[preset00] fRating=3.000 fGammaAdj=2.000 fDecay=1.000 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.96000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00052 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=0.88026 wavecode_0_smoothing=1.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.200 wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_0_per_point3=s = sample*3.14*100; wave_0_per_point4=ss = sample*6.28*1000; wave_0_per_point5= wave_0_per_point6=//draw wave_0_per_point7=xs = 0.5*sin(s)*cos(ss)*equal(q5,0) + wave_0_per_point8=(0.6 + 0.1*cos(s))*cos(ss)*equal(q5,1) + wave_0_per_point9=0.5*sin(s)*cos(ss)*equal(q5,2); wave_0_per_point10=ys = 0.5*sin(s)*sin(ss)*equal(q5,0) + wave_0_per_point11=(0.6 + 0.1*cos(s))*sin(ss)*equal(q5,1) + wave_0_per_point12=0.5*sin(s)*sin(ss)*equal(q5,2); wave_0_per_point13=zs = 0.5*cos(s)*equal(q5,0) + wave_0_per_point14=0.1*sin(s)*equal(q5,1) + wave_0_per_point15=0.5*sin(s)*equal(q5,2); wave_0_per_point16= wave_0_per_point17= wave_0_per_point18= wave_0_per_point19=xtor = (0.6 + 0.1*cos(s))*cos(ss); wave_0_per_point20=ytor = (0.6 + 0.1*cos(s))*sin(ss); wave_0_per_point21=ztor = 0.1*sin(s); wave_0_per_point22= wave_0_per_point23= wave_0_per_point24=//rotate x axis wave_0_per_point25=angle = q1*0.3; wave_0_per_point26=yx = ys*cos(angle) - zs*sin(angle); wave_0_per_point27=zx = ys*sin(angle) + zs*cos(angle); wave_0_per_point28=xx = xs; wave_0_per_point29= wave_0_per_point30=//rotate y axis wave_0_per_point31=angle2 = q1*0.5; wave_0_per_point32=xd = xx*cos(angle2) - zx*sin(angle2); wave_0_per_point33=zd = xx*sin(angle2) + zx*cos(angle2); wave_0_per_point34=yd = yx; wave_0_per_point35= wave_0_per_point36=//rotaye z axis wave_0_per_point37=angle3 = q1*0.41; wave_0_per_point38=xn = xd*cos(angle3) - yd*sin(angle3); wave_0_per_point39=yn = xd*sin(angle3) + yd*cos(angle3); wave_0_per_point40= wave_0_per_point41=zd = zd + 2; wave_0_per_point42= wave_0_per_point43=//do that falloff effect wave_0_per_point44=peek1 = (value1 + value2)*10; wave_0_per_point45= wave_0_per_point46=//if sample louder set that to level else decrement level wave_0_per_point47=level = if(above(peek1,level),peek1,level - 0.00025); wave_0_per_point48=level = if(below(level,0),0,level); wave_0_per_point49= wave_0_per_point50=//add to z wave_0_per_point51=zd = zd + 2 + level; wave_0_per_point52= wave_0_per_point53= wave_0_per_point54=x = xn*zd*0.05 + 0.5; wave_0_per_point55=y = yn*zd*0.05*1.2 + 0.5; wave_0_per_point56= wave_0_per_point57= wave_0_per_point58=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_0_per_point59=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_0_per_point60=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=0.88026 wavecode_1_smoothing=1.