[preset00] fRating=2.000000 fGammaAdj=1.210000 fDecay=0.960000 fVideoEchoZoom=0.996630 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.011726 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=0.010284 fWarpScale=0.010000 fZoomExponent=1.000000 fShader=1.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.400000 wave_b=0.300000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.110000 ob_g=0.000000 ob_b=0.100000 ob_a=0.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=5.000000 mv_r=0.000000 mv_g=0.000000 mv_b=0.000000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_init1=advance=0; wave_0_init2=advance2=0; wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.002; wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance); wave_0_per_frame3=t1=advance; wave_0_per_frame4= wave_0_per_frame5= wave_0_per_frame6=advance2=advance2+ mid_att*mid_att*0.001; wave_0_per_frame7=t2=advance2 wave_0_per_point1=s=sample*6.28; wave_0_per_point2= wave_0_per_point3=//plot random x position via function of sample pos; wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8); wave_0_per_point5=xp=xp*0.15; wave_0_per_point6= wave_0_per_point7=//plot random y position via function of sample pos; wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7); wave_0_per_point9=yp=yp*0.15; wave_0_per_point10= wave_0_per_point11=//plot random z position via function of sample pos; wave_0_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7); wave_0_per_point13=zp=zp*0.25; wave_0_per_point14= wave_0_per_point15=//pull stars toward screen wave_0_per_point16=zp=zp + 1 - t1; wave_0_per_point17= wave_0_per_point18=//correct when below 0 wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_0_per_point20= wave_0_per_point21=//darken far stars wave_0_per_point22=a=(1 - zp*0.5)*2; wave_0_per_point23= wave_0_per_point24=zp=zp*0.7; wave_0_per_point25= wave_0_per_point26=x_screen=xp/zp + 0.5; wave_0_per_point27=y_screen=yp/zp + 0.5; wave_0_per_point28= wave_0_per_point29=x=x_screen; wave_0_per_point30=y=y_screen; wave_0_per_point31= wave_0_per_point32=r=1; wave_0_per_point33=g=0.5; wave_0_per_point34=b=0.1; wave_0_per_point35=a=a*0.7; wave_0_per_point36= wave_0_per_point37=a=a* above( sin(time+s*9) , -0.5 ); wave_0_per_point38= wave_0_per_point39= wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_init1=advance=0; wave_1_init2=advance2=0 wave_1_per_frame1=advance=advance+ bass_att*bass_att*0.002; wave_1_per_frame2=advance=if( above(advance,2) , advance-2, advance); wave_1_per_frame3=t1=advance; wave_1_per_frame4= wave_1_per_frame5= wave_1_per_frame6=advance2=advance2+ mid_att*mid_att*0.001; wave_1_per_frame7=t2=advance2 wave_1_per_point1=s=sample*6.28; wave_1_per_point2= wave_1_per_point3=//plot random x position via function of sample pos; wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8); wave_1_per_point5=xp=xp*0.15; wave_1_per_point6= wave_1_per_point7=//plot random y position via function of sample pos; wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7); wave_1_per_point9=yp=yp*0.15; wave_1_per_point10= wave_1_per_point11=//plot random z position via function of sample pos; wave_1_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7); wave_1_per_point13=zp=zp*0.25; wave_1_per_point14= wave_1_per_point15=//pull stars toward screen wave_1_per_point16=zp=zp + 1 - t1; wave_1_per_point17= wave_1_per_point18=//correct when below 0 wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_1_per_point20= wave_1_per_point21=//darken far stars wave_1_per_point22=a=(1 - zp*0.5) * 0.3; wave_1_per_point23=a=if( below(a,0), 0 , a); wave_1_per_point24= wave_1_per_point25=zp=zp*0.7; wave_1_per_point26= wave_1_per_point27=x_screen=xp/zp + 0.5; wave_1_per_point28=y_screen=yp/zp + 0.5; wave_1_per_point29= wave_1_per_point30=x=x_screen; wave_1_per_point31=y=y_screen; wave_1_per_point32= wave_1_per_point33=r=0.2; wave_1_per_point34=g=0.7; wave_1_per_point35=b=1.0; wave_1_per_point36=a=a*0.5 wave_1_per_point37= wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_init1=advance=0; wave_2_init2=advance2=0 wave_2_per_frame1=advance=advance+ bass_att*bass_att*0.002; wave_2_per_frame2=advance=if( above(advance,2) , advance-2, advance); wave_2_per_frame3=t1=advance; wave_2_per_frame4= wave_2_per_frame5=advance2=advance2+ mid_att*mid_att*0.001; wave_2_per_frame6=t2=advance2; wave_2_per_point1=s=sample*6.28; wave_2_per_point2= wave_2_per_point3=//plot random x position