MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=4.000 fGammaAdj=1.980 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=5.552 fWaveSmoothing=0.504 fWaveParam=-1.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.459 fWarpScale=2.007 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=0.99990 sy=1.00000 wave_r=1.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.850 mv_r=0.500 mv_g=0.500 mv_b=0.500 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=0.50330 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=0.600 wavecode_0_b=0.400 wavecode_0_a=1.000 wave_0_per_point1= wave_0_per_point2=x0 = .5 + .4 * sin(time/2); wave_0_per_point3= wave_0_per_point4=angle = rand(1000)/1000*6.28; wave_0_per_point5=rad = rand(1000)/1000; wave_0_per_point6=rad = rad * rad; wave_0_per_point7= wave_0_per_point8=x = x0 + .1*rad*sin(angle); wave_0_per_point9=y = .5 + .1*rad*cos(angle); wave_0_per_point10= a = 1-rad; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_frame1=trel = q11-.0; wave_1_per_frame2=t1 = int(trel); wave_1_per_frame3=t2 = trel - int(trel); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_frame1=trel = q11-.33; wave_2_per_frame2=t1 = int(trel); wave_2_per_frame3=t2 = trel - int(trel); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_frame1=trel = q11-.66; wave_3_per_frame2=t1 = int(trel); wave_3_per_frame3=t2 = trel - int(trel); shapecode_0_enabled=0 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.800 shapecode_0_y=0.500 shapecode_0_rad=0.24243 shapecode_0_ang=0.00000 shapecode_0_tex_ang=1.88496 shapecode_0_tex_zoom=1.72851 shapecode_0_r=0.800 shapecode_0_g=1.000 shapecode_0_b=0.500 shapecode_0_a=0.600 shapecode_0_r2=0.900 shapecode_0_g2=0.900 shapecode_0_b2=1.000 shapecode_0_a2=0.300 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.130 shapecode_1_y=0.190 shapecode_1_rad=0.11045 shapecode_1_ang=0.00000 shapecode_1_tex_ang=3.14159 shapecode_1_tex_zoom=1.71105 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shapecode_2_enabled=0 shapecode_2_sides=5 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.900 shapecode_2_y=0.500 shapecode_2_rad=0.22613 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.200 shapecode_2_b=0.200 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=0.000 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=36 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.18717 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=0.000 shapecode_3_g=0.020 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 per_frame_init_1=vol = 0; p1 = 0; per_frame_init_2=vx = .2; vy = -0.1; per_frame_init_3=kx = 0; ky = 0; per_frame_init_4= per_frame_1=dec_med = pow (0.96, 30/fps); per_frame_2=dec_slow = pow (0.98, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2; per_frame_11= per_frame_12=q20 = avg; per_frame_13=q21 = beat; per_frame_14=q22 = peak; per_frame_15=q23 = index; per_frame_16=q24 = is_beat; per_frame_17= per_frame_18=vol = bass_att + treb_att; per_frame_19=v2 = v2 * dec_slow + vol * (1-dec_slow) ; per_frame_20=q26 = max(atan (vol - v2*.8),.3); per_frame_21= per_frame_22=q27 = index + 1; per_frame_23= per_frame_24=sw = sw*dec_med + (1-dec_med)*(index2%2); per_frame_25=q28 = sw; per_frame_26= per_frame_27=k1 = is_beat*bnot(index); per_frame_28=k2 = is_beat*bnot(index); per_frame_29= per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1; per_frame_32=rott = p2 * 3.1416/2; per_frame_33=monitor = k1; per_frame_34=q1 = cos(rott); per_frame_35=q2 = sin(rott); per_frame_36=q3 = -q2; per_frame_37=q4 = q1; per_frame_38= per_frame_39= per_frame_40=q5 = cos(time/6); per_frame_41=q6 = -sin(time/6); per_frame_42=q7 = -q6; per_frame_43=q8 = q5; per_frame_44= per_frame_45=zoom = 1; per_frame_46=rot = -0; per_frame_47= per_frame_48=movez = movez + .006*(q1+1.1)*30/fps; per_frame_49=q29 = movez; per_frame_50=rota = rota + .003*(2-q1)*30/fps; per_frame_51=q30 = rota; per_frame_52=q31 = 4 + 6*abs(cos(time/18)); per_frame_53=q32 = cos(time/23)/4; per_frame_54= per_frame_55= per_frame_56= warp_1=`float3 mus; warp_2=`float2 rs, uv1, uv6, uv7, uv8; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=`uv = uv_orig; warp_6=`uv1 = (uv-.5) * aspect.xy; warp_7=` warp_8=`//BACKGROUND warp_9=`float z = uv_orig*length(uv1*5)+time*1; warp_10=`float2 uvn =normalize(uv1); warp_11=`rs = clamp(tan(rad*z)*uvn,5,0)*5; warp_12=` warp_13=`//CRYSTAL warp_14=`float mult = q31*4; warp_15=`uv7 = sin(uv1*mult); warp_16=`uv8 = uv7; warp_17=`float dist = length(uv8); warp_18=`dist *= (abs(uv1.x) + abs(uv1.y))+ q32; warp_19=` warp_20=`float ang2 = atan2 (uv8.y,uv8.x); warp_21=`ang2 = 1*floor (1* ang2); warp_22=`float2 dir = .095*uv8+float2 (cos(ang2), sin(ang2)); warp_23=` warp_24=`z = (1-cos(8*dist)); warp_25=`z *= .200*saturate (lum(z)); warp_26=` warp_27=`//ADD warp_28=`float mask = (z <= 1); //momentan beliebig warp_29=`rs = q28*rs + (1-q28)*rs.yx; warp_30=`uv += (1-mask)*.03*(rs.yx) + .5*mask*z*normalize(z.x); warp_31=` warp_32=`//ZENTRALSTRAHL warp_33=`uv6 = mul (uv1,float2x2(_qb*.50)); warp_34=`mus = .59*abs(0.0225/(sqrt(uv6.x)+.0))*(.3); warp_35=` warp_36=`//DOTS warp_37=`float2 uv2 = .7*uv1+.3*sin(uv1*16+4*float2 (q5,q6)); warp_38=`//uv2 *= 2.6; warp_39=`float3 dots = q26*saturate(.00065/(length(uv2))); warp_40=`float3 blur = GetBlur1(frac(uv)); warp_41=`float3 crisp= GetPixel(uv); warp_42=`float3 diff = (crisp) - .5*blur; warp_43=`float3 ret1 = crisp + mus + dots; warp_44=` warp_45=`float3 mod = tex2D (sampler_noise_lq,50*uv+time*.1)-.25; warp_46=`mod = .98 - mod*diff; warp_47=` warp_48=`ret = (1-mask)*ret1*mod + mask*ret1*mod; warp_49=`ret *= float3(.9,.897,.894)-ret.x*uv_orig.x; warp_50=`ret = ret.xyz *.99- .01; warp_51=` warp_52=`} comp_1=`float3 ret1, neu, crisp, blur; comp_2=`float2 uv2, uv3; comp_3=` comp_4=`shader_body comp_5=`{ comp_6=`ret=tex2D(sampler_fc_main, uv); comp_7=` comp_8=`float ang2, c, s; comp_9=`uv -= 0.5; comp_10=`uv *= aspect.xy; comp_11=` comp_12=`float2 tmp = uv_orig.xyy*ret.x; comp_13=`float dist = 0; comp_14=`float inten = 1; comp_15=`float mask = 0; comp_16=`ret1 = .0; comp_17=`int anz = 15; comp_18=`float n = 0; comp_19=`float t_rel = q29; comp_20=`while (n <= anz) { comp_21=` ang2 = 6.28*n.x/anz+q30; comp_22=` c = cos(ang2); comp_23=` s = sin(ang2); comp_24=` uv2.x = uv.x*c - uv.y*s; comp_25=` uv2.y = uv.x*s + uv.y*c; comp_26=` uv2*= aspect.y; comp_27=` comp_28=` dist = 1-frac(n/anz+t_rel); //evtl sqrt ! comp_29=` comp_30=` inten = 4*dist*(1-dist*dist); comp_31=` uv3 = 2*uv2*dist * 1.5; comp_32=` crisp = GetPixel(uv3*1.5); comp_33=` blur = GetBlur1(frac(uv3)) * float3 (.8,.9,1); comp_34=` ret1 = max(ret1,(crisp*2+blur)*inten); comp_35=`n++; comp_36=`} comp_37=` comp_38=`float3 ret1 = ret1 ; comp_39=`ret *= GetPixel(.5+uv_orig*aspect.yx*10); comp_40=`ret+=GetPixel(.5-uv_orig*aspect.xy*10); comp_41=` comp_42=`ret*=.5-dist*(ret1.y); comp_43=`ret += ret1*2+8*GetBlur2(.5*uv2.xy*aspect.xy*10); comp_44=`ret*=1*GetBlur1(.5+uv*aspect.xy); comp_45=`ret*=8+lum(ret1*uv2); comp_46=` comp_47=`}