MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.9 fDecay=0.980 fVideoEchoZoom=1.169 fVideoEchoAlpha=0.0 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.3 fWaveScale=2.122 fWaveSmoothing=0.333 fWaveParam=0.0 fModWaveAlphaStart=0.990 fModWaveAlphaEnd=1.470 fWarpAnimSpeed=1.0 fWarpScale=1.503 fZoomExponent=0.13267 fShader=0.0 zoom=1.01489 rot=0.0 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.04750 sx=1.0 sy=1.0 wave_r=0.710 wave_g=0.690 wave_b=0.680 wave_x=0.5 wave_y=0.5 ob_size=0.010 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=0.0 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=0.1 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=1.0 shapecode_0_g=0.0 shapecode_0_b=0.0 shapecode_0_a=1.0 shapecode_0_r2=0.0 shapecode_0_g2=1.0 shapecode_0_b2=0.0 shapecode_0_a2=0.0 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.1 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=0.1 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=0.0 shapecode_1_b=0.0 shapecode_1_a=1.0 shapecode_1_r2=0.0 shapecode_1_g2=1.0 shapecode_1_b2=0.0 shapecode_1_a2=0.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.1 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=0.1 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=0.0 shapecode_2_b=0.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.1 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=0.0 shapecode_3_b=0.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=wave_r = 0.75 + 0.25*sin(0.437*time+1) + 0.15*sin(0.197*time+4); per_frame_2=wave_g = 0.75 + 0.25*sin(0.544*time+2) + 0.15*sin(0.143*time+5); per_frame_3=wave_b = 0.95 + 0.25*sin(0.751*time+3) + 0.15*sin(0.117*time+6); per_frame_4=//wave_r = sqrt(wave_r); per_frame_5=//wave_g = sqrt(wave_g); per_frame_6=//wave_b = sqrt(wave_b); per_frame_7=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_8=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_9=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_10=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); per_frame_11=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); per_frame_12=decay = decay - 0.01*equal(frame%6,0); per_frame_13=dx = dx + dx_residual; per_frame_14=dy = dy + dy_residual; per_frame_15=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); per_frame_16=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual; per_frame_17=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual; per_frame_18=wave_x = wave_x - dx_residual*7; per_frame_19=wave_y = wave_y - dy_residual*7; per_frame_20=wave_mystery = time*0.03; per_frame_21= per_frame_22=zoom = zoom + 0.008*(0.35*sin(0.844*time+2) + 0.55*sin(1.743*time+5)); per_frame_23=//zoom = zoom + max(0,treb-1.2)*0.1; per_frame_24= per_frame_25=q1 = 0.03;// + 0.09*pow( 0.5 + 0.25*sin(0.437*time+1) + 0.15*sin(0.197*time+4), 8 ); per_frame_26= per_frame_27=q6 = dx*50; per_frame_28=q7 = dy*50; warp_1=`sampler sampler_lichen; warp_2=` warp_3=`shader_body warp_4=`{ warp_5=` // PAINTERLY EFFECT: warp_6=` float2 uv2 = uv; warp_7=` float2 delta2 = texsize.zw*float2(1,1); warp_8=` float3 blurry_color = tex2D( sampler_main, warp_9=` lerp(uv,uv_orig,-1) + delta2 ).xyz; warp_10=` uv2.xy += (blurry_color.xy-0.5) * q1; warp_11=` warp_12=` // sample previous frame warp_13=` ret = tex2D( sampler_main, uv2 ).xyz; warp_14=` warp_15=` // push all colors toward 0.5: warp_16=` ret.xyz -= (saturate((ret.xyz-0.5)*99)*2-1)*float3(1,1,0)*0.001; warp_17=` warp_18=` float2 uv3 = float2(slow_roam_cos.w,slow_roam_sin.z)*0.7 + uv_orig.xy*0.2; warp_19=` ret.xyz *= 0.998 - 0.1*saturate(tex2D(sampler_lichen, uv3).y*5-3.7); warp_20=` warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy; warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*15; warp_23=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` ret = (ret-0.5)*3 + 0.5; comp_5=`} comp_6=` comp_7=`