MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.009 fWaveScale=2.713 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=1.200 fModWaveAlphaEnd=1.200 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=0.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00909 sx=1.00000 sy=1.00000 wave_r=0.440 wave_g=0.400 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.850 mv_r=0.500 mv_g=0.500 mv_b=0.500 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=495 wavecode_0_sep=4 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=100.00000 wavecode_0_smoothing=1.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.210 wave_0_init1=t2 = 0; wave_0_init2=t3 = 0; wave_0_init3=t4 = 0; wave_0_init4=ab = 1; wave_0_per_point1=// lorenz-attractor calc wave_0_per_point2=xx1 = if(equal(sample,0),q11,xx1); wave_0_per_point3=yy1 = if(equal(sample,0),q12,yy1); wave_0_per_point4=zz1 = if(equal(sample,0),q13,zz1); wave_0_per_point5=dx1 = q14*(yy1-xx1); wave_0_per_point6=dy1 = xx1*(q15-zz1)-yy1; wave_0_per_point7=dz1 = xx1*yy1-q16*zz1; wave_0_per_point8=xx1 = xx1 + q17*dx1; wave_0_per_point9=yy1 = yy1 + q17*dy1; wave_0_per_point10=zz1 = zz1 + q17*dz1; wave_0_per_point11= wave_0_per_point12=// 3D model coordinates wave_0_per_point13=my_x = xx1*0.1; wave_0_per_point14=my_y = yy1*0.1; wave_0_per_point15=my_z = zz1*0.1 - 3; wave_0_per_point16= wave_0_per_point17= wave_0_per_point18=d = 5; // distance of the camera (on the z-axis) to the origin wave_0_per_point19=zoom = 0.4; wave_0_per_point20= wave_0_per_point21=// solid angles wave_0_per_point22=w1 = q2; wave_0_per_point23=w2 = q3; wave_0_per_point24=w3 = q4; wave_0_per_point25= wave_0_per_point26=// rotations wave_0_per_point27=x1 = cos(w1)*my_x + sin(w1)*my_y; wave_0_per_point28=y1 = -sin(w1)*my_x + cos(w1)*my_y; wave_0_per_point29=z1 = my_z; wave_0_per_point30= wave_0_per_point31=x2 = cos(w2)*x1 + sin(w2)*z1; wave_0_per_point32=z2 = -sin(w2)*x1 + cos(w2)*z1; wave_0_per_point33=y2 = y1; wave_0_per_point34= wave_0_per_point35=y3 = cos(w3)*y2 + sin(w3)*z2; wave_0_per_point36=z3 = -sin(w3)*y2 + cos(w3)*z2; wave_0_per_point37=x3 = x2; wave_0_per_point38= wave_0_per_point39=// perspective calculation wave_0_per_point40= wave_0_per_point41=l = sqrt(x3*x3 + y3*y3); wave_0_per_point42=w = atan2(x3,y3); wave_0_per_point43=p = tan(asin(1) + atan2(d+z3,l)); wave_0_per_point44=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d)); wave_0_per_point45= wave_0_per_point46=my_x = zoom*sin(w)*p; wave_0_per_point47=my_y = zoom*cos(w)*p; wave_0_per_point48= wave_0_per_point49=x = 0.5 + my_x; wave_0_per_point50=y = 0.5 + my_y; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=xx1 = if(equal(sample,0),q11,xx1); wave_1_per_point2=yy1 = if(equal(sample,0),q12,yy1); wave_1_per_point3=zz1 = if(equal(sample,0),q13,zz1); wave_1_per_point4= wave_1_per_point5=dx1 = q14*(yy1-xx1); wave_1_per_point6=dy1 = xx1*(q15-zz1)-yy1; wave_1_per_point7=dz1 = xx1*yy1-q16*zz1; wave_1_per_point8=xx1 = xx1 + q17*dx1; wave_1_per_point9=yy1 = yy1 + q17*dy1; wave_1_per_point10=zz1 = zz1 + q17*dz1; wave_1_per_point11= wave_1_per_point12=my_x = xx1*0.02; wave_1_per_point13=my_y = yy1*0.02; wave_1_per_point14=my_z = zz1*0.02; wave_1_per_point15= wave_1_per_point16=x = 0.5 + my_x; wave_1_per_point17=y = 0.5 + my_y; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=179 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.20065 shapecode_0_ang=0.75398 shapecode_0_tex_ang=3.14159 shapecode_0_tex_zoom=0.99979 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=0.500 shapecode_0_border_b=0.150 shapecode_0_border_a=1.000 shape_0_per_frame1=//lorenz-attractor calc shape_0_per_frame2=xx1 = if(equal(instance,0),q11,xx1); shape_0_per_frame3=yy1 = if(equal(instance,0),q12,yy1); shape_0_per_frame4=zz1 = if(equal(instance,0),q13,zz1); shape_0_per_frame5= shape_0_per_frame6=dx1 = q14*(yy1-xx1); shape_0_per_frame7=dy1 = xx1*(q15-zz1)-yy1; shape_0_per_frame8=dz1 = xx1*yy1-q16*zz1; shape_0_per_frame9=dd = sqrt(dx1*dx1+dy1*dy1+dz1*dz1); shape_0_per_frame10=xx1 = xx1 + q17*dx1/dd; shape_0_per_frame11=yy1 = yy1 + q17*dy1/dd; shape_0_per_frame12=zz1 = zz1 + q17*dz1/dd; shape_0_per_frame13= shape_0_per_frame14= shape_0_per_frame15=// 3D object model coordinates shape_0_per_frame16=my_x = xx1*0.1; shape_0_per_frame17=my_y = yy1*0.1; shape_0_per_frame18=my_z = zz1*0.1 - 3; shape_0_per_frame19= shape_0_per_frame20= shape_0_per_frame21=d = 5; // camera distance shape_0_per_frame22=zoom = 0.66; shape_0_per_frame23= shape_0_per_frame24=// solid angles shape_0_per_frame25=w1 = q3; shape_0_per_frame26=w2 = q4; shape_0_per_frame27=w3 = q5; shape_0_per_frame28= shape_0_per_frame29=// 3D rotation shape_0_per_frame30=x1 = cos(w1)*my_x + sin(w1)*my_y; shape_0_per_frame31=y1 = -sin(w1)*my_x + cos(w1)*my_y; shape_0_per_frame32=z1 = my_z; shape_0_per_frame33= shape_0_per_frame34=x2 = cos(w2)*x1 + sin(w2)*z1; shape_0_per_frame35=z2 = -sin(w2)*x1 + cos(w2)*z1; shape_0_per_frame36=y2 = y1; shape_0_per_frame37= shape_0_per_frame38=y3 = cos(w3)*y2 + sin(w3)*z2; shape_0_per_frame39=z3 = -sin(w3)*y2 + cos(w3)*z2; shape_0_per_frame40=x3 = x2; shape_0_per_frame41= shape_0_per_frame42=// perspective calculation shape_0_per_frame43= shape_0_per_frame44=l = sqrt(x3*x3 + y3*y3); shape_0_per_frame45=w = atan2(x3,y3); shape_0_per_frame46=p = tan(asin(1) + atan2(d+z3,l)); shape_0_per_frame47=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d)); shape_0_per_frame48= shape_0_per_frame49=my_x = zoom*sin(w)*p; shape_0_per_frame50=my_y = zoom*cos(w)*p; shape_0_per_frame51= shape_0_per_frame52=x = 0.5 + my_x; shape_0_per_frame53=y = 0.5 + my_y; shape_0_per_frame54= shape_0_per_frame55=rad = rad/d; shape_0_per_frame56=ang = ang-instance/num_inst*asin(1)*8; shapecode_1_enabled=0 shapecode_1_sides=12 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=512 shapecode_1_x=0.500 shapecode_1_y=0.550 shapecode_1_rad=0.09860 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.78740 shapecode_1_r=0.200 shapecode_1_g=0.030 shapecode_1_b=0.550 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=started = 0; shape_1_init2=t1 = 0.412; //seeds for pseudo random generator shape_1_init3=t2 = 0.4563; shape_1_init4=t3 = 0.6452; shape_1_init5=t4 = 0.2565; shape_1_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1); shape_1_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2); shape_1_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3); shape_1_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4); shape_1_per_frame5=rnd1 = 4*rnd1*(1-rnd1); shape_1_per_frame6=rnd2 = 4*rnd2*(1-rnd2); shape_1_per_frame7=rnd3 = 4*rnd3*(1-rnd3); shape_1_per_frame8=rnd4 = 4*rnd4*(1-rnd4); shape_1_per_frame9=t = .6; shape_1_per_frame10=t = (rnd1+time*t) - int(rnd1+time*t); shape_1_per_frame11=t = t + rnd2*0.1; shape_1_per_frame12=wh = rnd4*asin(1)*4; shape_1_per_frame13=wv = 0.25 + rnd3*0.1; shape_1_per_frame14= shape_1_per_frame15=d = 6; // makes the perspective impact shape_1_per_frame16=zoom = 1; shape_1_per_frame17=l = 1; shape_1_per_frame18= shape_1_per_frame19=// Kardan angles shape_1_per_frame20= shape_1_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane shape_1_per_frame22=w2 = q4; // rotation around vertical axis shape_1_per_frame23=w3 = q5; // rotation around horizontal axis shape_1_per_frame24= shape_1_per_frame25= shape_1_per_frame26=// definition of the 3D shape shape_1_per_frame27= shape_1_per_frame28=i = instance; shape_1_per_frame29= shape_1_per_frame30=my_x = t *(cos(wh)*sin(wv)*l)*2; shape_1_per_frame31=my_z = -(-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*2; shape_1_per_frame32=my_y = t*(sin(wh)*sin(wv)*l)*2; shape_1_per_frame33= shape_1_per_frame34= shape_1_per_frame35= shape_1_per_frame36=// 3D rotations shape_1_per_frame37= shape_1_per_frame38=x1 = cos(w1)*my_x + sin(w1)*my_y; shape_1_per_frame39=y1 = -sin(w1)*my_x + cos(w1)*my_y; shape_1_per_frame40=z1 = my_z; shape_1_per_frame41= shape_1_per_frame42=x2 = cos(w2)*x1 + sin(w2)*z1; shape_1_per_frame43=z2 = -sin(w2)*x1 + cos(w2)*z1; shape_1_per_frame44=y2 = y1; shape_1_per_frame45= shape_1_per_frame46=y3 = cos(w3)*y2 + sin(w3)*z2; shape_1_per_frame47=z3 = -sin(w3)*y2 + cos(w3)*z2; shape_1_per_frame48=x3 = x2; shape_1_per_frame49= shape_1_per_frame50=// perspective calculation shape_1_per_frame51= shape_1_per_frame52=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3))); shape_1_per_frame53=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d)); shape_1_per_frame54= shape_1_per_frame55=rad = rad/d; shape_1_per_frame56=my_x = zoom*sin(atan2(x3,y3))*p; shape_1_per_frame57=my_y = zoom*cos(atan2(x3,y3))*p; shape_1_per_frame58= shape_1_per_frame59=x = 0.5 + my_x; shape_1_per_frame60=y = 0.5 + my_y; shape_1_per_frame61= shape_1_per_frame62=x = 0.5 + (x-0.5)/q2; shape_1_per_frame63=y = 0.5 + (y-0.5)/q1; shapecode_2_enabled=0 shapecode_2_sides=12 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=512 shapecode_2_x=0.500 shapecode_2_y=0.550 shapecode_2_rad=0.26670 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.78740 shapecode_2_r=0.000 shapecode_2_g=0.100 shapecode_2_b=0.550 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_init1=started = 0; shape_2_init2=t1 = 0.412; //seeds for pseudo random generator shape_2_init3=t2 = 0.4563; shape_2_init4=t3 = 0.6452; shape_2_init5=t4 = 0.2565; shape_2_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1); shape_2_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2); shape_2_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3); shape_2_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4); shape_2_per_frame5=rnd1 = 4*rnd1*(1-rnd1); shape_2_per_frame6=rnd2 = 4*rnd2*(1-rnd2); shape_2_per_frame7=rnd3 = 4*rnd3*(1-rnd3); shape_2_per_frame8=rnd4 = 