MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=2.0 fDecay=1.0 fVideoEchoZoom=0.999609 fVideoEchoAlpha=0.5 nVideoEchoOrientation=2 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=1.0 fWaveSmoothing=0.750000 fWaveParam=0.0 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.0 fWarpScale=1.0 fZoomExponent=1.0 fShader=0.0 zoom=0.960000 rot=0.0 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.000521 sx=1.0 sy=1.0 wave_r=0.0 wave_g=0.0 wave_b=0.0 wave_x=0.5 wave_y=0.5 ob_size=0.010000 ob_r=1.0 ob_g=1.0 ob_b=1.0 ob_a=0.0 ib_size=0.010000 ib_r=0.25 ib_g=0.25 ib_b=0.25 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.25 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=0.5 wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_0_per_point3=s = sample*3.14*100; wave_0_per_point4=ss = sample*6.28*1000; wave_0_per_point5= wave_0_per_point6=//draw wave_0_per_point7=xs = 0.5*sin(s)*cos(ss); wave_0_per_point8=ys = 0.5*sin(s)*sin(ss); wave_0_per_point9=zs = 0.5*cos(s); wave_0_per_point10= wave_0_per_point11= wave_0_per_point12=//rotate x axis wave_0_per_point13=angle = sin(q1*0.015)*6.28; wave_0_per_point14=yx = ys*cos(angle) - zs*sin(angle); wave_0_per_point15=zx = ys*sin(angle) + zs*cos(angle); wave_0_per_point16=xx = xs; wave_0_per_point17= wave_0_per_point18=//rotate y axis wave_0_per_point19=angle2 = sin(q1*0.02)*6.28; wave_0_per_point20=xd = xx*cos(angle2) - zx*sin(angle2); wave_0_per_point21=zd = xx*sin(angle2) + zx*cos(angle2); wave_0_per_point22=yd = yx; wave_0_per_point23= wave_0_per_point24=//rotaye z axis wave_0_per_point25=angle3 = sin(q1*0.012)*6.28; wave_0_per_point26=xn = xd*cos(angle3) - yd*sin(angle3); wave_0_per_point27=yn = xd*sin(angle3) + yd*cos(angle3); wave_0_per_point28= wave_0_per_point29=//scale wave_0_per_point30=k = 5; wave_0_per_point31= wave_0_per_point32=norm = 1/sqrt(xn*xn + yn*yn + ((zd+2)*(zd+2))); wave_0_per_point33=xnorm = norm*xn; wave_0_per_point34=ynorm = norm*yn; wave_0_per_point35=znrom = norm*zd; wave_0_per_point36= wave_0_per_point37=xs = xnorm*(1 + (k-1)*q5*q5) + ynorm*((k-1)*q5*q6) + znorm*((k-1)*q5*q7); wave_0_per_point38=ys = xnorm*((k-1)*q5*q6) + ynorm*(1+(k-1)*q6*q6) + znorm*((k-1)*q6*q7); wave_0_per_point39=zd = xnorm*((k-1)*q5*q7) + ynorm*((k-1)*q6*q7) + znorm*(1+(k-1)*q7*q7); wave_0_per_point40= wave_0_per_point41=zd = zd + 2; wave_0_per_point42= wave_0_per_point43=x = xs*zd*0.1 + 0.5; wave_0_per_point44=y = ys*zd*0.1*1.2 + 0.5; wave_0_per_point45= wave_0_per_point46= wave_0_per_point47=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_0_per_point48=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_0_per_point49=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=0.5 wave_1_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_1_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_1_per_point3=s = sample*3.14*100; wave_1_per_point4=ss = sample*6.28*1000; wave_1_per_point5= wave_1_per_point6=//draw wave_1_per_point7=xs = 0.5*sin(s)*cos(ss); wave_1_per_point8=ys = 0.5*sin(s)*sin(ss); wave_1_per_point9=zs = 0.5*cos(s); wave_1_per_point10= wave_1_per_point11= wave_1_per_point12=//rotate x axis wave_1_per_point13=angle = sin(q1*0.015)*6.28; wave_1_per_point14=yx = ys*cos(angle) - zs*sin(angle); wave_1_per_point15=zx = ys*sin(angle) + zs*cos(angle); wave_1_per_point16=xx = xs; wave_1_per_point17= wave_1_per_point18=//rotate