[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=0.950000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=5 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.5 fWaveSmoothing=0.500000 fWaveParam=0.000000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=1.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.010000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=1.008000 mv_dx=0.000000 mv_dy=0.000000 mv_l=5.000000 mv_r=0.800000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time)+1.5; per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time)+1.5; per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time)+1.5; per_frame_4=warp = 0; per_frame_5=ib_r = wave_g; per_frame_6=ib_g =wave_b; per_frame_7=ib_b = wave_r; per_frame_8=ob_r = wave_b; per_frame_9=ob_g = wave_r; per_frame_10=ob_b=wave_g; per_frame_11=wave_mystery = wave_mystery + 0.1*time; per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; per_pixel_4=rot = rot + 0.1*sin(time) + 0.2*rad*cos(1-rad)*thresh; per_pixel_5=zoom = zoom - ((3.5*bass)*(dx_r-dy_r)); per_pixel_6=zoom = zoom - (0.002*mid_att); per_pixel_7=zoomexp = 0.85; per_pixel_8=rot = rot + 1*((rad/bass_att)/time*sin(time)); per_pixel_9=zoom = zoom + 1*((rad/mid_att)/time*cos(time)); per_pixel_10=rot = rot + 0.05*(0.5*sin(time)-rad); per_pixel_11=rot = rot + 0.075*(1*cos(time)-rad); per_pixel_12=zoom = zoom - above(rad,0.3)*0.02;