MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.000 fDecay=0.980 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.004 fWaveScale=0.037 fWaveSmoothing=0.000 fWaveParam=-0.440 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=0.010 fWarpScale=100.000 fZoomExponent=1.83149 fShader=0.000 zoom=0.99010 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.040 ob_size=0.020 ob_r=0.000 ob_g=0.000 ob_b=1.000 ob_a=1.000 ib_size=0.030 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=2.44415 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.000 wave_0_init1=t2 = 0; wave_0_init2=t3 = 0; wave_0_init3=t4 = 0; wave_0_init4=cl = 0; wave_0_per_frame1=t1 = 0; wave_0_per_frame2=v = 0.01; wave_0_per_frame3=j = j + (bass)*0.01; wave_0_per_frame4=j2 = j2 + (mid_att)*0.01; wave_0_per_frame5=j3 = j3 + (treb_att)*0.01; wave_0_per_frame6=t2 = j; wave_0_per_frame7=t3 = j2; wave_0_per_frame8=t4 = j3; wave_0_per_frame9=//t5 = 0; wave_0_per_frame10=k = k*0.99 + 10*mid/fps; wave_0_per_frame11=t5 = -k; wave_0_per_frame12= wave_0_per_frame13=cl1 = cl1 + 0.002; wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1); wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1); wave_0_per_frame16=t8 = cl1; wave_0_per_frame17= wave_0_per_frame18=cl2 = cl2 -1*q1; wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2); wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2); wave_0_per_frame21=t7 = cl2; wave_0_per_frame22= wave_0_per_frame23=cl3 = cl3 +0.001; wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3); wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3); wave_0_per_frame26=t6 = cl3; wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000; wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000; wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000; wave_0_per_point4= wave_0_per_point5= wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz)); wave_0_per_point7= wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5; wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5; wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5; wave_0_per_point11= wave_0_per_point12=v = 0.001; wave_0_per_point13= wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1); wave_0_per_point15=bb = d*d*0.5; wave_0_per_point16=n= 0.3; wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n); wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n); wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n); wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n); wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n); wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n); wave_0_per_point23= wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); wave_0_per_point27= wave_0_per_point28=zoom = .5*(1/(z+0.5)); wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;; wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.; wave_0_per_point31= wave_0_per_point32=pi3 = 3.1415*2*0.3333; wave_0_per_point33=t = z*2+t2*1; wave_0_per_point34=c=3; wave_0_per_point35=//r = sin(t)*c; wave_0_per_point36= wave_0_per_point37=//g = sin(t+pi3)*c; wave_0_per_point38= wave_0_per_point39=//b = sin(t-pi3)*c; wave_0_per_point40= wave_0_per_point41= wave_0_per_point42=r = if(above(r,1),1,r); wave_0_per_point43=r = if(below(r,0),0,r); wave_0_per_point44=g = if(above(g,1),1,g); wave_0_per_point45=g = if(below(g,0),0,g); wave_0_per_point46=b = if(above(b,1),1,b); wave_0_per_point47=b = if(below(b,0),0,b); wave_0_per_point48= wave_0_per_point49=a = 0.4; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=7.75180 wavecode_1_smoothing=0.