y axis wave_1_per_point19=angle2 = sin(q1*0.05)*6.28; wave_1_per_point20=xd = xx*cos(angle2) - zx*sin(angle2); wave_1_per_point21=zd = xx*sin(angle2) + zx*cos(angle2); wave_1_per_point22=yd = yx; wave_1_per_point23= wave_1_per_point24=//rotaye z axis wave_1_per_point25=angle3 = sin(q1*0.022)*6.28; wave_1_per_point26=xn = xd*cos(angle3) - yd*sin(angle3); wave_1_per_point27=yn = xd*sin(angle3) + yd*cos(angle3); wave_1_per_point28= wave_1_per_point29=//scale wave_1_per_point30=k = 1; wave_1_per_point31= wave_1_per_point32=norm = 1/sqrt(xn*xn + yn*yn + ((zd+2)*(zd+2))); wave_1_per_point33=xnorm = norm*xn; wave_1_per_point34=ynorm = norm*yn; wave_1_per_point35=znrom = norm*zd; wave_1_per_point36= wave_1_per_point37=xs = xnorm*(1 + (k-1)*q5*q5) + ynorm*((k-1)*q5*q6) + znorm*((k-1)*q5*q7); wave_1_per_point38=ys = xnorm*((k-1)*q5*q6) + ynorm*(1+(k-1)*q6*q6) + znorm*((k-1)*q6*q7); wave_1_per_point39=zd = xnorm*((k-1)*q5*q7) + ynorm*((k-1)*q6*q7) + znorm*(1+(k-1)*q7*q7); wave_1_per_point40= wave_1_per_point41=zd = zd + 2; wave_1_per_point42= wave_1_per_point43=x = xs*zd*0.10 + 0.5; wave_1_per_point44=y = ys*zd*0.10*1.2 + 0.5; wave_1_per_point45= wave_1_per_point46= wave_1_per_point47=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_1_per_point48=g = 0.5 + 0.5*sin(q1*1.25 + x + y); wave_1_per_point49=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=0.5 wave_2_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_2_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_2_per_point3=s = sample*3.14*100; wave_2_per_point4=ss = sample*6.28*1000; wave_2_per_point5= wave_2_per_point6=//draw wave_2_per_point7=xs = 0.5*sin(s)*cos(ss); wave_2_per_point8=ys = 0.5*sin(s)*sin(ss); wave_2_per_point9=zs = 0.5*cos(s); wave_2_per_point10= wave_2_per_point11= wave_2_per_point12=//rotate x axis wave_2_per_point13=angle = sin(q1*0.015)*6.28; wave_2_per_point14=yx = ys*cos(angle) - zs*sin(angle); wave_2_per_point15=zx = ys*sin(angle) + zs*cos(angle); wave_2_per_point16=xx = xs; wave_2_per_point17= wave_2_per_point18=//rotate y axis wave_2_per_point19=angle2 = sin(q1*0.02)*6.28; wave_2_per_point20=xd = xx*cos(angle2) - zx*sin(angle2); wave_2_per_point21=zd = xx*sin(angle2) + zx*cos(angle2); wave_2_per_point22=yd = yx; wave_2_per_point23= wave_2_per_point24=//rotaye z axis wave_2_per_point25=angle3 = sin(q1*0.012)*6.28; wave_2_per_point26=xn = xd*cos(angle3) - yd*sin(angle3); wave_2_per_point27=yn = xd*sin(angle3) + yd*cos(angle3); wave_2_per_point28= wave_2_per_point29=//scale wave_2_per_point30=k = 5; wave_2_per_point31= wave_2_per_point32=norm = 1/sqrt(xn*xn + yn*yn + ((zd+2)*(zd+2))); wave_2_per_point33=xnorm = norm*xn; wave_2_per_point34=ynorm = norm*yn; wave_2_per_point35=znrom = norm*zd; wave_2_per_point36= wave_2_per_point37=xs = xnorm*(1 + (k-1)*q5*q5) + ynorm*((k-1)*q5*q6) + znorm*((k-1)*q5*q7); wave_2_per_point38=ys = xnorm*((k-1)*q5*q6) + ynorm*(1+(k-1)*q6*q6) + znorm*((k-1)*q6*q7); wave_2_per_point39=zd = xnorm*((k-1)*q5*q7) + ynorm*((k-1)*q6*q7) + znorm*(1+(k-1)*q7*q7); wave_2_per_point40= wave_2_per_point41=zd = zd + 2; wave_2_per_point42= wave_2_per_point43= wave_2_per_point44= wave_2_per_point45=x = -xs*zd*0.1 + 0.5; wave_2_per_point46=y = ys*zd*0.1*1.2 + 0.5; wave_2_per_point47= wave_2_per_point48= wave_2_per_point49=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_2_per_point50=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_2_per_point51=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=0.5 wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_3_per_point3=s = sample*20; wave_3_per_point4= wave_3_per_point5=//draw wave_3_per_point6=xs = 0.5*sin(s)*cos(s*v); wave_3_per_point7=ys = 0.5*sin(s)*sin(s*v); wave_3_per_point8=zs = 0.5*sin(u); wave_3_per_point9= wave_3_per_point10= wave_3_per_point11=//plot x,y,z to point on circle wave_3_per_point12=//smp=sample*6.283; wave_3_per_point13=//xp=sin(smp )*0.30; wave_3_per_point14=//yp=cos(smp )*0.30; wave_3_per_point15=//zp=0; wave_3_per_point16= wave_3_per_point17= wave_3_per_point18=//alter shape; wave_3_per_point19=///angy=sin(sample*6.28*4 +t1 )*6.28; wave_3_per_point20=//xq=xp*cos(angy) - zp*sin(angy); wave_3_per_point21=//zq=xp*sin(angy) + zp*cos(angy); wave_3_per_point22=//xp=xq; wave_3_per_point23=//zp=zq; wave_3_per_point24= wave_3_per_point25= wave_3_per_point26= wave_3_per_point27=//rotate on y axis; wave_3_per_point28=//angy=t1*0.1; wave_3_per_point29=//xq=xp*cos(angy) - zp*sin(angy); wave_3_per_point30=//zq=xp*sin(angy) + zp*cos(angy); wave_3_per_point31=//xp=xq; wave_3_per_point32=//zp=zq; wave_3_per_point33= wave_3_per_point34=//rotate on x axis wave_3_per_point35=//axs1 = sin(t1*0.15) + 1.6; wave_3_per_point36=//yq= yp*cos(axs1) - zp*sin(axs1); wave_3_per_point37=//zq= yp*sin(axs1) + zp*cos(axs1); wave_3_per_point38=//yp=yq; wave_3_per_point39=//zp=zq; wave_3_per_point40= wave_3_per_point41=//rotate on y axis again wave_3_per_point42=//axs2 = sin(t1*0.1)*3.3; wave_3_per_point43=//xq=xp*cos(axs2) - zp*sin(axs2); wave_3_per_point44=//zq=xp*sin(axs2) + zp*cos(axs2); wave_3_per_point45=//xp=xq; wave_3_per_point46=//zp=zq; wave_3_per_point47= wave_3_per_point48= wave_3_per_point49= wave_3_per_point50= wave_3_per_point51=//rotate x axis wave_3_per_point52=angle = sin(q1*0.15 - 1.57); wave_3_per_point53=yx = ys*cos(angle) - zs*sin(angle); wave_3_per_point54=zx = ys*sin(angle) + zs*cos(angle); wave_3_per_point55=xx = xs; wave_3_per_point56= wave_3_per_point57=//rotate y axis wave_3_per_point58=//angle2 = sin(q1*0.2 - 1.57); wave_3_per_point59=xd = xx*cos(angle2) - zx*sin(angle2); wave_3_per_point60=zd = xx*sin(angle2) + zx*cos(angle2); wave_3_per_point61=yd = yx; wave_3_per_point62= wave_3_per_point63= wave_3_per_point64=x = xd*zd + 0.5; wave_3_per_point65=y = yd*zd + 0.5; wave_3_per_point66= wave_3_per_point67= wave_3_per_point68=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_3_per_point69=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_3_per_point70=b = 0.5 + 0.5*sin(q1*1.36 + y + y); shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=2.185871 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=1.0 shapecode_0_g=1.0 shapecode_0_b=1.0 shapecode_0_a=0.4 shapecode_0_r2=1.0 shapecode_0_g2=1.0 shapecode_0_b2=1.0 shapecode_0_a2=0.0 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.1 shape_0_per_frame1=tex_capture = above(q3,1); shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=2.185871 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=1.0 shapecode_1_b=1.0 shapecode_1_a=0.4 shapecode_1_r2=1.0 shapecode_1_g2=1.0 shapecode_1_b2=1.0 shapecode_1_a2=0.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.1 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=0.1 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=0.0 shapecode_2_b=0.