MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.280 fDecay=0.800 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.002 fWaveSmoothing=0.261 fWaveParam=0.000 fModWaveAlphaStart=0.500 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=0.99984 fShader=1.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=4.586 nMotionVectorsY=3.234 mv_dx=0.122 mv_dy=0.156 mv_l=0.212 mv_r=0.456 mv_g=0.482 mv_b=0.329 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=2.62500 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=ax=cos(100*sample+43.35+sin(231.54*sample+.543)); wave_0_per_point2=ay=sin(431*sample+2.34+cos(443.54*sample+4.23)); wave_0_per_point3=az=sin(546*sample+74.24+sin(524.54*sample+23.987))+2*(q4+.2*time-int(q4+.2*time)); wave_0_per_point4=az=if(above(az,1),az-2,az); wave_0_per_point5= wave_0_per_point6=fx = .5+.5*ax/(1-az); wave_0_per_point7=fy = .5+.5*ay/(1-az); wave_0_per_point8= wave_0_per_point9=x=fx; wave_0_per_point10=y=fy; wave_0_per_point11= wave_0_per_point12= wave_0_per_point13=r=1-.5*rand(100)/100; wave_0_per_point14=g=1-.5*rand(100)/100; wave_0_per_point15=b=1-.5*rand(100)/100; wave_0_per_point16= wave_0_per_point17=a=pow((az+1)/2,3); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=sw1=below(sample,.5); wave_1_per_point2=sample=2*(sw1*sample+(1-sw1)*(sample-.5)); wave_1_per_point3= wave_1_per_point4=ax = 1-3.58*sample*sw1; wave_1_per_point5=ay = 0;//2*sin(sample*6.2831); wave_1_per_point6=az = 0; wave_1_per_point7= wave_1_per_point8=bx = ax; wave_1_per_point9=by = ay*cos(q1) - az*sin(q1); wave_1_per_point10=bz = ay*sin(q1) + az*cos(q1); wave_1_per_point11= wave_1_per_point12=ax = bx*cos(q2) - bz*sin(q2); wave_1_per_point13=ay = by; wave_1_per_point14=az = bx*sin(q2) + bz*cos(q2); wave_1_per_point15= wave_1_per_point16=bx = ax*cos(q3) - ay*sin(q3); wave_1_per_point17=by = ax*sin(q3) + ay*cos(q3); wave_1_per_point18=bz = az; wave_1_per_point19= wave_1_per_point20=vx=bx; vy=by; vz=bz; wave_1_per_point21= wave_1_per_point22=x=vx/abs(vz-10)+.5; wave_1_per_point23=y=vy/abs(vz-10)+.5; wave_1_per_point24= wave_1_per_point25=as=above(cos(q3+1.57)*cos(q2)*vx+sin(q3+1.57)*sin(q1)*vy+sin(q2)*vz,0); wave_1_per_point26=as=1; wave_1_per_point27=a=1; wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.00000 wavecode_2_r=1.000 wavecode_2_g=0.500 wavecode_2_b=0.100 wavecode_2_a=1.000 wave_2_per_point1=t=above(sin(20*6.2831*sample+time*16),0); wave_2_per_point2=t=1; wave_2_per_point3=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample); wave_2_per_point4=ay = 1.38*(1.58+1.5*t*abs(value2))*sin(6.2831*sample); wave_2_per_point5=az = 0; wave_2_per_point6= wave_2_per_point7=bx = ax; wave_2_per_point8=by = ay*cos(q1) - az*sin(q1); wave_2_per_point9=bz = ay*sin(q1) + az*cos(q1); wave_2_per_point10= wave_2_per_point11=ax = bx*cos(q2) - bz*sin(q2); wave_2_per_point12=ay = by; wave_2_per_point13=az = bx*sin(q2) + bz*cos(q2); wave_2_per_point14= wave_2_per_point15=bx = ax*cos(q3) - ay*sin(q3); wave_2_per_point16=by = ax*sin(q3) + ay*cos(q3); wave_2_per_point17=bz = az; wave_2_per_point18= wave_2_per_point19=vx=bx; vy=by; vz=bz; wave_2_per_point20= wave_2_per_point21=x=vx/abs(vz-10)+.5; wave_2_per_point22=y=vy/abs(vz-10)+.5; wave_2_per_point23= wave_2_per_point24=as=pow(sqrt(sqr(x-.5)+sqr(y-.5))*4,4); wave_2_per_point25=a=t*(.07*(1-as)+as); wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.00000 wavecode_3_r=1.000 wavecode_3_g=0.500 wavecode_3_b=0.100 wavecode_3_a=1.000 wave_3_per_point1=t=above(sin(20*6.2831*sample+time*16),0); wave_3_per_point2=t=1; wave_3_per_point3=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample); wave_3_per_point4=ay = 0; wave_3_per_point5=az = 1.38*(1.58+1.5*t*abs(value2))*sin(6.2831*sample); wave_3_per_point6= wave_3_per_point7=bx = ax; wave_3_per_point8=by = ay*cos(q1) - az*sin(q1); wave_3_per_point9=bz = ay*sin(q1) + az*cos(q1); wave_3_per_point10= wave_3_per_point11=ax = bx*cos(q2) - bz*sin(q2); wave_3_per_point12=ay = by; wave_3_per_point13=az = bx*sin(q2) + bz*cos(q2); wave_3_per_point14= wave_3_per_point15=bx = ax*cos(q3) - ay*sin(q3); wave_3_per_point16=by = ax*sin(q3) + ay*cos(q3); wave_3_per_point17=bz = az; wave_3_per_point18= wave_3_per_point19=vx=bx; vy=by; vz=bz; wave_3_per_point20= wave_3_per_point21=x=vx/abs(vz-10)+.5; wave_3_per_point22=y=vy/abs(vz-10)+.5; wave_3_per_point23= wave_3_per_point24=as=pow(sqrt(sqr(x-.5)+sqr(y-.5))*4,4); wave_3_per_point25=a=t*(.07*(1-as)+as); shapecode_0_enabled=1 shapecode_0_sides=60 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.39872 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=0.700 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=0.800 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=ax=0; ay=0; az=-30; shape_0_per_frame2= shape_0_per_frame3=bx = ax; shape_0_per_frame4=by = ay*cos(q1) - az*sin(q1); shape_0_per_frame5=bz = ay*sin(q1) + az*cos(q1); shape_0_per_frame6= shape_0_per_frame7=ax = bx*cos(q2) - bz*sin(q2); shape_0_per_frame8=ay = by; shape_0_per_frame9=az = bx*sin(q2) + bz*cos(q2); shape_0_per_frame10= shape_0_per_frame11=bx = ax*cos(q3) - ay*sin(q3); shape_0_per_frame12=by = ax*sin(q3) + ay*cos(q3); shape_0_per_frame13=bz = az; shape_0_per_frame14= shape_0_per_frame15=vx=bx; vy=by; vz=bz; shape_0_per_frame16= shape_0_per_frame17=x=vx/abs(vz-10)+.5; shape_0_per_frame18=y=vy/abs(vz-10)+.5; shape_0_per_frame19= shape_0_per_frame20=//a=below(vz,0); shape_0_per_frame21=x=.5; shape_0_per_frame22=y=.5; shape_0_per_frame23=rad=.1; shapecode_1_enabled=1 shapecode_1_sides=60 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.29868 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.69115 shapecode_1_tex_zoom=1.50092 shapecode_1_r=0.200 shapecode_1_g=0.100 shapecode_1_b=1.000 shapecode_1_a=0.000 shapecode_1_r2=0.040 shapecode_1_g2=0.050 shapecode_1_b2=0.400 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shapecode_2_enabled=1 shapecode_2_sides=60 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=1.54304 shapecode_2_ang=0.00000 shapecode_2_tex_ang=1.57070 shapecode_2_tex_zoom=1.50099 shapecode_2_r=0.000 shapecode_2_g=0.500 shapecode_2_b=0.600 shapecode_2_a=0.