MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=2.000 fDecay=0.980 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=5.278 fWarpScale=0.010 fZoomExponent=1.47412 fShader=0.000 zoom=1.03030 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=32 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=13 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=0.000 shapecode_0_g=0.500 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.500 shapecode_0_b2=0.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=trans = if(equal(q3,3),1,0); shape_0_per_frame2=a = trans; shape_0_per_frame3=a2 = trans; shape_0_per_frame4=border_a = trans; shape_0_per_frame5= shape_0_per_frame6=x = q1 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1); shape_0_per_frame7=y = q2 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1); shape_0_per_frame8=rad = .09 + .002*rand(10); shapecode_1_enabled=1 shapecode_1_sides=32 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=13 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=0.500 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.500 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=trans = if(equal(q3,6),1,0); shape_1_per_frame2=a = trans; shape_1_per_frame3=a2 = trans; shape_1_per_frame4=border_a = trans; shape_1_per_frame5= shape_1_per_frame6=x = q1 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1); shape_1_per_frame7=y = q2 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1); shape_1_per_frame8=rad = .09 + .002*rand(10); shapecode_2_enabled=1 shapecode_2_sides=32 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=13 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=0.500 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.500 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=trans = if(equal(q3,9),1,0); shape_2_per_frame2=a = trans; shape_2_per_frame3=a2 = trans; shape_2_per_frame4=border_a = trans; shape_2_per_frame5= shape_2_per_frame6=x = q1 + rand(15)*0.01*treb_att*if(equal(rand(2),1),1,-1); shape_2_per_frame7=y = q2 + rand(15)*0.01*treb_att*if(equal(rand(2),1),1,-1); shape_2_per_frame8=rad = .09 + .002*rand(10); shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=count = if(below(count,9),count+1,0); per_frame_2= per_frame_3=q1 = 0.5; per_frame_4=q2 = 0.5; per_frame_5=q3 = count; per_frame_6= per_frame_7=zoom = 1 + 0.065*bass_att+0.05*bass; warp_1=`shader_body warp_2=`{ warp_3=`float2 uv1 = lerp(uv_orig,uv,1); //equals uv warp_4=`float2 uv2 = lerp(uv_orig,uv,0.1); // 20% of uv warp_5=`float2 uv3 = lerp(uv_orig,uv,0.2); //20% of uv but in the opposite direction warp_6=` warp_7=`ret.x = GetPixel(uv1).x; warp_8=`ret.y = GetPixel(uv2).y; warp_9=`ret.z = GetPixel(uv3).z; warp_10=` warp_11=` // darken (decay) over time warp_12=` ret *= 0.9; //or try: ret -= 0.004; warp_13=`} comp_1=`sampler sampler_rand00_smalltiled; comp_2=`shader_body comp_3=`{ comp_4=`ret = tex2D(sampler_rand00_smalltiled, frac(1-GetBlur2(uv).yx*0.6 + time*float2(0.057,.036))) comp_5=`*(1+GetPixel(uv).x + GetBlur1(uv).y)*0.4; comp_6=` comp_7=`}