MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000 fGammaAdj=1.900 fDecay=0.980 fVideoEchoZoom=1.169 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.243 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=30.965 fWarpScale=2.572 fZoomExponent=2.00672 fShader=0.000 zoom=1.00901 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00054 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=2.02310 wavecode_0_smoothing=0.00000 wavecode_0_r=0.000 wavecode_0_g=1.000 wavecode_0_b=0.000 wavecode_0_a=1.000 wave_0_init1=t2 = 0; wave_0_init2=t3 = 0; wave_0_init3=t4 = 0; wave_0_init4=cl = 0; wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1; wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2; wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1; wave_0_per_point4=d = d*0.9 + tt1*0.2; wave_0_per_point5= wave_0_per_point6=y = 0.5 + d*sample*(1-sample)*6; wave_0_per_point7=x = -0.05 + sample*1.1; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.750 shapecode_0_y=0.750 shapecode_0_rad=0.74180 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.22746 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=tex_saw = 0.4; shape_0_per_frame1=ang = q1*0.2; shape_0_per_frame2= shape_0_per_frame3=tex_capture = above(q3,2); shape_0_per_frame4=tex_zoom = 0.6; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.250 shapecode_1_y=0.750 shapecode_1_rad=0.74180 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.22746 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=tex_saw = 0.4; shape_1_per_frame1=ang = q1*0.2; shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2); shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2)); shape_1_per_frame4= shape_1_per_frame5=tex_capture = above(q3,2); shape_1_per_frame6=tex_zoom = 0.6; shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.22167 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=1.000 shape_2_per_frame1=border_r = 0.5 + 0.5*sin(q1*10); shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=a = above(q3,2); shape_3_per_frame2=a2 = above(q3,2)*0.8; shape_3_per_frame3= shape_3_per_frame4=xx = if(above(q3,6),xx,rand(100)*0.01); shape_3_per_frame5=yy = if(above(q3,6),yy,rand(100)*0.01); shape_3_per_frame6=radi = if(above(q3,5),radi,rand(100)*0.01); shape_3_per_frame7= shape_3_per_frame8=rad = radi; shape_3_per_frame9= shape_3_per_frame10=x = xx; shape_3_per_frame11=y = yy; shape_3_per_frame12= shape_3_per_frame13= shape_3_per_frame14=r = 0.5 + 0.5*sin(q1*1.22) + 0.1; shape_3_per_frame15=g = 0.4 + 0.4*sin(q1*1.307); shape_3_per_frame16=b = 0.4 + 0.4*sin(q1*1.959); shape_3_per_frame17= shape_3_per_frame18= shape_3_per_frame19=r2 = 0.5 + 0.5*sin(q1*1.622) + 0.1; shape_3_per_frame20=g2 = 0.4 + 0.4*sin(q1*1.507); shape_3_per_frame21=b2 = 0.4 + 0.4*sin(q1*1.6559); per_frame_1=zoom = 1.01; per_frame_2= per_frame_3=q1 = time*0.01; warp_1=`shader_body warp_2=`{ warp_3=`uv = 0.5 + (uv-0.5)*1.01; warp_4=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy; warp_5=`float3 rand = (tex2D(sampler_noise_lq, dither_uv)-0.5); warp_6=` warp_7=`float3 uv3d = float3(uv_orig,q1); warp_8=`float3 d3d = float3(0.03,0.03,0); warp_9=`float3 dx = tex3d(sampler_noisevol_hq, uv3d + float3(1,0,0)*d3d) - tex3d(sampler_noisevol_hq, uv3d - float3(1,0,0)*d3d); warp_10=`float3 dy = tex3d(sampler_noisevol_hq, uv3d + float3(0,1,0)*d3d) - tex3d(sampler_noisevol_hq, uv3d - float3(0,1,0)*d3d); warp_11=`float x =tex3d(sampler_noisevol_hq, uv3d); warp_12=`float2 my_uv = uv + (-8*float2(dx.x,dy.x)*(1-x) - 8*float2(dy.x,-dx.x))*texsize.zw; warp_13=` warp_14=`ret.x = tex2D( sampler_main, my_uv ).x; warp_15=`ret.x += (ret.x - GetBlur3(my_uv))*0.1; warp_16=`ret.x *= 0.95; warp_17=`ret.x += rand*0.4*(1-x*2); warp_18=` warp_19=`ret.y = GetPixel(uv_orig+rand*texsize.zw*0).y*0.96-0.004; warp_20=` warp_21=`float2 d = texsize.zw*4; warp_22=`dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv - float2(1,0)*d); warp_23=`dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv - float2(0,1)*d); warp_24=` warp_25=`float2 uv_blue =lerp(uv_orig,0.5+(my_uv-0.5)*1.02,-1); warp_26=`uv_blue += float2(dx.z,dy.z)*texsize.zw*0 + rand*texsize.zw*4; warp_27=`ret.z = GetPixel(uv_blue).z + ret.x*0.2; warp_28=`ret.z += -(ret.z-GetBlur1(uv_blue).z)*0.1 - 0.03; warp_29=`} comp_1=`shader_body comp_2=`{ comp_3=`float2 uvo = uv; comp_4=`float2 d = texsize.zw*3; comp_5=`float3 dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv - float2(1,0)*d); comp_6=`float3 dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv - float2(0,1)*d); comp_7=`uv+=float2(dx.y,dy.y)*rad*0.3; comp_8=` comp_9=`d = texsize.zw*16; comp_10=`dx = GetBlur2(uv + float2(1,0)*d) - GetBlur2(uv - float2(1,0)*d); comp_11=`dy = GetBlur2(uv + float2(0,1)*d) - GetBlur2(uv - float2(0,1)*d); comp_12=` comp_13=`ret = lerp(ret, (1-GetPixel(uv).x)*float3(1.5,2.5,3),saturate(GetBlur1(uv).x*2)*0.5); comp_14=` comp_15=`ret = lerp(ret*rad,float3(1,0.75,0),(((dy+dx).z*0.43+0.5)*GetBlur2(uv+float2(dx.z,dy.z)*texsize.zw*32).z)); comp_16=` comp_17=`ret = lerp(ret,float3(1.5,2,3),GetPixel(uvo).y*(0.4-rad*0.7)); comp_18=` comp_19=`}