MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.500000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.640 fWaveSmoothing=0.270 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=9.861 fWarpScale=16.217 fZoomExponent=1.50374 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=1.00000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.960 ob_size=0.020 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=1.000 ib_size=0.000 ib_r=1.000 ib_g=0.750 ib_b=0.750 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=0.44665 wavecode_0_smoothing=0.50000 wavecode_0_r=0.000 wavecode_0_g=0.200 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=2.02310 wavecode_1_smoothing=0.00000 wavecode_1_r=0.000 wavecode_1_g=0.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_init1=t2 = 0; wave_1_init2=t3 = 0; wave_1_init3=t4 = 0; wave_1_init4=cl = 0; wave_1_per_frame1=t8 = 1; wave_1_per_point1=//d3 = if(equal(t8,1),t4,d3); wave_1_per_point2=//d2 = if(equal(t8,1),t3,d2); wave_1_per_point3=//d1 = if(equal(t8,1),t2,d1); wave_1_per_point4=//d = if(equal(t8,1),t1,d); wave_1_per_point5=t3 = t3*0.6 + (value1)*1; wave_1_per_point6=t2 = t2*0.7 + t3*0.2; wave_1_per_point7=t1 = t1*0.8 + t2*0.1; wave_1_per_point8=d = d*0.9 + t1*0.2; wave_1_per_point9= wave_1_per_point10=y = 0.5 + d*sample*(1-sample); wave_1_per_point11=x = .2 + sample*0.6; wave_1_per_point12=t8 = 0; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=32 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.20000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.400 shapecode_0_a=0.500 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.200 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=ang = time*0.4;; shape_0_per_frame2=x = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.7); shape_0_per_frame3=y = 0.5 + 0.3*sin(time*1.43) + 0.03*sin(time*0.7); shape_0_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1); shape_0_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2); shape_0_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5); shape_0_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4); shape_0_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1); shape_0_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3); shapecode_1_enabled=1 shapecode_1_sides=32 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.20000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=0.500 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.200 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shape_1_per_frame1=ang = time*0.4;; shape_1_per_frame2=x = 0.5 + 0.3*cos(time*1.104) + 0.03*cos(time*0.7); shape_1_per_frame3=y = 0.5 + 0.3*sin(time*1.27) + 0.03*sin(time*0.7); shape_1_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1); shape_1_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2); shape_1_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5); shape_1_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4); shape_1_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1); shape_1_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3); shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.20000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=0.500 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.200 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shape_2_per_frame1=ang = time*0.4;; shape_2_per_frame2=x = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.9); shape_2_per_frame3=y = 0.5 + 0.3*sin(time*1.18) + 0.03*sin(time*0.9); shape_2_per_frame4=r =0.5 + 0.5*sin(q8*0.413 + 1); shape_2_per_frame5=g = 0.5 + 0.5*sin(q8*0.363 + 2); shape_2_per_frame6=b = 0.5 + 0.5*sin(q8*0.871 + 5); shape_2_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.835 + 4); shape_2_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.686+ 1); shape_2_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.938 + 3); shape_2_per_frame10=sides = 360; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=warp = 0; per_frame_2=volume = 0.3*(bass+mid+att); per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg); per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp); per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir)); per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); per_frame_7=xpos = xpos + 0.001*xspeed; per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg); per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp); per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir)); per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); per_frame_12=ypos = ypos + 0.001*yspeed; per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time; per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_16=peakbass_att = max(bass_att,peakbass_att); per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat; per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att); per_frame_22=q1 = wave_x; per_frame_23=q2 = 1-wave_y; per_frame_24=q2 = ypos+0.5; per_frame_25= per_frame_26=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps); per_frame_27=movement = if(above(movement,10000), 0, movement); per_frame_28=rot =1*sin(movement); per_frame_29=cx = wave_x; per_frame_30=cy = y_pos+0.5; per_frame_31= per_frame_32=q8 = movement; per_frame_33= per_frame_34= per_frame_35=db = db*0.8 + bass*0.2; //dampening the bass value per_frame_36=dt = dt*0.8 + treb*0.2; per_frame_37=dm = dm*0.8 + mid*0.2; per_frame_38=vol = (db+dt+dm)*.2; per_frame_39=vol = vol*vol; per_frame_40=vtime = vtime + .03*vol; per_frame_41=monitor = vtime; per_frame_42= per_frame_43=wave_r = 0.5 + 0.5*sin(1.6*vtime); per_frame_44=wave_g = 0.5 + 0.5*sin(4.1*vtime); per_frame_45=wave_b = -1 + (1-wave_r + 1-wave_g); per_frame_46=warp = 2; per_frame_47= per_frame_48=ob_r = ob_r+wave_b*above(sin(0.1*vtime),0); per_frame_49=ob_b = ob_b+wave_g*above(sin(0.1*vtime),0); per_frame_50=ob_g = ob_g+wave_r*above(sin(0.1*vtime),0); per_frame_51=ob_r = ob_r+wave_g*below(sin(0.1*vtime),0); per_frame_52=ob_b = ob_b+wave_r*below(sin(0.1*vtime),0); per_frame_53=ob_g = ob_g+wave_b*below(sin(0.1*vtime),0); per_pixel_1=myy = x-q1; per_pixel_2=myx = y-q2+0.1; per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy); per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy)); warp_1=`shader_body warp_2=`{ warp_3=` warp_4=`float2 zoom = 2.9; warp_5=`float2 cntr = float2(-0,-0); warp_6=`float2 c = float2(0,2); // complex constant warp_7=` warp_8=` float2 my_uv = (uv-0.5-cntr)*zoom; // center and scale dx/dy pane warp_9=` float2 u2 = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y); //complex squaring of u warp_10=` float2 cu2 = float2(u2.x*c.x - u2.y*c.y, u2.x*c.y + c.x*u2.y); // complex multiplication by c warp_11=` float denom = 1/((cu2.x+1)*(cu2.x+1)+cu2.y*cu2.y); warp_12=` my_uv = float2(u2.x*(cu2.x+1)+u2.y*cu2.y,u2.y*(cu2.x+1)-u2.x*cu2.y)*denom; // complex division u^2/(1+c*u^2) warp_13=` warp_14=`zoom = 1.84+(bass-treb)*0.0; warp_15=`cntr = float2(0,0); warp_16=`c = float2(0.2806,0.4508); warp_17=` warp_18=` float2 my_uv2 = (uv_orig-0.5-cntr)*zoom; // using uv_orig here - no contortion to the nice julia island warp_19=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c warp_20=` warp_21=`ret.z = tex2D( sampler_fw_main, my_uv - floor(my_uv) ).z*0.9- 0.04; warp_22=`ret.x = tex2D( sampler_fc_main, my_uv2).x - 0.008; warp_23=` warp_24=` my_uv = lerp(my_uv,my_uv2,0.8); // linear interpolation between the two solutions warp_25=` warp_26=`ret.y = tex2D( sampler_fw_main, my_uv - floor(my_uv) ).y*0.9- 0.004; warp_27=` warp_28=`} comp_1=`sampler sampler_manyfish; comp_2=`shader_body comp_3=`{ comp_4=` float2 d = texsize.zw*2; comp_5=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ); comp_6=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ); comp_7=` comp_8=` float2 uv_dz = uv + float2(dy.z,-dx.z)*texsize.zw*64; comp_9=` float2 uv_dy = uv - float2(dy.z,-dx.z)*texsize.zw*32; comp_10=` comp_11=`ret = GetPixel(uv).y*0.2; comp_12=`ret = lerp(float3(0.2,0.2,0),float3(0.6,0.6,0),GetBlur3(uv_dz).y*8); comp_13=`ret = lerp(ret,float3(1,1,1),GetBlur1(uv_dz).y*6); comp_14=`ret = lerp(ret,float3(0,0,0),GetPixel(uv_dz).y*2); comp_15=` comp_16=`ret = lerp(ret,float3(0,1,0),GetBlur2(uv).z*1.2); comp_17=`ret = lerp(ret,float3(0,0,-3),GetPixel(uv).z); comp_18=` comp_19=`ret = lerp(ret,float3(1.4,0,0),GetBlur1(uv_dy).x*2); comp_20=`ret = lerp(ret,0,GetPixel(uv_dy).x*2); comp_21=` comp_22=`} comp_23=`