; nDCRFlt_X1rb = 0; } void CSurround::Initialize(bool bReset, DWORD MixingFreq) { MPT_UNREFERENCED_PARAMETER(bReset); if (!m_Settings.m_nProLogicDelay) m_Settings.m_nProLogicDelay = 20; // Pro-Logic Surround nSurroundPos = nSurroundSize = 0; { memset(SurroundBuffer, 0, sizeof(SurroundBuffer)); nSurroundSize = (MixingFreq * m_Settings.m_nProLogicDelay) / 1000; if (nSurroundSize > SURROUNDBUFFERSIZE) nSurroundSize = SURROUNDBUFFERSIZE; nDolbyDepth = m_Settings.m_nProLogicDepth; if (nDolbyDepth < 1) nDolbyDepth = 1; if (nDolbyDepth > 16) nDolbyDepth = 16; // Setup biquad filters ShelfEQ(1024, nDolbyHP_A1, nDolbyHP_B0, nDolbyHP_B1, 200, MixingFreq, 0, 0.5f, 1); ShelfEQ(1024, nDolbyLP_A1, nDolbyLP_B0, nDolbyLP_B1, 7000, MixingFreq, 1, 0.75f, 0); nDolbyHP_X1 = nDolbyHP_Y1 = 0; nDolbyLP_Y1 = 0; // Surround Level nDolbyHP_B0 = (nDolbyHP_B0 * nDolbyDepth) >> 5; nDolbyHP_B1 = (nDolbyHP_B1 * nDolbyDepth) >> 5; // +6dB nDolbyLP_B0 *= 2; nDolbyLP_B1 *= 2; } } void CMegaBass::Initialize(bool bReset, DWORD MixingFreq) { // Bass Expansion Reset { int32 a1 = 0, b0 = 1024, b1 = 0; int nXBassCutOff = 50 + (m_Settings.m_nXBassRange+2) * 20; int nXBassGain = m_Settings.m_nXBassDepth; nXBassGain = std::clamp(nXBassGain, 2, 8); nXBassCutOff = std::clamp(nXBassCutOff, 60, 600); ShelfEQ(1024, a1, b0, b1, nXBassCutOff, MixingFreq, 1.0f + (1.0f/16.0f) * (0x300 >> nXBassGain), 1.0f, 0.0000001f); if (nXBassGain > 5) { b0 >>= (nXBassGain-5); b1 >>= (nXBassGain-5); } nXBassFlt_A1 = a1; nXBassFlt_B0 = b0; nXBassFlt_B1 = b1; //Log("b0=%d b1=%d a1=%d\n", b0, b1, a1); } if (bReset) { nXBassFlt_X1 = 0; nXBassFlt_Y1 = 0; nDCRFlt_X1lf = 0; nDCRFlt_X1rf = 0; nDCRFlt_Y1lf = 0; nDCRFlt_Y1rf = 0; nDCRFlt_X1lb = 0; nDCRFlt_X1rb = 0; nDCRFlt_Y1lb = 0; nDCRFlt_Y1rb = 0; } } // 2-channel surround void CSurround::ProcessStereoSurround(int * MixSoundBuffer, int count) { int *pr = MixSoundBuffer, hy1 = nDolbyHP_Y1; for (int r=count; r; r--) { // Delay int secho = SurroundBuffer[nSurroundPos]; SurroundBuffer[nSurroundPos] = (pr[0]+pr[1]+256) >> 9; // High-pass int v0 = (nDolbyHP_B0 * secho + nDolbyHP_B1 * nDolbyHP_X1 + nDolbyHP_A1 * hy1) >> 10; nDolbyHP_X1 = secho; // Low-pass int v = (nDolbyLP_B0 * v0 + nDolbyLP_B1 * hy1 + nDolbyLP_A1 * nDolbyLP_Y1) >> (10-8); hy1 = v0; nDolbyLP_Y1 = v >> 8; // Add echo pr[0] += v; pr[1] -= v; if (++nSurroundPos >= nSurroundSize) nSurroundPos = 0; pr += 2; } nDolbyHP_Y1 = hy1; } // 4-channels surround void CSurround::ProcessQuadSurround(int * MixSoundBuffer, int * MixRearBuffer, int count) { int *pr = MixSoundBuffer, hy1 = nDolbyHP_Y1; for (int r=count; r; r--) { int vl = pr[0] >> 1; int vr = pr[1] >> 