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.200 wave_1_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_1_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_1_per_point3=s = sample*3.14*100; wave_1_per_point4=ss = sample*6.28*1000; wave_1_per_point5= wave_1_per_point6=//draw wave_1_per_point7=xs = 0.5*sin(s)*cos(ss)*equal(q5,2) + wave_1_per_point8=(0.6 + 0.1*cos(s))*cos(ss)*equal(q5,0) + wave_1_per_point9=0.5*sin(s)*cos(ss)*equal(q5,1); wave_1_per_point10=ys = 0.5*sin(s)*sin(ss)*equal(q5,2) + wave_1_per_point11=(0.6 + 0.1*cos(s))*sin(ss)*equal(q5,0) + wave_1_per_point12=0.5*sin(s)*sin(ss)*equal(q5,1); wave_1_per_point13=zs = 0.5*cos(s)*equal(q5,2) + wave_1_per_point14=0.1*sin(s)*equal(q5,0) + wave_1_per_point15=0.5*sin(s)*equal(q5,1); wave_1_per_point16= wave_1_per_point17= wave_1_per_point18=xtor = (0.6 + 0.1*cos(s))*cos(ss); wave_1_per_point19=ytor = (0.6 + 0.1*cos(s))*sin(ss); wave_1_per_point20=ztor = 0.1*sin(s); wave_1_per_point21= wave_1_per_point22= wave_1_per_point23=//rotate x axis wave_1_per_point24=angle = q1*0.3; wave_1_per_point25=yx = ys*cos(angle) - zs*sin(angle); wave_1_per_point26=zx = ys*sin(angle) + zs*cos(angle); wave_1_per_point27=xx = xs; wave_1_per_point28= wave_1_per_point29=//rotate y axis wave_1_per_point30=angle2 = q1*0.5; wave_1_per_point31=xd = xx*cos(angle2) - zx*sin(angle2); wave_1_per_point32=zd = xx*sin(angle2) + zx*cos(angle2); wave_1_per_point33=yd = yx; wave_1_per_point34= wave_1_per_point35=//rotaye z axis wave_1_per_point36=angle3 = q1*0.41; wave_1_per_point37=xn = xd*cos(angle3) - yd*sin(angle3); wave_1_per_point38=yn = xd*sin(angle3) + yd*cos(angle3); wave_1_per_point39= wave_1_per_point40=zd = zd + 2; wave_1_per_point41= wave_1_per_point42=//do that falloff effect wave_1_per_point43=peek1 = (value1 + value2)*10; wave_1_per_point44= wave_1_per_point45=//if sample louder set that to level else decrement level wave_1_per_point46=level = if(above(peek1,level),peek1,level - 0.00025); wave_1_per_point47=level = if(below(level,0),0,level); wave_1_per_point48= wave_1_per_point49=//add to z wave_1_per_point50=zd = zd + 2 + level; wave_1_per_point51= wave_1_per_point52= wave_1_per_point53=x = xn*zd*0.05 + 0.5; wave_1_per_point54=y = yn*zd*0.05*1.2 + 0.5; wave_1_per_point55= wave_1_per_point56= wave_1_per_point57=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_1_per_point58=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_1_per_point59=b = 0.5 + 0.5*sin(q1*1.16 + y + y); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=0.500 wave_2_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_2_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_2_per_point3=s = sample*3.14; wave_2_per_point4=ss = sample*6.28*100; wave_2_per_point5= wave_2_per_point6=//draw wave_2_per_point7=xs = 0.5*sin(s)*cos(ss); wave_2_per_point8=ys = 0.5*sin(s)*sin(ss); wave_2_per_point9=zs = 0.5*sin(s); wave_2_per_point10= wave_2_per_point11= wave_2_per_point12=//plot x,y,z to point on circle wave_2_per_point13=//smp=sample*6.283; wave_2_per_point14=//xp=sin(smp )*0.30; wave_2_per_point15=//yp=cos(smp )*0.30; wave_2_per_point16=//zp=0; wave_2_per_point17= wave_2_per_point18= wave_2_per_point19=//alter shape; wave_2_per_point20=///angy=sin(sample*6.28*4 +t1 )*6.28; wave_2_per_point21=//xq=xp*cos(angy) - zp*sin(angy); wave_2_per_point22=//zq=xp*sin(angy) + zp*cos(angy); wave_2_per_point23=//xp=xq; wave_2_per_point24=//zp=zq; wave_2_per_point25= wave_2_per_point26= wave_2_per_point27= wave_2_per_point28=//rotate on y axis; wave_2_per_point29=//angy=t1*0.1; wave_2_per_point30=//xq=xp*cos(angy) - zp*sin(angy); wave_2_per_point31=//zq=xp*sin(angy) + zp*cos(angy); wave_2_per_point32=//xp=xq; wave_2_per_point33=//zp=zq; wave_2_per_point34= wave_2_per_point35=//rotate