[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=0.996000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.818000 fWaveScale=0.653000 fWaveSmoothing=0.810000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=5.995700 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.998217 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.424100 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.500000 ob_g=0.500000 ob_b=0.500000 ob_a=1.000000 ib_size=0.000000 ib_r=0.500000 ib_g=0.500000 ib_b=0.500000 ib_a=0.000000 nMotionVectorsX=0.000000 nMotionVectorsY=0.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=1.000000 per_frame_1=old_bass_flop=bass_flop; per_frame_2=old_treb_flop=treb_flop; per_frame_3=old_mid_flop=mid_flop; per_frame_4=chaos=.5+.5*sin(pulse); per_frame_5=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.6)*chaos+1.6); per_frame_6=bass_flop=abs(bass_flop-equal(bass_thresh,2)); per_frame_7=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.6)*chaos+1.6); per_frame_8=treb_flop=abs(treb_flop-equal(treb_thresh,2)); per_frame_9=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.6)*chaos+1.6); per_frame_10=mid_flop=abs(mid_flop-equal(mid_thresh,2)); per_frame_11=bass_changed=bnot(equal(old_bass_flop,bass_flop)); per_frame_12=mid_changed=bnot(equal(old_mid_flop,mid_flop)); per_frame_13=treb_changed=bnot(equal(old_treb_flop,treb_flop)); per_frame_14=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual; per_frame_15=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual; per_frame_16=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual; per_frame_17=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.005); per_frame_18=entropy=if(bass_changed*mid_changed*treb_changed,(1+bass_flop+treb_flop+mid_flop)*(1+rand(3)),entropy); per_frame_19=q1=mid_residual; per_frame_20=q2=bass_residual; per_frame_21=q3=treb_residual; per_frame_22=q4=sin(pulse); per_frame_23=q5=cos(pulse*(.5+.1*entropy)); per_frame_24=q6=sin(pulse*(.5+pow(.25,entropy))); per_frame_25=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop; per_frame_26=q8=entropy; per_frame_27=wave_r=.5+.5*q1; per_frame_28=wave_b=.5+.5*q2; per_frame_29=wave_g=.5+.5*q3; per_frame_30=ob_r=ob_r+ob_r*sin(q1+time*2.18); per_frame_31=ob_bob_b+ob_b*sin(q2+time*1.73); per_frame_32=ob_g=ob_g+ob_g*sin(q3+time*2.09); per_frame_33=ib_r=ib_r+ib_r*cos(q4+q1*2.14); per_frame_34=ib_b=ib_b+ib_*cos(q4+q2*2.14); per_frame_35=ib_g=ib_g+ib_g*cos(q4+q3*2.14); per_frame_36=ob_a=.25+.25*sin(q2+q3*2.14); per_frame_37=ib_a=.5+.5*sin(q2*2.14+q3); per_frame_38=ob_size=.1+.1*sin(q3*3+q1); per_frame_39=ib_size=.1+.1*sin(q1*3+q3); per_frame_40=wave_mystery=.5*q6; per_frame_41=warp=0; per_frame_42=wave_x=wave_x+.04*sin(time*2.8); per_frame_43=wave_y=wave_y+.04*sin(time*2.3); per_frame_44=wave_mode=q8%8; per_pixel_1=c1=x*q1; per_pixel_2=c2=y*q2; per_pixel_3=c3=abs(x-y)*q3; per_pixel_4=radix=if(above(q5,0),min(c1,c2),max(c1,c2)); per_pixel_5=radix=if(above(q6,0),min(radix,c3),max(radix,c3)); per_pixel_6=radix=if(above(q4,0),min(radix*q1,radix*q2),max(radix*q1,radix*q3)); per_pixel_7=checkx=bor(above(abs(q1),x)*below(abs(q2),x),above(abs(q2),x)*below(abs(q1),x)); per_pixel_8=checky=bor(above(abs(q1),y)*below(abs(q2),y),above(abs(q2),y)*below(abs(q1),y)); per_pixel_9=sx=sx-if(bnot(q7%2),if(bnot(checky),q3*.3,.3*q2*sin(radix)),.1*q4*below(q7,3)); per_pixel_10=sy=sy-if(above(q7,3),if(bnot(checkx),q2*.3,.3*q3*sin(radix)),.1*q1*(q7%2)); per_pixel_11=gridx=bnot((x*q8)%q7); per_pixel_12=gridy=bnot((y*q8)%q7); per_pixel_13=rot=gridy*.5*cos(radix*3.14*q5)+rot*gridx*.5*cos(radix*3.14*q6); per_pixel_14=fleem=sin(.005*(q7-3)*bnot(bor(above(x,.8)*above(y,.8),below(x,.2)*below(y,.2)))*sin(radix)*q8); per_pixel_15=dx=dx+fleem; per_pixel_16=dy=dy+if(q8%2,fleem,-fleem);