[preset00] fRating=1.000000 fGammaAdj=1.000000 fDecay=0.925000 fVideoEchoZoom=1.006593 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.099998 fWaveScale=1.285751 fWaveSmoothing=0.630000 fWaveParam=0.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999514 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.010000 ob_g=0.000000 ob_b=0.000000 ob_a=0.500000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=12.000000 nMotionVectorsY=9.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.900000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=256 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.500000 wave_0_per_point1=x=q6+value1*.2; wave_0_per_point2=y=q7+value2*.2; wave_0_per_point3= wave_0_per_point4=r=sin(q2+sample*3.14*treb)*.4+.5; wave_0_per_point5=g=cos(q2+sample*3.14*bass)*.3+.4; wave_0_per_point6=b=sin(q2+sample*3.14*mid)*.3+.6; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.090528 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.000000 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.500000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.500000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.100000 shape_0_per_frame1=x=q6; shape_0_per_frame2=y=q7; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.100000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.100000 shape_1_per_frame1=rad=q2*.3; shape_1_per_frame2=x=.2; shape_1_per_frame3=y=.2; shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=1 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.436055 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=1.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shape_2_per_frame1=rad=q5*.33; shape_2_per_frame2=y=.75; shape_2_per_frame3=x=.2; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=db=.01; per_frame_init_2=beatrate=1; per_frame_init_3=avgbeatrate=2; per_frame_init_4=lbbtime=time; per_frame_init_5=avgdb=.01; per_frame_init_6=vol=1; per_frame_init_7=avgvol=.2; per_frame_init_8=phase=0; per_frame_init_9=bool=0; per_frame_init_10=const=.02; per_frame_init_11=mtime=150+bass_att*1000; per_frame_init_12=t3=200+treb_att*1000; per_frame_init_13=t4=100+mid_att*1000; per_frame_1=db=(bass-lbass)*fps; per_frame_2=lbass=bass; per_frame_3=avgdb=avgdb*.99+abs(db)*.01; per_frame_4=avgvol=avgvol*.99+(bass+mid+treb)*.0033; per_frame_5= per_frame_6=//beatdection per_frame_7=rawbeatb=above(abs(db),avgdb*avgvol*4); per_frame_8=beatb=rawbeatb*above(time-lbbtime,avgbeatrate*.5); per_frame_9=beathard=beatb*(abs(db)-avgdb*4); per_frame_10=//beatrate calc per_frame_11=beatrate=beatb*(time-lbbtime)+(1-beatb)*beatrate; per_frame_12=avgbeatrate=beatb*(avgbeatrate*.9+beatrate*.1)+(1-beatb)*avgbeatrate; per_frame_13=lbbtime=time*beatb+(1-beatb)*lbbtime; per_frame_14= per_frame_15=ph=(time-lbbtime)*(60/avgbeatrate)*const; per_frame_16=phase=max(min( ph, 1 ),0); per_frame_17= per_frame_18=//const=beatb*( bool*(const-.001)+(1-bool)*(const+.001) ) + (1-beatb)*const; per_frame_19=const=const*(1-beatb)+beatb*( const+ (.01*bool) ); per_frame_20= per_frame_21=bool=below(phase,.98)*(.99-ph)-above(phase,.98)*(ph*.5); per_frame_22=monitor=const; per_frame_23=bc=bc+beatb; per_frame_24= per_frame_25=vol=(rawbeatb*(db-(avgdb))*.01); per_frame_26=avgvol=avgvol*.999+vol*.01; per_frame_27= per_frame_28=mtime=mtime+min(avgvol*.5,.25)*(60/fps); per_frame_29= per_frame_30=decay=.9999; per_frame_31=warp=0; per_frame_32=wrap=1; per_frame_33= per_frame_34= per_frame_35=// This is the version you should use... per_frame_36=// ----------- start copying ----------- per_frame_37=hue=(mtime*.01+phase*.5); // change this per_frame_38=h=6*(hue-int(hue)); per_frame_39=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4); per_frame_40=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6); per_frame_41=ob_r=sw1+sw2*(2-h)+sw5*(h-4)+sw6; // resulting Red value, assign it to q1 per_frame_42=ob_g=sw1*h+sw2+sw3+sw4*(4-h); // resulting Green value, assign it to q2 per_frame_43=ob_b=sw3*(h-2)+sw4+sw5+sw6*(6-h); // resulting Blue value, assign it to q3 per_frame_44=// ----------- end ---------------- per_frame_45=ob_a=.3+phase*.6; per_frame_46= per_frame_47=q8=phase; per_frame_48=t3=t3+min(avgvol*.0005*treb*(60/avgbeatrate),.3)*(60/fps); per_frame_49=t4=t4+min(avgvol*.0005*bass*(60/avgbeatrate),.3)*(60/fps); per_frame_50=q3=t3; per_frame_51=q4=t4; per_frame_52=cx=sin((t3+t4)*.01)*.4+.5; per_frame_53=cy=sin((mtime+t3)*.01)*.4+.5; per_frame_54= per_frame_55=q6=cx; per_frame_56=q7=cy; per_frame_57= per_frame_58=q5=mtime; per_pixel_1=pi=3.1415; per_pixel_2=zmx=1+sin(q3+mtime)*.05; per_pixel_3=zmy=1+sin(q4-mtime)*.05; per_pixel_4= per_pixel_5=sx=zmx; per_pixel_6=sy=zmy; per_pixel_7= per_pixel_8=ax=ang; per_pixel_9=ay=ang; per_pixel_10= per_pixel_11=mrot=sin(q5*.01)*.5; per_pixel_12=//rot=(1-mrot); per_pixel_13=dx= sin(ax)*mrot*zmx*.1; per_pixel_14=dy= (cos(ay)*mrot)*zmy*.1;