MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=3.000 fGammaAdj=2.000 fDecay=0.900 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.96000 rot=-18.84024 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00052 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.900 ob_g=0.500 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.100 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=4.950 mv_r=1.000 mv_g=0.300 mv_b=0.200 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.000 wavecode_0_g=0.000 wavecode_0_b=0.000 wavecode_0_a=1.000 wave_0_init1=time_delta = 2; wave_0_per_point1=fire = above(q3, 3); wave_0_per_point2= wave_0_per_point3=explode_time = 1.5; wave_0_per_point4= wave_0_per_point5=state = if(below((timestart+explode_time) -(time*fire), 0), 0, 1); wave_0_per_point6=timestart = if(below((timestart+explode_time) -(time*fire), 0), time, timestart); wave_0_per_point7= wave_0_per_point8=xpos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), xpos); wave_0_per_point9=ypos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), ypos); wave_0_per_point10=explode = if(equal(state, 0), rand(100)*0.0000001, explode); wave_0_per_point11= wave_0_per_point12=size = if(equal(state,1),size + 0.00001 + explode, 0); wave_0_per_point13= wave_0_per_point14= wave_0_per_point15=x = xpos + size*cos(sample*10); wave_0_per_point16=y = ypos + size*sin(sample*10); wave_0_per_point17= wave_0_per_point18=r = 0.5 + 0.5*sin(q2*1.2 + x + x); wave_0_per_point19=g = 0.5 + 0.5*sin(q2*1.5 + x + y); wave_0_per_point20=b = 0.5 + 0.5*sin(q2*1.36 + y + y); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=fire = above(q3, 2.9); wave_1_per_point2= wave_1_per_point3=explode_time = 1; wave_1_per_point4= wave_1_per_point5=state = if(below((timestart+explode_time) -(time*fire), 0), 0, 1); wave_1_per_point6=timestart = if(below((timestart+explode_time) -(time*fire), 0), time, timestart); wave_1_per_point7= wave_1_per_point8=xpos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), xpos); wave_1_per_point9=ypos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), ypos); wave_1_per_point10=explode = if(equal(state, 0), rand(100)*0.0000001, explode); wave_1_per_point11= wave_1_per_point12=size = if(equal(state,1),size + 0.00001 + explode, 0); wave_1_per_point13= wave_1_per_point14= wave_1_per_point15=x = xpos + size*cos(sample*10); wave_1_per_point16=y = ypos + size*sin(sample*10); wave_1_per_point17= wave_1_per_point18=r = 0.5 + 0.5*sin(q2*1.24 + x + x); wave_1_per_point19=g = 0.5 + 0.5*sin(q2*1.35 + x + y); wave_1_per_point20=b = 0.5 + 0.5*sin(q2*1.4666 + y + y); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=fire = above(q3, 1.5); wave_2_per_point2= wave_2_per_point3=explode_time = 1; wave_2_per_point4= wave_2_per_point5=state = if(below((timestart+explode_time) -(time*fire), 0), 0, 1); wave_2_per_point6=timestart = if(below((timestart+explode_time) -(time*fire), 0), time, timestart); wave_2_per_point7= wave_2_per_point8=xpos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), xpos); wave_2_per_point9=ypos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), ypos); wave_2_per_point10=explode = if(equal(state, 0), rand(100)*0.0000001, explode); wave_2_per_point11= wave_2_per_point12=size = if(equal(state,1),size + 0.00001 + explode, 0); wave_2_per_point13= wave_2_per_point14= wave_2_per_point15=x = xpos + size*cos(sample*10); wave_2_per_point16=y = ypos + size*sin(sample*10); wave_2_per_point17= wave_2_per_point18=r = 0.5 + 0.5*sin(q2*1.14 + x + x); wave_2_per_point19=g = 0.5 + 0.5*sin(q2*1.55 + x + y); wave_2_per_point20=b = 0.5 + 0.5*sin(q2*1.7666 + y + y); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=fire = above(q3, 1); wave_3_per_point2= wave_3_per_point3=explode_time = 1; wave_3_per_point4= wave_3_per_point5=state = if(below((timestart+explode_time) -(time*fire), 0), 0, 1); wave_3_per_point6=timestart = if(below((timestart+explode_time) -(time*fire), 0), time, timestart); wave_3_per_point7= wave_3_per_point8=xpos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), xpos); wave_3_per_point9=ypos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), ypos); wave_3_per_point10=explode = if(equal(state, 0), rand(100)*0.0000001, explode); wave_3_per_point11= wave_3_per_point12=size = if(equal(state,1),size + 0.00001 + explode, 0); wave_3_per_point13= wave_3_per_point14= wave_3_per_point15=x = xpos + size*cos(sample*10); wave_3_per_point16=y = ypos + size*sin(sample*10); wave_3_per_point17= wave_3_per_point18=r = 0.5 + 0.5*sin(q2*1.24 + x + x); wave_3_per_point19=g = 0.5 + 0.5*sin(q2*1.35 + x + y); wave_3_per_point20=b = 0.5 + 0.5*sin(q2*1.4666 + y + y); shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=2.66718 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.45112 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=0.000 shapecode_0_a=0.150 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.050 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shape_0_per_frame1=r = 0.1 + 0.5*sin(q1); shape_0_per_frame2=g = 0.1 + 0.5*sin(q1*0.9878); shape_0_per_frame3=b = 0.1 + 0.5*sin(q1*0.897); shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.350 shapecode_1_y=0.000 shapecode_1_rad=0.09959 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.42497 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=r = 0.1 + 0.5*sin(q1*0.01); shape_1_per_frame2=g = 0.1 + 0.5*sin(q1*0.09878); shape_1_per_frame3=b = 0.1 + 0.5*sin(q1*0.0897); shape_1_per_frame4= shape_1_per_frame5=r2 = 0.1 + 0.5*sin(q1*0.035); shape_1_per_frame6=g2 = 0.1 + 0.5*sin(q1*0.09878); shape_1_per_frame7=b2 = 0.1 + 0.5*sin(q1*0.0897); shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.000 shapecode_2_rad=0.10201 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=r = 0.1 + 0.5*sin(q1*0.01); shape_2_per_frame2=g = 0.1 + 0.5*sin(q1*0.03878); shape_2_per_frame3=b = 0.1 + 0.5*sin(q1*0.0497); shape_2_per_frame4= shape_2_per_frame5=r2 = 0.1 + 0.5*sin(q1*0.065); shape_2_per_frame6=g2 = 0.1 + 0.5*sin(q1*0.07878); shape_2_per_frame7=b2 = 0.1 + 0.5*sin(q1*0.0597); shapecode_3_enabled=0 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.650 shapecode_3_y=0.000 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=0.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=//x = 0.5 + 0.02*sin(time*0.5 + 1.68); shape_3_per_frame2=//y = 0.5 + 0.02*cos(time*0.5 + 1.68); shape_3_per_frame3= shape_3_per_frame4= shape_3_per_frame5=r = 0.1 + 0.5*sin(q1*0.0144); shape_3_per_frame6=g = 0.1 + 0.5*sin(q1*0.05878); shape_3_per_frame7=b = 0.1 + 0.5*sin(q1*0.0797); shape_3_per_frame8= shape_3_per_frame9=r2 = 0.1 + 0.5*sin(q1*0.065); shape_3_per_frame10=g2 = 0.1 + 0.5*sin(q1*0.07878); shape_3_per_frame11=b2 = 0.1 + 0.5*sin(q1*0.0897); per_frame_init_1=state = 0; per_frame_1=basstime = basstime + bass*0.06; per_frame_2=q1 = basstime; per_frame_3= per_frame_4=q9 = basstime * 0.000005; per_frame_5= per_frame_6=basstime = if(below(basstime,1000),1000,basstime); per_frame_7= per_frame_8=vol = pow(bass+mid+treb,2); per_frame_9=basssum = vol; per_frame_10= per_frame_11=stickybit = time%2; per_frame_12= per_frame_13=//avg vol per_frame_14=//buffer 1 per_frame_15=volAvg = volAvg + vol*equal(stickybit,1); per_frame_16=//number of samples 1 or framerate per_frame_17=sample1 = sample1 + equal(stickybit,1); per_frame_18=//buffer 2 per_frame_19=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_20=//number of samples 2 per_frame_21=sample2 = sample2 + equal(stickybit,0); per_frame_22= per_frame_23=//transision per_frame_24=edge = bnot(equal(bit2,stickybit)); per_frame_25= per_frame_26=volAvg = volAvg - volAvg*edge*stickybit; per_frame_27=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_28= per_frame_29=sample1 = sample1 - sample1*edge*stickybit; per_frame_30=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_31= per_frame_32=//test vol against avg buffer lvl per_frame_33=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_34=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_35= per_frame_36=q3 = diff; per_frame_37= per_frame_38=bit2 = time%2; per_frame_39= per_frame_40=difftime = difftime + diff*0.03; per_frame_41=q2 = difftime; per_frame_42= per_frame_43=//fix a strange error per_frame_44=difftime = if(above(difftime,2000),0, difftime); per_frame_45= per_frame_46=//circle 1 per_frame_47= per_pixel_1=zoom = 0.98; per_pixel_2=rot = 0; warp_1=`sampler sampler_grad3; warp_2=` warp_3=`shader_body warp_4=`{ warp_5=` warp_6=` float2x2 rot = { cos(q9), sin(q9), warp_7=` -sin(q9), cos(q9) }; warp_8=` warp_9=` warp_10=` ret = tex2D( sampler_main, ( ( warp_11=` (uv-0.5)*(0.97 + rad*0.02)) + 0.5 warp_12=` + GetBlur1((uv - 0.5)*0.9 + 0.5)*0.1 - 0.5 warp_13=` )*0.98 + 0.5).xyz; warp_14=` ret = ret-0.002;// - 0.08; //or try: ret -= 0.004; warp_15=`} comp_1=` comp_2=`shader_body comp_3=`{ comp_4=` float2 uv_echo = (uv - 0.5)*0.993*float2(-1,1) + 0.5; comp_5=` ret = tex2D(sampler_main, uv).xyz; comp_6=` ret *= 2.00; //gamma comp_7=` ret = ret; //brighten comp_8=`}