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_init1=t2 = 0; wave_1_init2=t3 = 0; wave_1_init3=t4 = 0; wave_1_init4=cl = 0; wave_1_per_frame1=t8 = 1; wave_1_per_frame2= wave_1_per_frame3=t1 = 0.5; wave_1_per_frame4=t2 = 0.9; wave_1_per_point1=d = d*0.85 + (value1)*1; wave_1_per_point2= wave_1_per_point3=x = 0.5 + d*sample*(1-sample); wave_1_per_point4=y = 0.9 - sample*0.8; wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=5.92556 wavecode_2_smoothing=0.00000 wavecode_2_r=0.000 wavecode_2_g=1.000 wavecode_2_b=0.000 wavecode_2_a=1.000 wave_2_per_frame1=t1 = q1; wave_2_per_frame2=t2 = q2; wave_2_per_frame3=t3 = q3; wave_2_per_frame4=t4 = q4; wave_2_per_frame5=t5 = q5; wave_2_per_frame6=t6 = q6; wave_2_per_frame7=t7 = q7; wave_2_per_frame8=t8 = q8; wave_2_per_point1=sample = 1-sample; wave_2_per_point2=xxx = xx; wave_2_per_point3=yyy = yy; wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; wave_2_per_point6= wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; wave_2_per_point9= wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); wave_2_per_point11=dd = dd*0.95 + (value1); wave_2_per_point12=ddd = dd*sample*(1-sample)*d; wave_2_per_point13= wave_2_per_point14=x = xx + (yy-yyy)*ddd; wave_2_per_point15=y = yy - (xx-xxx)*ddd; wave_2_per_point16= wave_2_per_point17= wave_2_per_point18=x = 0.5 + (x-0.5)*q9; wave_2_per_point19=y = 0.5 + (y-0.5)*q10; wave_2_per_point20= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=5.92556 wavecode_3_smoothing=0.00000 wavecode_3_r=1.000 wavecode_3_g=0.000 wavecode_3_b=0.000 wavecode_3_a=0.340 wave_3_init1=t2 = 0 wave_3_per_frame1=t1 = q1; wave_3_per_frame2=t2 = q2; wave_3_per_frame3=t3 = q3; wave_3_per_frame4=t4 = q4; wave_3_per_frame5=t5 = q5; wave_3_per_frame6=t6 = q6; wave_3_per_frame7=t7 = q7; wave_3_per_frame8=t8 = q8; wave_3_per_point1=sample = 1-sample; wave_3_per_point2=xxx = xx; wave_3_per_point3=yyy = yy; wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; wave_3_per_point6= wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; wave_3_per_point9= wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); wave_3_per_point11=dd = dd*0.95 + (value1); wave_3_per_point12=ddd = dd*sample*(1-sample)*d; wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*120)*d*0.1; wave_3_per_point14=x = xx + (yy-yyy)*ddd; wave_3_per_point15=y = yy - (xx-xxx)*ddd; wave_3_per_point16= wave_3_per_point17=x = 0.5 + (x-0.5)*q9; wave_3_per_point18=y = 0.5 + (y-0.5)*q10; wave_3_per_point19= shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.750 shapecode_0_rad=0.07201 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.73458 shapecode_0_r=1.000 shapecode_0_g=0.500 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=vx = 0 shape_0_per_frame1=x = q4; shape_0_per_frame2=y = q8; shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.750 shapecode_1_rad=0.04208 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.73458 shapecode_1_r=0.000 shapecode_1_g=1.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=vx = 0 shape_1_per_frame1=x = q3; shape_1_per_frame2=y = q7; shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=1 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.750 shapecode_2_rad=0.04208 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.73458 shapecode_2_r=0.000 shapecode_2_g=1.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_init1=vx = 0 shape_2_per_frame1=x = q2; shape_2_per_frame2=y = q6; shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=1 shapecode_3_thickOutline=1 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.750 shapecode_3_rad=0.07059 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.73458 shapecode_3_r=1.000 shapecode_3_g=0.500 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_init1=vx = 0 shape_3_per_frame1=x = q1; shape_3_per_frame2=y = q5; per_frame_init_1=x1 = 0.9; per_frame_init_2=y1 = 0.5; per_frame_init_3= per_frame_init_4=x2 = 0.5; y2 = 0.5; per_frame_init_5=x3 = 0.5; y3 = 0.5; per_frame_init_6=x4 = 0.5; y4 = 0.5; per_frame_1=xx1 = xx1*0.9 + (bass)*0.01; per_frame_2=xx2 = xx2*0.9 + (treb)*0.01; per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075; per_frame_4= per_frame_5=x1 = 0.5 + (xx1-xx2)*2; per_frame_6=y1 = 0.4 + yy1; per_frame_7= per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1)); per_frame_9= per_frame_10=spring = 10; per_frame_11=grav = .5; per_frame_12=resist = 1; per_frame_13=bounce = 0.75; per_frame_14=dt = 0.001*(60/fps); per_frame_15= per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring); per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav); per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring); per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav); per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring); per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav); per_frame_22= per_frame_23=x2 = x2 + vx2; per_frame_24=y2 = y2 + vy2; per_frame_25=x3 = x3 + vx3; per_frame_26=y3 = y3 + vy3; per_frame_27=x4 = x4 + vx4; per_frame_28=y4 = y4 + vy4; per_frame_29= per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce); per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce); per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce); per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce); per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce); per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce); per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce); per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce); per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce); per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce); per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce); per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce); per_frame_42= per_frame_43= per_frame_44=q1 = x1; q2 = x2; q3 = x3; q4 = x4; per_frame_45=q5 = y1; q6 = y2; q7 = y3; q8 = y4; per_frame_46=q9 =1/ aspectX; per_frame_47=q10 = 1/aspectY; per_frame_48= per_frame_49=zoom = 1; per_frame_50=r = r*0.96 +(x1-0.5); per_frame_51=rot = (r*0.1); per_frame_52= per_frame_53=q12 = atan2(vx4,vy4); per_frame_54=q11 = sqrt(vx4*vx4 + vy4*vy4); per_pixel_1=dir = -q12*1 + asin(1)*1; per_pixel_2= per_pixel_3=b1 = 0.05; // distance per_pixel_4=m1 = q11*25;//-0.6 + q5*200; // size per_pixel_5=t1 = 0.05; // velocity per_pixel_6= per_pixel_7=xx = q4; per_pixel_8=yy = 1-q8; per_pixel_9= per_pixel_10= per_pixel_11=x1 = xx +cos(dir+1.5708)*b1; per_pixel_12=y1 = yy -sin(dir+1.5708)*b1; per_pixel_13= per_pixel_14=x2 = xx -cos(dir+1.5708)*b1; per_pixel_15=y2 = yy +sin(dir+1.5708)*b1; per_pixel_16= per_pixel_17=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2; per_pixel_18=si1 = 1- 1/(1+pow(2,-d1*1000)); per_pixel_19= per_pixel_20=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2; per_pixel_21=si2 = 1- 1/(1+pow(2,-d2*1000)); per_pixel_22= per_pixel_23=si3 = -pow(q5,3)*00; per_pixel_24= per_pixel_25=dx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*12; per_pixel_26=dy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*12; warp_1=`shader_body warp_2=`{ warp_3=`float2 zoom = 3; warp_4=`float2 cntr = float2(-0,-0); warp_5=`float2 c = float2(0,2); warp_6=`float2 my_uv = (uv-0.5-cntr)*zoom; warp_7=`float2 u2 = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y); warp_8=`float2 cu2 = float2(u2.x*c.x - u2.y*c.y, u2.x*c.y + c.x*u2.y); warp_9=`float denom = 1/((cu2.x+1)*(cu2.x+1)+cu2.y*cu2.y); warp_10=`my_uv = float2(u2.x*(cu2.x+1)+u2.y*cu2.y,u2.y*(cu2.x+1)-u2.x*cu2.y)*denom; warp_11=` warp_12=` warp_13=`ret.z = tex2D( sampler_fc_main, my_uv - floor(my_uv) ).z - 0.004; warp_14=`ret.y = GetPixel(0.5 + (uv_orig-0.5)*0.992).y*0.98 - 0.004; warp_15=`ret.x = GetPixel(0.5 + (uv_orig-0.5)*1.004).x*0.9 - 0.008; warp_16=` warp_17=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw*4; comp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); comp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); comp_6=` float2 my_uv = uv + float2(dx.y,dy.y)*0.04; comp_7=` comp_8=`float3 base = GetPixel(my_uv) + GetBlur3(my_uv) - GetBlur1(my_uv)*0.8; comp_9=`ret = lerp(float3(0.2,0,0.2),float3(1,1,0),base.z); comp_10=`ret *= 1 - GetPixel(uv).y*0.5; comp_11=`ret += GetPixel(uv).y*float3(0,0.5,1); comp_12=`ret = lerp(ret, float3(1,1,1), (GetPixel(uv).x + GetBlur1(uv - (my_uv-uv)*6).x )*1 - GetBlur1(uv).y*0.5); comp_13=`}