#pragma once #include "foundation/types.h" /* benski> This is where we encapsulate all data. Everything is implemented by a function that accepts a version and revision. */ namespace ID3v2 { namespace Values { enum { MIN_VERSION = 2, MAX_VERSION = 4, }; bool KnownVersion(uint8_t version, uint8_t revision); uint8_t ValidHeaderMask(uint8_t version, uint8_t revision); uint8_t ExtendedHeaderFlag(uint8_t version, uint8_t revision); } };