1; pr[(uint32)(MixRearBuffer-MixSoundBuffer)] += vl; pr[((uint32)(MixRearBuffer-MixSoundBuffer))+1] += vr; // Delay int secho = SurroundBuffer[nSurroundPos]; SurroundBuffer[nSurroundPos] = (vr+vl+256) >> 9; // High-pass int v0 = (nDolbyHP_B0 * secho + nDolbyHP_B1 * nDolbyHP_X1 + nDolbyHP_A1 * hy1) >> 10; nDolbyHP_X1 = secho; // Low-pass int v = (nDolbyLP_B0 * v0 + nDolbyLP_B1 * hy1 + nDolbyLP_A1 * nDolbyLP_Y1) >> (10-8); hy1 = v0; nDolbyLP_Y1 = v >> 8; // Add echo pr[(uint32)(MixRearBuffer-MixSoundBuffer)] += v; pr[((uint32)(MixRearBuffer-MixSoundBuffer))+1] += v; if (++nSurroundPos >= nSurroundSize) nSurroundPos = 0; pr += 2; } nDolbyHP_Y1 = hy1; } void CSurround::Process(int * MixSoundBuffer, int * MixRearBuffer, int count, uint32 nChannels) { if(nChannels >= 2) // Dolby Pro-Logic Surround { if (nChannels > 2) ProcessQuadSurround(MixSoundBuffer, MixRearBuffer, count); else ProcessStereoSurround(MixSoundBuffer, count); } } void CMegaBass::Process(int * MixSoundBuffer, int * MixRearBuffer, int count, uint32 nChannels) { if(nChannels >= 2) { X86_StereoDCRemoval(MixSoundBuffer, count, nDCRFlt_Y1lf, nDCRFlt_X1lf, nDCRFlt_Y1rf, nDCRFlt_X1rf); if(nChannels > 2) X86_StereoDCRemoval(MixRearBuffer, count, nDCRFlt_Y1lb, nDCRFlt_X1lb, nDCRFlt_Y1rb, nDCRFlt_X1rb); int *px = MixSoundBuffer; int *py = MixRearBuffer; int x1 = nXBassFlt_X1; int y1 = nXBassFlt_Y1; if(nChannels > 2) for (int x=count; x; x--) { int x_m = (px[0]+px[1]+py[0]+py[1]+0x100)>>9; y1 = (nXBassFlt_B0 * x_m + nXBassFlt_B1 * x1 + nXBassFlt_A1 * y1) >> (10-8); x1 = x_m; px[0] += y1; px[1] += y1; py[0] += y1; py[1] += y1; y1 = (y1+0x80) >> 8; px += 2; py += 2; } else for (int x=count; x; x--) { int x_m = (px[0]+px[1]+0x100)>>9; y1 = (nXBassFlt_B0 * x_m + nXBassFlt_B1 * x1 + nXBassFlt_A1 * y1) >> (10-8); x1 = x_m; px[0] += y1; px[1] += y1; y1 = (y1+0x80) >> 8; px += 2; } nXBassFlt_X1 = x1; nXBassFlt_Y1 = y1; } else { X86_MonoDCRemoval(MixSoundBuffer, count, nDCRFlt_Y1lf, nDCRFlt_X1lf); int *px = MixSoundBuffer; int x1 = nXBassFlt_X1; int y1 = nXBassFlt_Y1; for (int x=count; x; x--) { int x_m = (px[0]+0x80)>>8; y1 = (nXBassFlt_B0 * x_m + nXBassFlt_B1 * x1 + nXBassFlt_A1 * y1) >> (10-8); x1 = x_m; px[0] += y1; y1 = (y1+0x40) >> 8; px++; } nXBassFlt_X1 = x1; nXBassFlt_Y1 = y1; } } ////////////////////////////////////////////////////////////////////////// // // DC Removal // #define DCR_AMOUNT 9 static void X86_StereoDCRemoval(int *pBuffer, uint32 nSamples, int32 &nDCRFlt_Y1l, int32 &nDCRFlt_X1l, int32 &nDCRFlt_Y1r, int32 &nDCRFlt_X1r) { int y1l = nDCRFlt_Y1l, x1l = nDCRFlt_X1l; int y1r = nDCRFlt_Y1r, x1r = nDCRFlt_X1r; while(nSamples--) { int inL = pBuffer[0]; int inR = pBuffer[1]; int diffL = x1l - inL; int diffR = x1r - inR; x1l = inL; x1r = inR; int