[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.010000 fWaveSmoothing=0.500000 fWaveParam=1.000000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=0.999996 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=1.000000 wave_g=1.000000 wave_b=1.000000 wave_x=0.500000 wave_y=0.980000 ob_size=0.014500 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.015000 ib_r=1.000000 ib_g=0.600000 ib_b=0.500000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=2.400000 mv_dx=0.000000 mv_dy=-0.100000 mv_l=5.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=1.000000 per_frame_1=warp = 0; per_frame_2=ib_r = 0.6 + 0.4*sin(time*0.894); per_frame_3=ib_g = 0.43 + 0.13*sin(time*7.143); per_frame_4=ib_b = 0.5+ 0.33*sin(time*0.465); per_frame_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_frame_6=dx_r = equal(thresh,2)*0.004*sin(5*time)+(1-equal(thresh,2))*dx_r; per_frame_7=dy_r = equal(thresh,2)*0.004*sin(6*time)+(1-equal(thresh,2))*dy_r; per_frame_8=dx = 1.1* dx_r; per_frame_9=dy = 1.1* dy_r; per_frame_10=q2 = dx + if(above(bass+bass_att,2.6), 11*dx_r, 0); per_frame_11=q2 =q2*15 + if(above(dx_r,0),0.04 + 0.01*sin(time*0.573),-0.04+ 0.01*sin(time*0.573)); per_frame_12=mv_l =10000; per_frame_13=mv_y =2.0; per_frame_14=mv_dy = -0.1; per_frame_15=mv_r =0.7+0.148*(ib_r+ib_b); per_frame_16=mv_b =1-0.2*(ib_r+ib_b); per_frame_17=mv_g =0.6+ 0.19*(ib_g+ib_r); per_frame_18=zoom = zoom -0.02*thresh + 0.01; per_frame_19=wave_r = ib_r; per_frame_20=wave_b = ib_b; per_frame_21=wave_g = ib_g; per_frame_22=ob_r = 1-ib_g; per_frame_23=ob_b = 0.5*(ib_r+ib_g); per_pixel_1=rot = q2*(1-rad);