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.1 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=0.0 shapecode_3_b=0.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=basstime = basstime + bass*0.03; per_frame_2=basstime2 = basstime + bass*0.03; per_frame_3=q1 = basstime2; per_frame_4= per_frame_5=//start in most active range per_frame_6=basstime = if(below(basstime,1000),1000,basstime); per_frame_7=//basstime = if(above(basstime,495),450,basstime); per_frame_8= per_frame_9=basstime = basstime + bass_att*0.03; per_frame_10=vol = pow(bass+mid+treb,2); per_frame_11=basssum = vol; per_frame_12= per_frame_13=stickybit = time%2; per_frame_14= per_frame_15=//avg vol per_frame_16=//buffer 1 per_frame_17=volAvg = volAvg + vol*equal(stickybit,1); per_frame_18=//number of samples 1 or framerate per_frame_19=sample1 = sample1 + equal(stickybit,1); per_frame_20=//buffer 2 per_frame_21=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_22=//number of samples 2 per_frame_23=sample2 = sample2 + equal(stickybit,0); per_frame_24= per_frame_25=//transision per_frame_26=edge = bnot(equal(bit2,stickybit)); per_frame_27= per_frame_28=volAvg = volAvg - volAvg*edge*stickybit; per_frame_29=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_30= per_frame_31=sample1 = sample1 - sample1*edge*stickybit; per_frame_32=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_33= per_frame_34=//test vol against avg buffer lvl per_frame_35=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_36=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_37= per_frame_38=q3 = diff; per_frame_39= per_frame_40=bit2 = time%2; per_frame_41= per_frame_42=difftime = difftime + diff*0.03; per_frame_43=q2 = difftime; per_frame_44= per_frame_45=//fix a strange error per_frame_46=difftime = if(above(difftime,2000),0, difftime); per_frame_47= per_frame_48=monitor = abs(cos(time))*3.14; per_frame_49= per_frame_50=rarr = rand(100)*0.01; per_frame_51= per_frame_52=decay_r = 0.5 + 0.2*(abs(sin(diff+rarr))); per_frame_53=decay_g = 0.5 + 0.25*(abs(cos(diff+rarr))); per_frame_54=decay_b = 0.5 + 0.30*(abs(atan(diff+rarr))); per_frame_55= per_frame_56= per_frame_57=//compute unit vec to scale on per_frame_58=xxx = sin(difftime*0.89); per_frame_59=yyy = sin(difftime*0.99); per_frame_60=zzz = sin(difftime*0.74); per_frame_61= per_frame_62=//normalise per_frame_63=norm = 1/sqrt(xxx*xxx + yyy*yyy + zzz*zzz); per_frame_64=xxx = xxx*norm; per_frame_65=yyy = yyy*norm; per_frame_66=zzz = zzz*norm; per_frame_67= per_frame_68=monitor = ZZZ; per_frame_69= per_frame_70=q5 = xxx; per_frame_71=q6 = yyy; per_frame_72=q7 = zzz; per_pixel_1=zoom = 1 + 0.05*q3; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz; warp_5=` warp_6=` // darken (decay) over time warp_7=` ret *= 0.8; //or try: ret -= 0.004; warp_8=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 uv_echo = (uv - 0.5)*1.000*float2(1,-1) + 0.5; comp_4=` float3 value = lerp( tex2D(sampler_main, (uv)).xyz, comp_5=` tex2D(sampler_main, (uv_echo)).xyz, comp_6=` 0.50 comp_7=` ); //video echo comp_8=` float3 value2 = lerp( tex2D(sampler_main, GetBlur1(uv)).xyz, comp_9=` tex2D(sampler_main, GetBlur1(uv_echo)).xyz, comp_10=` 0.50 comp_11=` )*0.5; //video echo comp_12=` ret = (value + value2); comp_13=` comp_14=` ret = ret*2.00*ret; //gamma comp_15=`}