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.700 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324))); shape_2_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98))); shape_2_per_frame3=b=.75*abs(sin(time*2.54+.65+sin(time*3.77+8))); shapecode_3_enabled=1 shapecode_3_sides=6 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.11490 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=0.700 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=0.800 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=q8=-q8+1; shape_3_per_frame2=t=(frame%6+4); shape_3_per_frame3=sides=if(equal(t%2,0),6,60); shape_3_per_frame4= shape_3_per_frame5=r=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3; shape_3_per_frame6=g=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15; shape_3_per_frame7=b=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0; shape_3_per_frame8= shape_3_per_frame9=r2=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3; shape_3_per_frame10=g2=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15; shape_3_per_frame11=b2=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0; shape_3_per_frame12= shape_3_per_frame13=r=r+equal(t%2,1); shape_3_per_frame14=g=g+equal(t%2,1); shape_3_per_frame15=b=b+equal(t%2,1)*.7; shape_3_per_frame16= shape_3_per_frame17=r2=r2+equal(t%2,1); shape_3_per_frame18=g2=g2+equal(t%2,1)*.8; shape_3_per_frame19= shape_3_per_frame20=rad=equal(t,4)*.1+equal(t,5)*.14+equal(t,6)*.14+equal(t,7)*.18 +equal(t,8)*.12+equal(t,9)*.2; shape_3_per_frame21= shape_3_per_frame22=an=atan2(q8-.5,q7-.5); shape_3_per_frame23=ang=0+equal(t%2,0)*2*an; shape_3_per_frame24=ang=if(equal(t,6),-ang,ang); shape_3_per_frame25= shape_3_per_frame26=d=sqrt(sqr(q7-.5)+sqr(q8-.5)); shape_3_per_frame27=a=above(1-d,0)*sqrt(1-d); shape_3_per_frame28= shape_3_per_frame29=x=t*(.5-q7)*.1617+q7; shape_3_per_frame30=y=t*(.5-q8)*.1617+q8; per_frame_1=wave_a = 0; per_frame_2=vol = .1*(vol*9 + (bass_att+mid_att+treb_att)*.333333); per_frame_3=q1 = .1 + vol*.3; per_frame_4= per_frame_5=tic = time-tin; per_frame_6=tin = time; per_frame_7=tb = tb + tic*bass_att; per_frame_8=q2 = tb*.9; per_frame_9=tm = tm + tic*mid_att; per_frame_10=q3 = tm*.9; per_frame_11=tt = tt + tic*treb_att; per_frame_12=q4 = tt*.9; per_frame_13= per_frame_14=q1 = min(q1,1); per_frame_15=aq1 = .5; per_frame_16=aq2 = 0; per_frame_17=aq3 = 9.5; per_frame_18=aq4 = 0; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz; warp_5=` float3 ret2 = tex2D( sampler_fc_main, uv ).xyz; warp_6=` warp_7=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x; warp_8=` ret.y = tex2D( sampler_main, (uv-0.5)*0.9+0.5 ).y; warp_9=` ret.z = tex2D( sampler_main, (uv-0.5)*1.15+0.5 ).z; warp_10=` warp_11=` // darken (decay) over time warp_12=` ret *= 0.75; //or try: ret -= 0.004; warp_13=`} comp_1=`// to access a texture on disk: make a sampler. This example loads "lichen.{tga/jpg/etc}". comp_2=`sampler2D sampler_fw_lichen; // _FW = filtering + wrap; _PC = point sampling + edge clamp; etc. comp_3=`float4 texsize_lichen; // auto-binds; .xy = (w,h); .zw = (1/w,1/h) comp_4=` comp_5=` comp_6=`shader_body comp_7=`{ comp_8=` ret = tex2D(sampler_main, uv).xyz; comp_9=` ret = max(ret, tex2D(sampler_main, float2(1-uv.x,uv.y))); comp_10=` ret += GetBlur1(1-uv)*2; comp_11=`ret += GetBlur3(-uv)*0.5; comp_12=` ret *= 1.00; //old gamma effect comp_13=` comp_14=`}