MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000000 fGammaAdj=1.000 fDecay=0.955 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.619 fWaveScale=0.628 fWaveSmoothing=0.900 fWaveParam=1.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=1.000 zoom=1.00796 rot=0.02000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00016 sx=0.99967 sy=0.99990 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=1.000 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.050 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=2.02310 wavecode_0_smoothing=0.00000 wavecode_0_r=0.000 wavecode_0_g=1.000 wavecode_0_b=0.000 wavecode_0_a=1.000 wave_0_init1=t2 = 0; wave_0_init2=t3 = 0; wave_0_init3=t4 = 0; wave_0_init4=cl = 0; wave_0_per_frame1=//Thanks to flexi for this waveform! wave_0_per_frame2= wave_0_per_frame3=t8 = 1; wave_0_per_frame4=r=r + 0.620 * sin (0.777 * time); wave_0_per_frame5=b=b + 0.225 * sin (0.443 * time); wave_0_per_frame6=g=g + 0.111 * sin (0.883 * time); wave_0_per_point1=//d3 = if(equal(t8,1),t4,d3); wave_0_per_point2=//d2 = if(equal(t8,1),t3,d2); wave_0_per_point3=//d1 = if(equal(t8,1),t2,d1); wave_0_per_point4=//d = if(equal(t8,1),t1,d); wave_0_per_point5=t3 = t3*0.6 + (value1)*1; wave_0_per_point6=t2 = t2*0.7 + t3*0.2; wave_0_per_point7=t1 = t1*0.8 + t2*0.1; wave_0_per_point8=d = d*0.9 + t1*0.2; wave_0_per_point9= wave_0_per_point10=y = 0.5 + d*sample*(1-sample); wave_0_per_point11=x = -0.05 + sample*1.1; wave_0_per_point12=t8 = 0; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) ); per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) ); per_frame_8=decay = decay - 0.01*equal(frame%5,0); per_pixel_1=du = x*2-1 - q1; per_pixel_2=dv = y*2-1 - q2; per_pixel_3=dist = sqrt(du*du+dv*dv); per_pixel_4=ang2 = atan2(du,dv); per_pixel_5=mult = 0.012/(dist+0.4); per_pixel_6=dx = mult*sin(ang2-1.5); per_pixel_7=dy = mult*cos(ang2-1.5); per_pixel_8=du = x*2-1 - q3; per_pixel_9=dv = y*2-1 - q4; per_pixel_10=dist = sqrt(du*du+dv*dv); per_pixel_11=ang2 = atan2(du,dv); per_pixel_12=mult = 0.012/(dist+0.4); per_pixel_13=dx = dx + mult*sin(ang2+1.5); per_pixel_14=dy = dy + mult*cos(ang2+1.5); warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_main, uv ).xyz; warp_5=` warp_6=` // this vector points exactly one pixel, in the direction of motion warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw; warp_8=` warp_9=` float3 s; warp_10=` ret = max(ret, tex2D(sampler_main, uv+v*2.3)); warp_11=` ret = max(ret, tex2D(sampler_main, uv-v*2.3)); warp_12=` warp_13=` // darken over time warp_14=` ret *= 0.97; warp_15=` warp_16=` // add noise warp_17=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy; warp_18=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02; warp_19=`} comp_1=`float2 d, uv_y; comp_2=`float3 dx, dy; comp_3=`shader_body comp_4=`{ comp_5=` comp_6=` d = texsize.zw*4; comp_7=` dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ); comp_8=` dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ); comp_9=` uv_y = uv+float2(dx.y,dy.y)*0.4; comp_10=` comp_11=` comp_12=` d = texsize.zw*18; comp_13=` dx = ( GetBlur1(uv_y+float2(1,0)*d)-GetBlur1(uv_y-float2(1,0)*d) ); comp_14=` dy = ( GetBlur1(uv_y+float2(0,1)*d)-GetBlur1(uv_y-float2(0,1)*d) ); comp_15=` comp_16=`float base = GetPixel(uv); comp_17=`float emboss = (-dx + dy + 1); comp_18=` comp_19=`ret = base.x*emboss*pow(hue_shader,4); comp_20=` comp_21=`ret = lerp(ret,pow(hue_shader.yzx,4), GetBlur1(uv).y*0.5); comp_22=`//ret = lerp(ret,1,GetPixel(uv).z*(1-GetBlur1(uv).y*2)); comp_23=`ret = lerp(ret,hue_shader.zxy*1.2,GetPixel(uv).z*(1-GetBlur1(uv).y*2)); comp_24=` comp_25=`} comp_26=`