[preset00] fRating=3.000000 fGammaAdj=2.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.96000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00052 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=//init wave_0_per_point2=zs = if(below(zs,100),100,zs); wave_0_per_point3=zs = if(above(zs, 10100),100, zs); wave_0_per_point4= wave_0_per_point5=zs = if(above(zs, 1100),1, zs); wave_0_per_point6= wave_0_per_point7=//sum wave_0_per_point8=zs = 1*sample*0.1; wave_0_per_point9= wave_0_per_point10=//draw wave_0_per_point11=//ring wave_0_per_point12=ring1x = 0.1*cos(q1*zs*1); wave_0_per_point13=ring1y = 0.1*sin(q1*zs*1); wave_0_per_point14= wave_0_per_point15=ring2x = 0.1*cos(q1*zs*1.1); wave_0_per_point16=ring2y = 0.1*sin(q1*zs*1.1); wave_0_per_point17= wave_0_per_point18=ring3x = 0.1*cos(q1*zs*1.2); wave_0_per_point19=ring3y = 0.1*sin(q1*zs*1.2); wave_0_per_point20= wave_0_per_point21=ring4x = 0.1*cos(q1*zs*1.3); wave_0_per_point22=ring4y = 0.1*sin(q1*zs*1.3); wave_0_per_point23= wave_0_per_point24=ring5x = 0.1*cos(q1*zs*1.4); wave_0_per_point25=ring5y = 0.1*sin(q1*zs*1.4); wave_0_per_point26= wave_0_per_point27=//rotate wave_0_per_point28=ring1x = ring1x*cos(q1*0.1) - ring1y*sin(q1*0.1); wave_0_per_point29=ring1y = ring1x*sin(q1*0.1) + ring1y*cos(q1*0.1); wave_0_per_point30= wave_0_per_point31=ring2x = ring2x*cos(q1*0.2) - ring2y*sin(q1*0.2); wave_0_per_point32=ring2y = ring2x*sin(q1*0.2) + ring2y*cos(q1*0.2); wave_0_per_point33= wave_0_per_point34=ring3x = ring3x*cos(q1*0.3) - ring3y*sin(q1*0.3); wave_0_per_point35=ring3y = ring3x*sin(q1*0.3) + ring3y*cos(q1*0.3); wave_0_per_point36= wave_0_per_point37=ring4x = ring4x*cos(q1*0.4) - ring4y*sin(q1*0.4); wave_0_per_point38=ring4y = ring4x*sin(q1*0.4) + ring4y*cos(q1*0.4); wave_0_per_point39= wave_0_per_point40=ring5x = ring5x*cos(q1*0.5) - ring5y*sin(q1*0.5); wave_0_per_point41=ring5y = ring5x*sin(q1*0.5) + ring5y*cos(q1*0.5); wave_0_per_point42= wave_0_per_point43=//rotate wave_0_per_point44=//x = x*cos(q1*0.6) - y*sin(q1*0.6); wave_0_per_point45=//y = x*sin(q1*0.6) + y*cos(q1*0.6); wave_0_per_point46= wave_0_per_point47=//place wave_0_per_point48=x = ring1x + ring2x + ring3x + ring4x + ring5x + 0.5; wave_0_per_point49=y = ring1y + ring2y + ring3y + ring4y + ring5y + 0.5; wave_0_per_point50= wave_0_per_point51=r =1; wave_0_per_point52=g =1; wave_0_per_point53=b =1; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.100 wave_1_per_point1=//init wave_1_per_point2=zs = if(below(zs,100),100,zs); wave_1_per_point3=zs = if(above(zs, 10100),100, zs); wave_1_per_point4= wave_1_per_point5=zs = if(above(zs, 1100),1, zs); wave_1_per_point6= wave_1_per_point7=zs = 1*sample*0.1; wave_1_per_point8= wave_1_per_point9=//draw wave_1_per_point10=//ring wave_1_per_point11=ring1x = 0.1*cos(q1*zs*1); wave_1_per_point12=ring1y = 0.1*sin(q1*zs*1); wave_1_per_point13= wave_1_per_point14=ring2x = 0.1*cos(q1*zs*1.1); wave_1_per_point15=ring2y = 0.1*sin(q1*zs*1.1); wave_1_per_point16= wave_1_per_point17=ring3x = 0.1*cos(q1*zs*1.2); wave_1_per_point18=ring3y = 0.1*sin(q1*zs*1.2); wave_1_per_point19= wave_1_per_point20=ring4x = 0.1*cos(q1*zs*1.3); wave_1_per_point21=ring4y = 0.1*sin(q1*zs*1.3); wave_1_per_point22= wave_1_per_point23=ring5x = 0.1*cos(q1*zs*1.4); wave_1_per_point24=ring5y = 0.1*sin(q1*zs*1.4); wave_1_per_point25= wave_1_per_point26=//rotate wave_1_per_point27=ring1x = ring1x*cos(q1*0.1) - ring1y*sin(q1*0.1); wave_1_per_point28=ring1y = ring1x*sin(q1*0.1) + ring1y*cos(q1*0.1); wave_1_per_point29= wave_1_per_point30=ring2x = ring2x*cos(q1*0.2) - ring2y*sin(q1*0.2); wave_1_per_point31=ring2y = ring2x*sin(q1*0.2) + ring2y*cos(q1*0.2); wave_1_per_point32= wave_1_per_point33=ring3x = ring3x*cos(q1*0.3) - ring3y*sin(q1*0.3); wave_1_per_point34=ring3y = ring3x*sin(q1*0.3) + ring3y*cos(q1*0.3); wave_1_per_point35= wave_1_per_point36=ring4x = ring4x*cos(q1*0.4) - ring4y*sin(q1*0.4); wave_1_per_point37=ring4y = ring4x*sin(q1*0.4) + ring4y*cos(q1*0.4); wave_1_per_point38= wave_1_per_point39=ring5x = ring5x*cos(q1*0.5) - ring5y*sin(q1*0.5); wave_1_per_point40=ring5y = ring5x*sin(q1*0.5) + ring5y*cos(q1*0.5); wave_1_per_point41= wave_1_per_point42=//place wave_1_per_point43=x = ring1x + ring2x + ring3x + ring4x + ring5x + 0.5; wave_1_per_point44=y = ring1y + ring2y + ring3y + ring4y + ring5y + 0.5; wave_1_per_point45= wave_1_per_point46=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_1_per_point47=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_1_per_point48=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=0.400 wave_2_per_point1=//init wave_2_per_point2=zs = if(below(zs,100),100,zs); wave_2_per_point3=zs = if(above(zs, 10100),100, zs); wave_2_per_point4= wave_2_per_point5=//sum wave_2_per_point6=zs = zs + q8; wave_2_per_point7= wave_2_per_point8=//project wave_2_per_point9=x = 0.1*cos(q1*zs*1);// /(1 + 0.1*abs(cos(zs))); wave_2_per_point10=y = 0.1*sin(q1*zs*1);// /(1 + 0.1*abs(cos(zs))); wave_2_per_point11= wave_2_per_point12=//rotate wave_2_per_point13=x = x*cos(q1*0.8) - y*sin(q1*0.8); wave_2_per_point14=y = x*sin(q1*0.8) + y*cos(q1*0.8); wave_2_per_point15= wave_2_per_point16=x = x + 0.5; wave_2_per_point17=y = y + 0.5; wave_2_per_point18= wave_2_per_point19= wave_2_per_point20=r = 0.5 + 0.5*sin(q1*2.2 + x + x); wave_2_per_point21=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_2_per_point22=b = 0.5 + 0.5*sin(q1*2.36 + y + y); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=0.100 wave_3_per_point1=//init wave_3_per_point2=zs = if(below(zs,100),100,zs); wave_3_per_point3=zs = if(above(zs, 10100),100, zs); wave_3_per_point4= wave_3_per_point5=//sum wave_3_per_point6=zs = zs + q8; wave_3_per_point7= wave_3_per_point8=//project wave_3_per_point9=x = 0.5*cos(q1*zs*1); wave_3_per_point10=y = 0.5*sin(q1*zs*1); wave_3_per_point11= wave_3_per_point12=//rotate wave_3_per_point13=x = x*cos(q1*0.5) - y*sin(q1*0.5); wave_3_per_point14=y = x*sin(q1*0.5) + y*cos(q1*0.5); wave_3_per_point15= wave_3_per_point16=x = x + 0.5; wave_3_per_point17=y = y + 0.5; wave_3_per_point18= wave_3_per_point19= wave_3_per_point20=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_3_per_point21=g = 0.5 + 0.5*sin(q1*2.5 + x + y); wave_3_per_point22=b = 0.5 + 0.5*sin(q1*3.36 + y + y); shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=basstime = basstime + bass*0.03; per_frame_2=basstime2 = basstime + bass*0.03; per_frame_3=q1 = basstime2; per_frame_4= per_frame_5=//start in most active range per_frame_6=basstime = if(below(basstime,1000),1000,basstime); per_frame_7=//basstime = if(above(basstime,495),450,basstime); per_frame_8= per_frame_9=basstime = basstime + bass_att*0.03; per_frame_10=vol = pow(bass+mid+treb,2); per_frame_11=basssum = vol; per_frame_12= per_frame_13=stickybit = time%2; per_frame_14= per_frame_15=//avg vol per_frame_16=//buffer 1 per_frame_17=volAvg = volAvg + vol*equal(stickybit,1); per_frame_18=//number of samples 1 or framerate per_frame_19=sample1 = sample1 + equal(stickybit,1); per_frame_20=//buffer 2 per_frame_21=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_22=//number of samples 2 per_frame_23=sample2 = sample2 + equal(stickybit,0); per_frame_24= per_frame_25=//transision per_frame_26=edge = bnot(equal(bit2,stickybit)); per_frame_27= per_frame_28=volAvg = volAvg - volAvg*edge*stickybit; per_frame_29=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_30= per_frame_31=sample1 = sample1 - sample1*edge*stickybit; per_frame_32=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_33= per_frame_34=//test vol against avg buffer lvl per_frame_35=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_36=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_37= per_frame_38=q3 = diff; per_frame_39= per_frame_40=bit2 = time%2; per_frame_41= per_frame_42=difftime = difftime + diff*0.03; per_frame_43=q2 = difftime; per_frame_44= per_frame_45=//fix a strange error per_frame_46=difftime = if(above(difftime,2000),0, difftime); per_frame_47= per_frame_48=monitor = q1; per_frame_49= per_frame_50=rarr = rand(100)*0.01; per_frame_51= per_frame_52=decay = 0.7 + 0.2*(abs(cos(difftime*1.56+rarr))); per_frame_53= per_frame_54=//shape fill per_frame_55=q8 = (diff+1)*0.0001; per_pixel_1=zoom = 1;