MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=2.001 fDecay=0.950 fVideoEchoZoom=1.0 fVideoEchoAlpha=0.0 nVideoEchoOrientation=0 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=3.073 fWaveScale=1.286 fWaveSmoothing=0.0 fWaveParam=0.0 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.3 fWarpAnimSpeed=1.0 fWarpScale=1.331 fZoomExponent=1.0 fShader=0.0 zoom=0.99951 rot=0.0 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.01010 sx=1.0 sy=1.0 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.5 wave_y=0.5 ob_size=0.005 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=0.8 ib_size=0.0 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=0.1 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=1.0 shapecode_0_g=0.0 shapecode_0_b=0.0 shapecode_0_a=1.0 shapecode_0_r2=0.0 shapecode_0_g2=1.0 shapecode_0_b2=0.0 shapecode_0_a2=0.0 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.1 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=0.1 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=0.0 shapecode_1_b=0.0 shapecode_1_a=1.0 shapecode_1_r2=0.0 shapecode_1_g2=1.0 shapecode_1_b2=0.0 shapecode_1_a2=0.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.1 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=0.1 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=0.0 shapecode_2_b=0.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.1 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=0.0 shapecode_3_b=0.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13); per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23); per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33); per_pixel_1=zoom = zoom + 0.05*(sin(6*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1); per_pixel_2=rot = rot + 0.5*sin(0.5-rad)*cos(0.02*(0.5-rad)+time); per_pixel_3=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0); per_pixel_4=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0); per_pixel_5=zoom = zoom - 0.05*(1-rad)*below(rad,0.5); warp_1=`shader_body warp_2=`{ warp_3=` // PAINTERLY EFFECT: warp_4=` float2 uv2 = uv; warp_5=` const float mipbias = 0; warp_6=` float2 delta2 = texsize.zw*float2(1,1); warp_7=` float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz; warp_8=` uv2.xy += (blurry_color.xy-0.37) * 0.02; warp_9=` warp_10=` // sample previous frame warp_11=` ret = tex2D( sampler_main, uv2 ).xyz; warp_12=` warp_13=` // darken over time warp_14=` ret -= 0.004; warp_15=`} comp_1=`shader_body comp_2=`{ comp_3=` //rad = frac(rad*2); comp_4=` rad = pow(rad,0.5)*1; comp_5=` comp_6=` comp_7=` float ang2 = frac(ang/6.28*7 + time*0.05); comp_8=` ang2 = abs(ang2*2-1); comp_9=` float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2)); comp_10=` comp_11=` uv = uv2; comp_12=` //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3)); comp_13=` comp_14=` comp_15=` ret = tex2D(sampler_main, uv).xyz; comp_16=` comp_17=` //ret = lum(ret); comp_18=` //ret = pow(ret,float3(0.7,1.3,1.6)); comp_19=` comp_20=` ret = -0.3 + 1.7*ret; comp_21=`} comp_22=` comp_23=`