on x axis wave_2_per_point36=//axs1 = sin(t1*0.15) + 1.6; wave_2_per_point37=//yq= yp*cos(axs1) - zp*sin(axs1); wave_2_per_point38=//zq= yp*sin(axs1) + zp*cos(axs1); wave_2_per_point39=//yp=yq; wave_2_per_point40=//zp=zq; wave_2_per_point41= wave_2_per_point42=//rotate on y axis again wave_2_per_point43=//axs2 = sin(t1*0.1)*3.3; wave_2_per_point44=//xq=xp*cos(axs2) - zp*sin(axs2); wave_2_per_point45=//zq=xp*sin(axs2) + zp*cos(axs2); wave_2_per_point46=//xp=xq; wave_2_per_point47=//zp=zq; wave_2_per_point48= wave_2_per_point49= wave_2_per_point50= wave_2_per_point51= wave_2_per_point52=//rotate x axis wave_2_per_point53=angle = sin(q1*0.15 + 3.14); wave_2_per_point54=yx = ys*cos(angle) - zs*sin(angle); wave_2_per_point55=zx = ys*sin(angle) + zs*cos(angle); wave_2_per_point56=xx = xs; wave_2_per_point57= wave_2_per_point58=//rotate y axis wave_2_per_point59=angle2 = sin(q1*0.2 + 3.14); wave_2_per_point60=xd = xx*cos(angle2) - zx*sin(angle2); wave_2_per_point61=zd = xx*sin(angle2) + zx*cos(angle2); wave_2_per_point62=yd = yx; wave_2_per_point63= wave_2_per_point64=zd = zd + 2; wave_2_per_point65= wave_2_per_point66=x = xd*zd*0.3*1.2 + 0.5; wave_2_per_point67=y = yd*zd*0.3*1.2 + 0.5; wave_2_per_point68= wave_2_per_point69= wave_2_per_point70=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_2_per_point71=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_2_per_point72=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=0.500 wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_3_per_point3=s = sample*20; wave_3_per_point4= wave_3_per_point5=//draw wave_3_per_point6=xs = 0.5*sin(s)*cos(s*v); wave_3_per_point7=ys = 0.5*sin(s)*sin(s*v); wave_3_per_point8=zs = 0.5*sin(u); wave_3_per_point9= wave_3_per_point10= wave_3_per_point11=//plot x,y,z to point on circle wave_3_per_point12=//smp=sample*6.283; wave_3_per_point13=//xp=sin(smp )*0.30; wave_3_per_point14=//yp=cos(smp )*0.30; wave_3_per_point15=//zp=0; wave_3_per_point16= wave_3_per_point17= wave_3_per_point18=//alter shape; wave_3_per_point19=///angy=sin(sample*6.28*4 +t1 )*6.28; wave_3_per_point20=//xq=xp*cos(angy) - zp*sin(angy); wave_3_per_point21=//zq=xp*sin(angy) + zp*cos(angy); wave_3_per_point22=//xp=xq; wave_3_per_point23=//zp=zq; wave_3_per_point24= wave_3_per_point25= wave_3_per_point26= wave_3_per_point27=//rotate on y axis; wave_3_per_point28=//angy=t1*0.1; wave_3_per_point29=//xq=xp*cos(angy) - zp*sin(angy); wave_3_per_point30=//zq=xp*sin(angy) + zp*cos(angy); wave_3_per_point31=//xp=xq; wave_3_per_point32=//zp=zq; wave_3_per_point33= wave_3_per_point34=//rotate on x axis wave_3_per_point35=//axs1 = sin(t1*0.15) + 1.6; wave_3_per_point36=//yq= yp*cos(axs1) - zp*sin(axs1); wave_3_per_point37=//zq= yp*sin(axs1) + zp*cos(axs1); wave_3_per_point38=//yp=yq; wave_3_per_point39=//zp=zq; wave_3_per_point40= wave_3_per_point41=//rotate on y axis again wave_3_per_point42=//axs2 = sin(t1*0.1)*3.3; wave_3_per_point43=//xq=xp*cos(axs2) - zp*sin(axs2); wave_3_per_point44=//zq=xp*sin(axs2) + zp*cos(axs2); wave_3_per_point45=//xp=xq; wave_3_per_point46=//zp=zq; wave_3_per_point47= wave_3_per_point48= wave_3_per_point49= wave_3_per_point50= wave_3_per_point51=//rotate