via function of sample pos; wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8); wave_2_per_point5=xp=xp*0.15; wave_2_per_point6= wave_2_per_point7=//plot random y position via function of sample pos; wave_2_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7); wave_2_per_point9=yp=yp*0.15; wave_2_per_point10= wave_2_per_point11=//plot random z position via function of sample pos; wave_2_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7); wave_2_per_point13=zp=zp*0.25; wave_2_per_point14= wave_2_per_point15=//pull stars toward screen wave_2_per_point16=zp=zp + 1 - t1; wave_2_per_point17= wave_2_per_point18=//correct when below 0 wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_2_per_point20= wave_2_per_point21=//darken far stars wave_2_per_point22=a=(1 - zp*0.5)*2; wave_2_per_point23= wave_2_per_point24=zp=zp*0.7; wave_2_per_point25= wave_2_per_point26=x_screen=-xp/zp + 0.5; wave_2_per_point27=y_screen=yp/zp + 0.5; wave_2_per_point28= wave_2_per_point29=x=x_screen; wave_2_per_point30=y=y_screen; wave_2_per_point31= wave_2_per_point32=r=1; wave_2_per_point33=g=0.5; wave_2_per_point34=b=0.1; wave_2_per_point35=a=a*0.7; wave_2_per_point36= wave_2_per_point37= wave_2_per_point38=a=a* above( sin(time+s*9) , -0.5 ); wave_2_per_point39= wave_2_per_point40= wavecode_3_enabled=1 wavecode_3_samples=402 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=1 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_init1=advance=0; wave_3_init2=advance2=0 wave_3_per_frame1=advance=advance+ bass_att*bass_att*0.002; wave_3_per_frame2=advance=if( above(advance,2) , advance-2, advance); wave_3_per_frame3=t1=advance; wave_3_per_frame4= wave_3_per_frame5=advance2=advance2+ mid_att*mid_att*0.001; wave_3_per_frame6=t2=advance2; wave_3_per_point1=s=sample*6.28; wave_3_per_point2= wave_3_per_point3=//plot random x position via function of sample pos; wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8); wave_3_per_point5=xp=xp*0.15; wave_3_per_point6= wave_3_per_point7=//plot random y position via function of sample pos; wave_3_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7); wave_3_per_point9=yp=yp*0.15; wave_3_per_point10= wave_3_per_point11=//plot random z position via function of sample pos; wave_3_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7); wave_3_per_point13=zp=zp*0.25; wave_3_per_point14= wave_3_per_point15=//pull stars toward screen wave_3_per_point16=zp=zp + 1 - t1; wave_3_per_point17= wave_3_per_point18=//correct when below 0 wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_3_per_point20= wave_3_per_point21=//darken far stars wave_3_per_point22=a=(1 - zp*0.5) * 0.3; wave_3_per_point23=a=if( below(a,0), 0 , a); wave_3_per_point24= wave_3_per_point25=zp=zp*0.7; wave_3_per_point26= wave_3_per_point27=x_screen=-xp/zp + 0.5; wave_3_per_point28=y_screen=yp/zp + 0.5; wave_3_per_point29= wave_3_per_point30=x=x_screen; wave_3_per_point31=y=y_screen; wave_3_per_point32= wave_3_per_point33=r=0.2; wave_3_per_point34=g=0.7; wave_3_per_point35=b=1.0; wave_3_per_point36=a=a*0.5 wave_3_per_point37= wave_3_per_point38= shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.208824 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.734577 shapecode_0_r=0.610000 shapecode_0_g=0.000000 shapecode_0_b=0.000000 shapecode_0_a=0.060000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=ang=time*0.3 shapecode_1_enabled=1 shapecode_1_sides=5 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.100000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=0.600000 shapecode_1_b=0.900000 shapecode_1_a=0.110000 shapecode_1_r2=0.600000 shapecode_1_g2=0.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_per_frame1=xp = 1 - abs( sin(time*100) ); shape_1_per_frame2=xsign = rand(2)*2 - 1; shape_1_per_frame3= shape_1_per_frame4=a=a * (1-xp); shape_1_per_frame5= shape_1_per_frame6=xp=xp* (bass+mid+treb)*0.23; shape_1_per_frame7= shape_1_per_frame8=x = xp*xsign*0.5 + 0.5; shape_1_per_frame9= shape_1_per_frame10= shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=decay=1; per_frame_2=zoom=1.01; per_frame_3= per_frame_4=q1=time; per_frame_5=q2=time; per_frame_6=q3=time; per_frame_7= per_frame_8= per_frame_9= per_frame_10= per_frame_11= per_frame_12=flash=flash + min(mid*mid*mid*0.1,0.5); per_frame_13=flash=if( above(flash,1) , flash-1 , flash); per_frame_14=gamma=1.0+ flash*0.5 + min(bass_att*bass_att*0.3,0.49); per_frame_15=invert=0