MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.700 fDecay=1.000 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.320 fWaveScale=1.521 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=2.599 fWarpScale=0.010 fZoomExponent=0.99990 fShader=0.000 zoom=1.00949 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00170 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.500 mv_r=0.350 mv_g=0.350 mv_b=0.350 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=1.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.000 wave_0_init1=t1 = 1 wave_0_per_point1=y=rand(10000)*(.0001)+.5; wave_0_per_point2=x=.5+.85*sin(time)*(.48-y); wave_0_per_point3= wave_0_per_point4=vol=(bass+mid+treb)*.333; wave_0_per_point5= wave_0_per_point6=a=above((.35*bass),x); wave_0_per_point7= wave_0_per_point8=r=bass*.75; wave_0_per_point9=g=mid*.3; wave_0_per_point10=b=treb*.25; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=1.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_init1=t1 = 1 wave_1_per_point1=y=rand(10000)*(.0001)+.5; wave_1_per_point2=x=.5+.5*sin(time)*(.48-y); wave_1_per_point3= wave_1_per_point4=vol=(bass+mid+treb)*.333; wave_1_per_point5= wave_1_per_point6=a=above((.35*mid),x); wave_1_per_point7= wave_1_per_point8=r=bass*.3; wave_1_per_point9=g=mid*.75; wave_1_per_point10=b=treb*.2; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=1.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_init1=t1 = 1 wave_2_per_point1=y=rand(10000)*(.0001)+.5; wave_2_per_point2=x=.5+.25*sin(time)*(.48-y); wave_2_per_point3= wave_2_per_point4=vol=(bass+mid+treb)*.333; wave_2_per_point5= wave_2_per_point6=a=above((.35*treb),x); wave_2_per_point7= wave_2_per_point8=r=bass*.2; wave_2_per_point9=g=mid*.3; wave_2_per_point10=b=treb*.75; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=1.00000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=0.050 wave_3_init1=t1 = 1 wave_3_per_point1=y=rand(10000)*(.0001)+.5; wave_3_per_point2=x=.5-(pow(sin(time),y)+(.55-y)); wave_3_per_point3=x=if(above(x,y),y+sin(time)+(1-y),x); wave_3_per_point4= wave_3_per_point5=vol=(bass+mid+treb)*.333; wave_3_per_point6= wave_3_per_point7=r=bass*.5; wave_3_per_point8=g=mid*.5; wave_3_per_point9=b=treb*.5; shapecode_0_enabled=0 shapecode_0_sides=8 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.90164 shapecode_0_ang=0.62832 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.99307 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=border_r=q1; shape_0_per_frame2=border_g=q2; shape_0_per_frame3=border_b=q3; shape_0_per_frame4= shape_0_per_frame5=ang=1*sin(time*.44)*cos(time*.17);; shape_0_per_frame6= shape_0_per_frame7=x=q4; shape_0_per_frame8=y=q5; shapecode_1_enabled=0 shapecode_1_sides=8 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.39869 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.64463 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=border_r=q1; shape_1_per_frame2=border_g=q2; shape_1_per_frame3=border_b=q3; shape_1_per_frame4= shape_1_per_frame5=x=q4+.085*sin(time*.121)*cos(time*.19); shape_1_per_frame6=x=q5+.085*sin(time*.17)*cos(time*.137); shape_1_per_frame7= shape_1_per_frame8=ang=3.14*sin(time*.77); shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.800 shapecode_2_y=0.500 shapecode_2_rad=0.44044 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.99991 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=40 shapecode_3_additive=1 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.510 shapecode_3_rad=0.36457 shapecode_3_ang=0.00000 shapecode_3_tex_ang=1.88496 shapecode_3_tex_zoom=1.00182 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.200 shape_3_per_frame1=bass_mod=max(x+abs(bass_att),x+sin(time)); shape_3_per_frame2= shape_3_per_frame3=y=.5+.5*sin(time); shape_3_per_frame4=x=bass_mod*pow(y,2); shape_3_per_frame5= shape_3_per_frame6=a=if(above(x,y),0,a); shape_3_per_frame7=a2=a; shape_3_per_frame8=border_a=.1*a; shape_3_per_frame9= shape_3_per_frame10=tex_zoom=bass+mid; shape_3_per_frame11= shape_3_per_frame12=r=bass*.5; shape_3_per_frame13=g=mid*.6; shape_3_per_frame14=b=treb*.7; per_frame_init_1=decay=0.1; per_frame_1=vol=(bass+mid+treb_att)*.3333; per_frame_2= per_frame_3=redsine=.5+.15*bass*sin(time*3); per_frame_4=greensine=.5+.15*mid*sin(time*2); per_frame_5=bluesine=.5+.15*treb*sin(time); per_frame_6= per_frame_7=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.85)); per_frame_8=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.85)); per_frame_9=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.85)); per_frame_10= per_frame_11=//q1=redif; per_frame_12=//q2=greenif; per_frame_13=//q3=blueif; per_frame_14= per_frame_15=q4=.5+.05*sin(time*.52)*cos(time*.39); per_frame_16=q5=.5+.05*sin(time*.44)*cos(time*.71); per_pixel_1=zoom=zoom+.015*rad+.025*treb_att*rad; per_pixel_2= per_pixel_3=sy=sy+.1*cos(sin(y*40+time)-sin(20*x+time)*.5*treb_att); per_pixel_4=sx=sx+.025*sin(cos(x*40+time)+cos(y*20+time)*.5*treb_att); per_pixel_5= per_pixel_6=//q6=dxm; per_pixel_7=//q7=dym; warp_1=`shader_body warp_2=`{ warp_3=`// sample previous frame warp_4=`ret = tex2D( sampler_main, uv); warp_5=` warp_6=`// darken the color channels at different rates warp_7=`ret *= float3(.97,.9846,1.0); warp_8=`} comp_1=`shader_body comp_2=`{ comp_3=`//initial textures: comp_4=`//1. Main image comp_5=` float3 base=tex2D(sampler_main, uv); comp_6=`//2. High quality noise sampler comp_7=` float3 hinoise=tex2D(sampler_noise_hq, uv); comp_8=` comp_9=`//declaring modifying vars: comp_10=`//1. Perspective UV value comp_11=` float2 uvp=uv; comp_12=` uvp.y*=.38; comp_13=`//2. Blur values comp_14=` float3 blpi=GetBlur1(uvp); comp_15=` float3 blpii=GetBlur2(uvp); comp_16=` float3 blpiii= GetBlur3(uvp); comp_17=` float3 blmi=GetBlur1(uv); comp_18=` float3 blmii=GetBlur2(uv); comp_19=` float3 blmiii=GetBlur3(uv); comp_20=` comp_21=`//Perspective modified samplers comp_22=`//1. Perspective Main comp_23=` float3 pret=tex2D(sampler_main, uvp); comp_24=` comp_25=`//final return value comp_26=`float3 fret=(.17*blpiii/(pret*blpiii)).x; comp_27=`fret-=blmii*1.35; comp_28=` comp_29=`ret=1-fret*fret; comp_30=`}