x axis wave_3_per_point52=angle = sin(q1*0.15 - 1.57); wave_3_per_point53=yx = ys*cos(angle) - zs*sin(angle); wave_3_per_point54=zx = ys*sin(angle) + zs*cos(angle); wave_3_per_point55=xx = xs; wave_3_per_point56= wave_3_per_point57=//rotate y axis wave_3_per_point58=//angle2 = sin(q1*0.2 - 1.57); wave_3_per_point59=xd = xx*cos(angle2) - zx*sin(angle2); wave_3_per_point60=zd = xx*sin(angle2) + zx*cos(angle2); wave_3_per_point61=yd = yx; wave_3_per_point62= wave_3_per_point63= wave_3_per_point64=x = xd*zd + 0.5; wave_3_per_point65=y = yd*zd + 0.5; wave_3_per_point66= wave_3_per_point67= wave_3_per_point68=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_3_per_point69=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_3_per_point70=b = 0.5 + 0.5*sin(q1*1.36 + y + y); shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=2.66717 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=0.400 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.400 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=r = sin(q1); shape_0_per_frame2=g = sin(q1*1.1); shape_0_per_frame3=b = sin(q1*1.4); shape_0_per_frame4=r2 = sin(q1*1.25); shape_0_per_frame5=g2 = sin(q1*1.45); shape_0_per_frame6=b2 = sin(q1*1.12); shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=basstime = basstime + bass*0.03; per_frame_2=q1 = basstime; per_frame_3= per_frame_4=basstime = basstime + bass_att*0.03; per_frame_5=vol = pow(bass+mid+treb,2); per_frame_6=basssum = vol; per_frame_7= per_frame_8=stickybit = time%2; per_frame_9= per_frame_10=//avg vol per_frame_11=//buffer 1 per_frame_12=volAvg = volAvg + vol*equal(stickybit,1); per_frame_13=//number of samples 1 or framerate per_frame_14=sample1 = sample1 + equal(stickybit,1); per_frame_15=//buffer 2 per_frame_16=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_17=//number of samples 2 per_frame_18=sample2 = sample2 + equal(stickybit,0); per_frame_19= per_frame_20=//transision per_frame_21=edge = bnot(equal(bit2,stickybit)); per_frame_22= per_frame_23=volAvg = volAvg - volAvg*edge*stickybit; per_frame_24=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_25= per_frame_26=sample1 = sample1 - sample1*edge*stickybit; per_frame_27=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_28= per_frame_29=//test vol against avg buffer lvl per_frame_30=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_31=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_32= per_frame_33=q3 = diff; per_frame_34= per_frame_35=bit2 = time%2; per_frame_36= per_frame_37=difftime = difftime + diff*0.03; per_frame_38=q2 = difftime; per_frame_39= per_frame_40=state = state + above(diff,5); per_frame_41=state = if(above(state,2),0,state); per_frame_42=monitor = state; per_frame_43= per_frame_44=q5 = state; per_frame_45= per_frame_46=//fix a strange error per_frame_47=difftime = if(above(difftime,2000),0, difftime); per_frame_48= per_frame_49=rarr = rand(100)*0.01; per_frame_50= per_frame_51=decay_r = 0.6 + 0.2*(abs(sin(diff+rarr))); per_frame_52=decay_g = 0.6 + 0.25*(abs(cos(diff+rarr))); per_frame_53=decay_b = 0.6 + 0.30*(abs(atan(diff+rarr))); per_frame_54= per_frame_55=//shape fill per_pixel_1=zoom = 1 + 0.05*q3; per_pixel_2=zoom = 1;