MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=2.000000 fDecay=1.000000 fVideoEchoZoom=0.999600 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=1 fWaveAlpha=0.001000 fWaveScale=1.000000 fWaveSmoothing=0.750000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=0.266718 fZoomExponent=1.000000 fShader=0.000000 zoom=1.160000 rot=-0.040000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.000521 sx=1.000000 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=12.000000 nMotionVectorsY=9.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.900000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.250000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.500000 wave_0_per_point1=//init wave_0_per_point2=zs = if(below(zs,1),9,zs); wave_0_per_point3= wave_0_per_point4=zs = if(above(zs, 1100),1, zs); wave_0_per_point5= wave_0_per_point6=speed = bass*0.002; wave_0_per_point7= wave_0_per_point8=//sum wave_0_per_point9=zs = zs + tan(q1*0.015)*speed; wave_0_per_point10= wave_0_per_point11=zd = zd + 2; wave_0_per_point12= wave_0_per_point13= wave_0_per_point14= wave_0_per_point15=//project wave_0_per_point16=x = 0.5 + 0.1*cos(q1*zs); wave_0_per_point17=y = 0.5 + 0.1*sin(q1*zs); wave_0_per_point18= wave_0_per_point19=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_0_per_point20=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_0_per_point21=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.750000 shapecode_0_y=0.750000 shapecode_0_rad=0.741799 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.227462 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=0.000000 shapecode_0_border_g=0.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_init1=tex_saw = 0.4; shape_0_per_frame1=ang = q1*0.2; shape_0_per_frame2= shape_0_per_frame3=tex_zoom = 0.6; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.250000 shapecode_1_y=0.750000 shapecode_1_rad=0.741799 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.227462 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.000000 shapecode_1_border_g=0.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_init1=tex_saw = 0.4; shape_1_per_frame1=ang = q1*0.2; shape_1_per_frame2=tex_zoom = 0.6; shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.221671 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=1.000000 shape_2_per_frame1=border_r = 0.5 + 0.5*sin(q1*10); shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 shape_3_per_frame1=a = above(q3,2); shape_3_per_frame2=a2 = above(q3,2)*0.8; shape_3_per_frame3= shape_3_per_frame4=xx = if(above(q3,5),xx,rand(100)*0.01); shape_3_per_frame5=yy = if(above(q3,5),yy,rand(100)*0.01); shape_3_per_frame6=radi = if(above(q3,5),radi,rand(100)*0.01); shape_3_per_frame7= shape_3_per_frame8=rad = radi; shape_3_per_frame9= shape_3_per_frame10=x = xx; shape_3_per_frame11=y = yy; shape_3_per_frame12= shape_3_per_frame13= shape_3_per_frame14=r = 0.5 + 0.5*sin(q1*1.22) + 0.1; shape_3_per_frame15=g = 0.4 + 0.4*sin(q1*1.307); shape_3_per_frame16=b = 0.4 + 0.4*sin(q1*1.959); shape_3_per_frame17= shape_3_per_frame18= shape_3_per_frame19=r2 = 0.5 + 0.5*sin(q1*1.622) + 0.1; shape_3_per_frame20=g2 = 0.4 + 0.4*sin(q1*1.507); shape_3_per_frame21=b2 = 0.4 + 0.4*sin(q1*1.6559); per_frame_init_1=spintime = 0; per_frame_1=basstime = basstime + bass_att*0.03; per_frame_2=q1 = basstime; per_frame_3=vol = pow(bass+mid+treb,2); per_frame_4=basssum = vol; per_frame_5= per_frame_6=basstime = if(below(basstime,465),465,basstime); per_frame_7= per_frame_8=stickybit = time%2; per_frame_9= per_frame_10=//avg vol per_frame_11=//buffer 1 per_frame_12=volAvg = volAvg + vol*equal(stickybit,1); per_frame_13=//number of samples 1 or framerate per_frame_14=sample1 = sample1 + equal(stickybit,1); per_frame_15=//buffer 2 per_frame_16=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_17=//number of samples 2 per_frame_18=sample2 = sample2 + equal(stickybit,0); per_frame_19= per_frame_20=//transision per_frame_21=edge = bnot(equal(bit2,stickybit)); per_frame_22= per_frame_23=volAvg = volAvg - volAvg*edge*stickybit; per_frame_24=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_25= per_frame_26=sample1 = sample1 - sample1*edge*stickybit; per_frame_27=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_28= per_frame_29=//test vol against avg buffer lvl per_frame_30=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_31=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_32= per_frame_33=q3 = diff; per_frame_34= per_frame_35=bit2 = time%2; per_frame_36= per_frame_37=difftime = difftime + diff*0.03; per_frame_38=q2 = difftime; per_frame_39= per_frame_40=//fix a strange error per_frame_41=difftime = if(above(difftime,2000),0, difftime); per_frame_42= per_frame_43=state = state + above(diff,10); per_frame_44=spintime = spintime + bass*0.03*if(equal(state%2,1),1,-1); per_frame_45=q8 = spintime; per_frame_46= per_frame_47=state2 = state2 + above(diff,10); per_frame_48=state2 = if(above(state2,10),1,state2); per_frame_49=q9 = state2; per_frame_50= per_frame_51=monitor = state2; per_pixel_1=zoom = 1.05 - q3*0.05; per_pixel_2=rot = sin(rad)*0.01; per_pixel_3=warp = 2*zoom*rad; per_pixel_4= per_pixel_5= per_pixel_6=//rules per_pixel_7=fuzzy1 = x; per_pixel_8=fuzzy3 = x-1; per_pixel_9=fuzzy2 = y; per_pixel_10=fuzzy4 = y-1; per_pixel_11= per_pixel_12=//activations approx sawtooth with sin curve per_pixel_13=f1 = sin(q2 - 1.5707); per_pixel_14=f2 = sin(q2); per_pixel_15=f3 = sin(q2 + 1.5707); per_pixel_16=f4 = sin(q2 + 3.14); per_pixel_17= per_pixel_18=//take only values above zero per_pixel_19=f1 = f1*above(f1,0); per_pixel_20=f2 = f2*above(f2,0); per_pixel_21=f3 = f3*above(f3,0); per_pixel_22=f4 = f4*above(f4,0); per_pixel_23= per_pixel_24=//sum rule ativations per_pixel_25=sum_fuzzy = fuzzy1*f1 + fuzzy2*f2 - fuzzy3*f3 - fuzzy4*f4; per_pixel_26=sum_fuzzy = cos(sum_fuzzy)*1.2; per_pixel_27= per_pixel_28=zoom = 1 + sum_fuzzy*0.05; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` warp_5=` warp_6=` float3 output1 = tex2D( sampler_main, (uv-0.5)*0.99 + 0.5).xyz; warp_7=` float3 output2 = tex2D( sampler_main, uv).xyz; warp_8=` warp_9=` ret = normalize(output1*0.1 + output2*0.9); warp_10=` // darken (decay) over time warp_11=` ret *= 1.04; //or try: ret -= 0.004; warp_12=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=` //rotate texture cords comp_5=` float texRotU2 = (uv[0] - 0.5)*cos(-q8*0.29) + (uv[1] - 0.5)*sin(-q8*0.29); comp_6=` float texRotv2 = -(uv[0] - 0.5)*sin(-q8*0.29) + (uv[1] - 0.5)*cos(-q8*0.29); comp_7=` comp_8=` comp_9=` float2 uv2 = float2(texRotU2*0.8 +0.5, texRotv2*0.8 + 0.5); comp_10=` comp_11=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5; comp_12=` ret = lerp( tex2D(sampler_main, uv).xyz, comp_13=` tex2D(sampler_main, uv_echo).xyz, comp_14=` 0.50 comp_15=` )*0.8; comp_16=` comp_17=` ret += tex2D(sampler_main, uv2*q9).xyz*0.2; comp_18=` ret *= 1.00; //gamma comp_19=` ret = 1 - ret*(1 - ret)*4; //invert comp_20=`}