MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=2.000 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=1 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.400 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.00000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=2.66718 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.37742 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.800 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.400 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shape_0_per_frame1=tex_ang = -0.01; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=2.66718 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00628 shapecode_1_tex_zoom=0.37747 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=1.000 shapecode_1_a=0.800 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.700 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shape_1_per_frame1=r = 0.6 * 0.4*sin(q3*0.111); shape_1_per_frame2=g = 0.6 * 0.4*sin(q3*0.171); shape_1_per_frame3=b = 0.6 * 0.4*sin(q3*0.197); shape_1_per_frame4= shape_1_per_frame5=tex_ang = 0.01; shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=0.800 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.600 shapecode_2_border_r=0.000 shapecode_2_border_g=0.000 shapecode_2_border_b=0.000 shapecode_2_border_a=0.100 shape_2_per_frame1=r2 = 0.6 * 0.4*sin(q3*0.178); shape_2_per_frame2=g2 = 0.6 * 0.4*sin(q3*0.138); shape_2_per_frame3=b2 = 0.6 * 0.4*sin(q3*0.118); shape_2_per_frame4= shape_2_per_frame5=r = 0.6 * 0.4*sin(q3*0.158); shape_2_per_frame6=g = 0.6 * 0.4*sin(q3*0.258); shape_2_per_frame7=b = 0.6 * 0.4*sin(q3*0.41); shape_2_per_frame8= shape_2_per_frame9= shape_2_per_frame10=x = 0.5 + 0.01 * sin(q3); shape_2_per_frame11=y = 0.5 + 0.01 * cos(q3)*q5; shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=0.800 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.600 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=r2 = 0.6 * 0.4*sin(q3*0.258); shape_3_per_frame2=g2 = 0.6 * 0.4*sin(q3*0.158); shape_3_per_frame3=b2 = 0.6 * 0.4*sin(q3*0.108); shape_3_per_frame4= shape_3_per_frame5=r = 0.6 * 0.4*sin(q3*0.158); shape_3_per_frame6=g = 0.6 * 0.4*sin(q3*0.258); shape_3_per_frame7=b = 0.6 * 0.4*sin(q3*0.11); shape_3_per_frame8= shape_3_per_frame9= shape_3_per_frame10= per_frame_init_1=basstime = rand(1000)*0.1; per_frame_init_2=othertime = rand(1000)*0.1; per_frame_1=basstime = basstime + bass*0.0003; per_frame_2=q2 = basstime; per_frame_3=q1 = basstime*0.00001; per_frame_4= per_frame_5=othertime = othertime + bass*0.03; per_frame_6=q3 = othertime; per_pixel_1= per_pixel_2=zoom = 1; per_pixel_3=rot = 0; warp_1=`shader_body warp_2=`{ warp_3=` warp_4=` float3 txr = float3(uv,q2*10); warp_5=` warp_6=` float final_noise = 0; warp_7=` warp_8=` //perlin noise warp_9=` final_noise += ((1.0/pow(2,0))*((tex3D(sampler_noisevol_lq, txr*pow(2,0))*2)-1)); warp_10=` final_noise += ((1.0/pow(2,1))*((tex3D(sampler_noisevol_lq, txr*pow(2,1))*2)-1)); warp_11=` final_noise += ((1.0/pow(2,2))*((tex3D(sampler_noisevol_lq, txr*pow(2,2))*2)-1)); warp_12=` final_noise += ((1.0/pow(2,3))*((tex3D(sampler_noisevol_lq, txr*pow(2,3))*2)-1)); warp_13=` warp_14=` warp_15=` final_noise = (final_noise+1)*0.5; warp_16=` warp_17=` warp_18=` ret = tex2D( sampler_main, (uv-0.5)*1.5*final_noise + 0.5 ).xyz; warp_19=` warp_20=` // darken (decay) over time warp_21=` ret = ret; //or try: ret -= 0.004; warp_22=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5; comp_5=` ret = lerp( tex2D(sampler_main, uv).xyz, comp_6=` tex2D(sampler_main, uv_echo).xyz, comp_7=` 0.50 comp_8=` ); //video echo comp_9=` ret *= 2.00; //gamma comp_10=` float3 retish = 1 - ret*(1-ret)*4; //solarize comp_11=` ret = 1 - retish; comp_12=`}