outL = diffL / (1 << (DCR_AMOUNT + 1)) - diffL + y1l; int outR = diffR / (1 << (DCR_AMOUNT + 1)) - diffR + y1r; pBuffer[0] = outL; pBuffer[1] = outR; pBuffer += 2; y1l = outL - outL / (1 << DCR_AMOUNT); y1r = outR - outR / (1 << DCR_AMOUNT); } nDCRFlt_Y1l = y1l; nDCRFlt_X1l = x1l; nDCRFlt_Y1r = y1r; nDCRFlt_X1r = x1r; } static void X86_MonoDCRemoval(int *pBuffer, uint32 nSamples, int32 &nDCRFlt_Y1l, int32 &nDCRFlt_X1l) { int y1l = nDCRFlt_Y1l, x1l = nDCRFlt_X1l; while(nSamples--) { int inM = pBuffer[0]; int diff = x1l - inM; x1l = inM; pBuffer[0] = inM = diff / (1 << (DCR_AMOUNT + 1)) - diff + y1l; pBuffer++; y1l = inM - inM / (1 << DCR_AMOUNT); } nDCRFlt_Y1l = y1l; nDCRFlt_X1l = x1l; } ///////////////////////////////////////////////////////////////// // Clean DSP Effects interface // [XBass level 0(quiet)-100(loud)], [cutoff in Hz 20-100] void CMegaBass::SetXBassParameters(uint32 nDepth, uint32 nRange) { if (nDepth > 100) nDepth = 100; uint32 gain = nDepth / 20; if (gain > 4) gain = 4; m_Settings.m_nXBassDepth = 8 - gain; // filter attenuation 1/256 .. 1/16 uint32 range = nRange / 5; if (range > 5) range -= 5; else range = 0; if (nRange > 16) nRange = 16; m_Settings.m_nXBassRange = 21 - range; // filter average on 0.5-1.6ms } // [Surround level 0(quiet)-100(heavy)] [delay in ms, usually 5-50ms] void CSurround::SetSurroundParameters(uint32 nDepth, uint32 nDelay) { uint32 gain = (nDepth * 16) / 100; if (gain > 16) gain = 16; if (gain < 1) gain = 1; m_Settings.m_nProLogicDepth = gain; if (nDelay < 4) nDelay = 4; if (nDelay > 50) nDelay = 50; m_Settings.m_nProLogicDelay = nDelay; } BitCrushSettings::BitCrushSettings() : m_Bits(8) { return; } BitCrush::BitCrush() { } void BitCrush::Initialize(bool bReset, DWORD MixingFreq) { MPT_UNREFERENCED_PARAMETER(bReset); MPT_UNREFERENCED_PARAMETER(MixingFreq); } void BitCrush::Process(int * MixSoundBuffer, int * MixRearBuffer, int count, uint32 nChannels) { if(m_Settings.m_Bits <= 0) { return; } if(m_Settings.m_Bits > MixSampleIntTraits::mix_precision_bits) { return; } unsigned int mask = ~((1u << (MixSampleIntTraits::mix_precision_bits - m_Settings.m_Bits)) - 1u); if(nChannels == 4) { for(int frame = 0; frame < count; ++frame) { MixSoundBuffer[frame*2 + 0] &= mask; MixSoundBuffer[frame*2 + 1] &= mask; MixRearBuffer[frame*2 + 0] &= mask; MixRearBuffer[frame*2 + 1] &= mask; } } else if(nChannels == 2) { for(int frame = 0; frame < count; ++frame) { MixSoundBuffer[frame*2 + 0] &= mask; MixSoundBuffer[frame*2 + 1] &= mask; } } else if(nChannels == 1) { for(int frame = 0; frame < count; ++frame) { MixSoundBuffer[frame] &= mask; } } } #else MPT_MSVC_WORKAROUND_LNK4221(DSP) #endif // NO_DSP OPENMPT_NAMESPACE_END