MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=5 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=5.931 fWaveScale=1.959 fWaveSmoothing=0.900 fWaveParam=0.040 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=2.007 fWarpScale=1.341 fZoomExponent=4.40100 fShader=0.000 zoom=1.01100 rot=0.00300 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00000 sx=1.00000 sy=1.00000 wave_r=0.450 wave_g=0.650 wave_b=0.450 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=zoom = 1; per_frame_2=warp = 0.04; per_frame_3=rot = 0; warp_1=`sampler sampler_cells; warp_2=` warp_3=`shader_body warp_4=`{ warp_5=` warp_6=` float2 d = texsize.zw*12; warp_7=` float3 dx = ( GetBlur3(uv + float2(1,0)*d) - GetBlur3(uv-float2(1,0)*d) ); warp_8=` float3 dy = ( GetBlur3(uv + float2(0,1)*d) - GetBlur3(uv-float2(0,1)*d) ); warp_9=` float2 my_uv = uv + float2(dx.x,dy.x)*texsize.zw*48; warp_10=` warp_11=` warp_12=` warp_13=` ret.x = tex2D( sampler_fc_main, my_uv).x; warp_14=` warp_15=` warp_16=` ret.x += (ret - GetBlur3(uv-floor(uv))).x*0.01 - 0.004; warp_17=`float2 zoom = 1.75; warp_18=`float2 c = float2(0.4,0.74); warp_19=` warp_20=` float2 my_uv2 = (uv_orig-0.5)*zoom; warp_21=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c warp_22=` warp_23=` warp_24=` d = texsize.zw*8; warp_25=` float2 uv_d = my_uv2; warp_26=` dx = ( GetBlur1(uv_d+float2(1,0)*d)-GetBlur1(uv_d-float2(1,0)*d) ); warp_27=` dy = ( GetBlur1(uv_d+float2(0,1)*d)-GetBlur1(uv_d-float2(0,1)*d) ); warp_28=` float2 uv_y = uv_d+float2(dx.y,dy.y)*texsize.zw*4; warp_29=` warp_30=`ret.y = tex2D( sampler_fc_main, uv_y).y; warp_31=` warp_32=`ret.z = max( GetPixel(uv).y, GetPixel(uv + float2(1,1)*texsize.zw).z-0.004); warp_33=` warp_34=`} comp_1=`float d; comp_2=`float3 emboss, dx, dy; comp_3=`shader_body comp_4=`{ comp_5=` comp_6=` d = texsize.zw*1; comp_7=` dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) )*8; comp_8=` d = texsize.zw*2; comp_9=` dx += ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) )*4; comp_10=` d = texsize.zw*3; comp_11=` dx += ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) )*2; comp_12=` d = texsize.zw*4; comp_13=` dx += ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) ); comp_14=` comp_15=` comp_16=`float3 wires = (dx.x*0.15 + 0.5)*GetBlur3(uv).x*lerp(float3(2,1.6,1),float3(2,0,-2),GetBlur2(uv).z*2); comp_17=`ret = lerp(GetPixel(uv).z*float3(0.3,0,0.8),1,wires); comp_18=` comp_19=` d = texsize.zw * 4; comp_20=` dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); comp_21=` dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); comp_22=` comp_23=`uv = uv - float2(dx.x,dy.x)*0.04; comp_24=` comp_25=` comp_26=`ret = lerp(ret,float3(0,0,0)-0.2,GetBlur2(uv).y); comp_27=`ret = lerp(ret,float3(0,0,0)+1,GetPixel(uv).y*1.2); comp_28=` comp_29=`}