4*rnd4*(1-rnd4); shape_2_per_frame9=t = .6; shape_2_per_frame10=t = (rnd1+time*t) - int(rnd1+time*t); shape_2_per_frame11=t = t + rnd2*0.1; shape_2_per_frame12=wh = rnd4*asin(1)*4; shape_2_per_frame13=wv = 0.25 + rnd3*0.1; shape_2_per_frame14= shape_2_per_frame15=d = 6; // makes the perspective impact shape_2_per_frame16=zoom = 1; shape_2_per_frame17=l = 1; shape_2_per_frame18= shape_2_per_frame19=// Kardan angles shape_2_per_frame20= shape_2_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane shape_2_per_frame22=w2 = q4; // rotation around vertical axis shape_2_per_frame23=w3 = q5; // rotation around horizontal axis shape_2_per_frame24= shape_2_per_frame25= shape_2_per_frame26=// definition of the 3D shape shape_2_per_frame27= shape_2_per_frame28=i = instance; shape_2_per_frame29= shape_2_per_frame30=my_x = t *(cos(wh)*sin(wv)*l)*4; shape_2_per_frame31=my_z = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*4; shape_2_per_frame32=my_y = t*(sin(wh)*sin(wv)*l)*4; shape_2_per_frame33= shape_2_per_frame34= shape_2_per_frame35=// 3D rotations shape_2_per_frame36= shape_2_per_frame37=x1 = cos(w1)*my_x + sin(w1)*my_y; shape_2_per_frame38=y1 = -sin(w1)*my_x + cos(w1)*my_y; shape_2_per_frame39=z1 = my_z; shape_2_per_frame40= shape_2_per_frame41=x2 = cos(w2)*x1 + sin(w2)*z1; shape_2_per_frame42=z2 = -sin(w2)*x1 + cos(w2)*z1; shape_2_per_frame43=y2 = y1; shape_2_per_frame44= shape_2_per_frame45=y3 = cos(w3)*y2 + sin(w3)*z2; shape_2_per_frame46=z3 = -sin(w3)*y2 + cos(w3)*z2; shape_2_per_frame47=x3 = x2; shape_2_per_frame48= shape_2_per_frame49=// perspective calculation shape_2_per_frame50= shape_2_per_frame51=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3))); shape_2_per_frame52=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d)); shape_2_per_frame53= shape_2_per_frame54=rad = rad/d; shape_2_per_frame55=my_x = zoom*sin(atan2(x3,y3))*p; shape_2_per_frame56=my_y = zoom*cos(atan2(x3,y3))*p; shape_2_per_frame57= shape_2_per_frame58=x = 0.5 + my_x; shape_2_per_frame59=y = 0.5 + my_y; shape_2_per_frame60= shape_2_per_frame61=x = 0.5 + (x-0.5)/q2; shape_2_per_frame62=y = 0.5 + (y-0.5)/q1; shapecode_3_enabled=0 shapecode_3_sides=12 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=512 shapecode_3_x=0.500 shapecode_3_y=0.550 shapecode_3_rad=0.05012 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.78740 shapecode_3_r=0.000 shapecode_3_g=0.020 shapecode_3_b=0.110 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_init1=started = 0; shape_3_init2=t1 = 0.412; //seeds for pseudo random generator shape_3_init3=t2 = 0.4563; shape_3_init4=t3 = 0.6452; shape_3_init5=t4 = 0.2565; shape_3_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1); shape_3_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2); shape_3_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3); shape_3_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4); shape_3_per_frame5=rnd1 = 4*rnd1*(1-rnd1); shape_3_per_frame6=rnd2 = 4*rnd2*(1-rnd2); shape_3_per_frame7=rnd3 = 4*rnd3*(1-rnd3); shape_3_per_frame8=rnd4 = 4*rnd4*(1-rnd4); shape_3_per_frame9=t = .6; shape_3_per_frame10=t = (rnd1+time*t) - int(rnd1+time*t); shape_3_per_frame11=t = t + rnd2*0.1; shape_3_per_frame12=wh = rnd4*asin(1)*4; shape_3_per_frame13=wv = 0.25 + rnd3*0.1; shape_3_per_frame14= shape_3_per_frame15=d = 1.4; // makes the perspective impact shape_3_per_frame16=zoom = 1; shape_3_per_frame17=l = 1; shape_3_per_frame18= shape_3_per_frame19=// Kardan angles shape_3_per_frame20= shape_3_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane shape_3_per_frame22=w2 = q4; // rotation around vertical axis shape_3_per_frame23=w3 = q5; // rotation around horizontal axis shape_3_per_frame24= shape_3_per_frame25= shape_3_per_frame26=// definition of the 3D shape shape_3_per_frame27= shape_3_per_frame28=i = instance; shape_3_per_frame29= shape_3_per_frame30=my_x = t *(cos(wh)*sin(wv)*l); shape_3_per_frame31=my_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l; shape_3_per_frame32=my_z = t*(sin(wh)*sin(wv)*l); shape_3_per_frame33= shape_3_per_frame34= shape_3_per_frame35=// 3D rotations shape_3_per_frame36= shape_3_per_frame37=x1 = cos(w1)*my_x + sin(w1)*my_y; shape_3_per_frame38=y1 = -sin(w1)*my_x + cos(w1)*my_y; shape_3_per_frame39=z1 = my_z; shape_3_per_frame40= shape_3_per_frame41=x2 = cos(w2)*x1 + sin(w2)*z1; shape_3_per_frame42=z2 = -sin(w2)*x1 + cos(w2)*z1; shape_3_per_frame43=y2 = y1; shape_3_per_frame44= shape_3_per_frame45=y3 = cos(w3)*y2 + sin(w3)*z2; shape_3_per_frame46=z3 = -sin(w3)*y2 + cos(w3)*z2; shape_3_per_frame47=x3 = x2; shape_3_per_frame48= shape_3_per_frame49=// perspective calculation shape_3_per_frame50= shape_3_per_frame51=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3))); shape_3_per_frame52=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d)); shape_3_per_frame53= shape_3_per_frame54=rad = rad/d; shape_3_per_frame55=my_x = zoom*sin(atan2(x3,y3))*p; shape_3_per_frame56=my_y = zoom*cos(atan2(x3,y3))*p; shape_3_per_frame57= shape_3_per_frame58=x = 0.5 + my_x; shape_3_per_frame59=y = 0.5 + my_y; shape_3_per_frame60= shape_3_per_frame61=x = 0.5 + (x-0.5)/q2; shape_3_per_frame62=y = 0.5 + (y-0.5)/q1; per_frame_init_1=x1 = 2; per_frame_init_2=y1= 2; per_frame_init_3=z1 = 2; per_frame_1=q1 = aspectx; per_frame_2=q2 = aspecty; per_frame_3=wave_a = 0; per_frame_4=v = 0.5; per_frame_5=j1 = j1*0.95 + sqr(bass*4)*v; per_frame_6=j2 = j2*0.95 + sqr(mid*4)*v; per_frame_7=j3 = j3*0.95 + sqr(treb*4)*v; per_frame_8= per_frame_9=n = n + j1*0.0052; per_frame_10=n1 = n1 + j2*0.0052; per_frame_11=n2 = n2 + j3*0.0052; per_frame_12= per_frame_13= per_frame_14=q3 = n*0.01; // passing the 3 solid angles per_frame_15=q4 = n1*0.01; per_frame_16=q5 = n2*0.01; per_frame_17= per_frame_18= per_frame_19=// lorenz-attractor calc per_frame_20=a = 10; per_frame_21=b = 28; per_frame_22=c = 8/3; per_frame_23=dx1 = a*(y1-x1); per_frame_24=dy1 = x1*(b-z1)-y1; per_frame_25=dz1 = x1*y1-c*z1; per_frame_26=d = 1; per_frame_27=dd = sqrt(dx1*dx1 + dy1*dy1 + dz1*dz1); per_frame_28=x1 = x1 + d*dx1/dd; per_frame_29=y1 = y1 + d*dy1/dd; per_frame_30=z1 = z1 + d*dz1/dd; per_frame_31= per_frame_32=q11 = x1; per_frame_33=q12 = y1; per_frame_34=q13 = z1; per_frame_35=q14 = a; per_frame_36=q15 = b; per_frame_37=q16 = c; per_frame_38=q17 = d; warp_1=`shader_body warp_2=`{ warp_3=`ret = GetPixel(uv)*0.7; warp_4=`} comp_1=`shader_body comp_2=`{ comp_3=`ret = GetPixel(uv)*0.5 + GetBlur3(uv)*0.8; comp_4=`} comp_5=` comp_6=`