MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=2.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=1 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=0.267 fZoomExponent=1.00000 fShader=0.000 zoom=1.16000 rot=-0.04000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00052 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.500 wave_0_per_point1=//init wave_0_per_point2=zs = if(below(zs,1),9,zs); wave_0_per_point3= wave_0_per_point4=zs = if(above(zs, 1100),1, zs); wave_0_per_point5= wave_0_per_point6=speed = bass*0.002; wave_0_per_point7= wave_0_per_point8=//sum wave_0_per_point9=zs = zs + tan(q1*0.015)*speed; wave_0_per_point10= wave_0_per_point11=zd = zd + 2; wave_0_per_point12= wave_0_per_point13= wave_0_per_point14= wave_0_per_point15=//project wave_0_per_point16=x = 0.5 + 0.1*cos(q1*zs); wave_0_per_point17=y = 0.5 + 0.1*sin(q1*zs); wave_0_per_point18= wave_0_per_point19=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_0_per_point20=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_0_per_point21=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.750 shapecode_0_y=0.750 shapecode_0_rad=0.74180 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.22746 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=tex_saw = 0.4; shape_0_per_frame1=ang = q1*0.2; shape_0_per_frame2= shape_0_per_frame3=tex_capture = above(q3,2); shape_0_per_frame4=tex_zoom = 0.6; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.250 shapecode_1_y=0.750 shapecode_1_rad=0.74180 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.22746 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=tex_saw = 0.4; shape_1_per_frame1=ang = q1*0.2; shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2); shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2)); shape_1_per_frame4= shape_1_per_frame5=tex_capture = above(q3,2); shape_1_per_frame6=tex_zoom = 0.6; shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.22167 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=1.000 shape_2_per_frame1=border_r = 0.5 + 0.5*sin(q1*10); shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=a = above(q3,2); shape_3_per_frame2=a2 = above(q3,2)*0.8; shape_3_per_frame3= shape_3_per_frame4=xx = if(above(q3,6),xx,rand(100)*0.01); shape_3_per_frame5=yy = if(above(q3,6),yy,rand(100)*0.01); shape_3_per_frame6=radi = if(above(q3,5),radi,rand(100)*0.01); shape_3_per_frame7= shape_3_per_frame8=rad = radi; shape_3_per_frame9= shape_3_per_frame10=x = xx; shape_3_per_frame11=y = yy; shape_3_per_frame12= shape_3_per_frame13= shape_3_per_frame14=r = 0.5 + 0.5*sin(q1*1.22) + 0.1; shape_3_per_frame15=g = 0.4 + 0.4*sin(q1*1.307); shape_3_per_frame16=b = 0.4 + 0.4*sin(q1*1.959); shape_3_per_frame17= shape_3_per_frame18= shape_3_per_frame19=r2 = 0.5 + 0.5*sin(q1*1.622) + 0.1; shape_3_per_frame20=g2 = 0.4 + 0.4*sin(q1*1.507); shape_3_per_frame21=b2 = 0.4 + 0.4*sin(q1*1.6559); per_frame_init_1=spintime = 0; per_frame_1=basstime = basstime + bass_att*0.03; per_frame_2=q1 = basstime; per_frame_3=vol = pow(bass+mid+treb,2); per_frame_4=basssum = vol; per_frame_5= per_frame_6=basstime = if(below(basstime,465),465,basstime); per_frame_7= per_frame_8=stickybit = time%2; per_frame_9= per_frame_10=//avg vol per_frame_11=//buffer 1 per_frame_12=volAvg = volAvg + vol*equal(stickybit,1); per_frame_13=//number of samples 1 or framerate per_frame_14=sample1 = sample1 + equal(stickybit,1); per_frame_15=//buffer 2 per_frame_16=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_17=//number of samples 2 per_frame_18=sample2 = sample2 + equal(stickybit,0); per_frame_19= per_frame_20=//transision per_frame_21=edge = bnot(equal(bit2,stickybit)); per_frame_22= per_frame_23=volAvg = volAvg - volAvg*edge*stickybit; per_frame_24=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_25= per_frame_26=sample1 = sample1 - sample1*edge*stickybit; per_frame_27=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_28= per_frame_29=//test vol against avg buffer lvl per_frame_30=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_31=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_32= per_frame_33=q3 = diff; per_frame_34= per_frame_35=bit2 = time%2; per_frame_36= per_frame_37=difftime = difftime + diff*0.03; per_frame_38=q2 = difftime; per_frame_39= per_frame_40=//fix a strange error per_frame_41=difftime = if(above(difftime,2000),0, difftime); per_frame_42= per_frame_43=spintime = spintime + bass*0.03*if(equal(state%2,1),1,-1); per_frame_44=q8 = spintime; per_frame_45= per_frame_46=state = state + above(diff,10); per_frame_47= per_frame_48=monitor = spintime; per_pixel_1=zoom = 1.05 - sin(q3)*0.04; per_pixel_2=rot =0;// 4.72; warp_1=`shader_body warp_2=`{ warp_3=` float2 uv2 = uv; warp_4=` float2 delta2 = texsize.zw*float2(-q3,q3); warp_5=` warp_6=` // sample previous frame warp_7=` ret = tex2D( sampler_main, uv2 + delta2 ).xyz; warp_8=` warp_9=` // darken over time warp_10=` ret -= 0.004; warp_11=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw*2; comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ); comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ); comp_6=`ret = lerp(ret,float3(0.4,0.8,0.9),GetBlur1(uv - float2(dx.y,dy.y)*0).z); comp_7=` comp_8=`float2 uv_bg = uv - float2(dx.y,dy.y)*texsize.zw*16 + float2(dx.x,dy.x)*0.2; comp_9=`ret = lerp(ret,1,(GetBlur2(uv_bg)-GetBlur1(uv_bg)*1+GetPixel(uv_bg)*0.9 + (-dx.y + dy.y)*0.4).y*0.8*float3(1.3,1.04,0.4)); comp_10=` comp_11=`float2 uv_m = uv - float2(dx.x,dy.x)*texsize.zw*8; comp_12=`ret = lerp(ret, 2*float3(0,0.5,1), GetBlur3(uv_m - float2(dx.y,dy.y)*0.4).x*0.4); comp_13=`ret = lerp(ret, 2*float3(0.5,1,1), GetBlur2(uv_m - float2(dx.y,dy.y)*0.2).x*0.4); comp_14=`ret = lerp(ret, 2*float3(1,1,0.8), GetBlur1(uv_m - float2(dx.y,dy.y)*0.1).x*0.2); comp_15=`ret = lerp(saturate(ret), float3(0,0,0), GetBlur1(uv_m + float2(1,-1)*0.02).x*0.4); comp_16=`ret = lerp(saturate(ret), float3(1,-0.2,-0.2), GetPixel(uv).x*0.6); comp_17=`}