MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=4.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=5.552000 fWaveSmoothing=0.504000 fWaveParam=-1.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=1.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.850000 mv_r=0.500000 mv_g=0.500000 mv_b=0.500000 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=0.503300 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=0.600000 wavecode_0_b=0.400000 wavecode_0_a=1.000000 wave_0_per_point1= wave_0_per_point2=x0 = .5 + .4 * sin(time/2); wave_0_per_point3= wave_0_per_point4=angle = rand(1000)/1000*6.28; wave_0_per_point5=rad = rand(1000)/1000; wave_0_per_point6=rad = rad * rad; wave_0_per_point7= wave_0_per_point8=x = x0 + .1*rad*sin(angle); wave_0_per_point9=y = .5 + .1*rad*cos(angle); wave_0_per_point10= a = 1-rad; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_frame1=trel = q11-.0; wave_1_per_frame2=t1 = int(trel); wave_1_per_frame3=t2 = trel - int(trel); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_per_frame1=trel = q11-.33; wave_2_per_frame2=t1 = int(trel); wave_2_per_frame3=t2 = trel - int(trel); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_frame1=trel = q11-.66; wave_3_per_frame2=t1 = int(trel); wave_3_per_frame3=t2 = trel - int(trel); shapecode_0_enabled=0 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.800000 shapecode_0_y=0.500000 shapecode_0_rad=0.242435 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.884956 shapecode_0_tex_zoom=1.728514 shapecode_0_r=0.800000 shapecode_0_g=1.000000 shapecode_0_b=0.500000 shapecode_0_a=0.600000 shapecode_0_r2=0.900000 shapecode_0_g2=0.900000 shapecode_0_b2=1.000000 shapecode_0_a2=0.300000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.130000 shapecode_1_y=0.190000 shapecode_1_rad=0.110450 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.141590 shapecode_1_tex_zoom=1.711049 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shapecode_2_enabled=0 shapecode_2_sides=5 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.900000 shapecode_2_y=0.500000 shapecode_2_rad=0.226130 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.200000 shapecode_2_b=0.200000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=0.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=0.000000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=36 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.187170 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=0.000000 shapecode_3_g=0.020000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=0.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 per_frame_init_1=vol = 0; p1 = 0; per_frame_init_2=vx = .2; vy = -0.1; per_frame_init_3=kx = 0; ky = 0; per_frame_init_4= per_frame_1=dec_med = pow (0.96, 30/fps); per_frame_2=dec_slow = pow (0.98, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2; per_frame_11= per_frame_12=q20 = avg; per_frame_13=q21 = beat; per_frame_14=q22 = peak; per_frame_15=q23 = index; per_frame_16=q24 = is_beat; per_frame_17= per_frame_18=vol = bass_att + treb_att; per_frame_19=v2 = v2 * dec_slow + vol * (1-dec_slow) ; per_frame_20=q26 = max(atan (vol - v2*.8),.3); per_frame_21= per_frame_22=q27 = index + 1; per_frame_23= per_frame_24=sw = sw*dec_med + (1-dec_med)*(index2%2); per_frame_25=q28 = sw; per_frame_26= per_frame_27=k1 = is_beat*bnot(index); per_frame_28=k2 = is_beat*bnot(index); per_frame_29= per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1; per_frame_32=rott = p2 * 3.1416/2; per_frame_33=monitor = k1; per_frame_34=q1 = cos(rott); per_frame_35=q2 = sin(rott); per_frame_36=q3 = -q2; per_frame_37=q4 = q1; per_frame_38= per_frame_39= per_frame_40=q5 = cos(time/6); per_frame_41=q6 = -sin(time/6); per_frame_42=q7 = -q6; per_frame_43=q8 = q5; per_frame_44= per_frame_45=zoom = 1; per_frame_46=rot = -0; per_frame_47= per_frame_48=movez = movez + .006*(q1+1.1)*30/fps; per_frame_49=q29 = movez; per_frame_50=rota = rota + .003*(2-q1)*30/fps; per_frame_51=q30 = rota; per_frame_52=q31 = 2 + 16*abs(cos(time/18)); per_frame_53=q32 = cos(time/23)/4; per_frame_54= per_frame_55= per_frame_56= warp_1=`float3 mus; warp_2=`float2 rs, uv1, uv6, uv7, uv8; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=`uv = uv_orig; warp_6=`uv1 = (uv-.5) * aspect.xy; warp_7=` warp_8=`//BACKGROUND warp_9=`float z = 16*length(uv1)+time; warp_10=`float2 uvn =normalize(uv1); warp_11=`rs = clamp(tan(z)*uvn,-5,5)/2; warp_12=` warp_13=`//CRYSTAL warp_14=`float mult = q31; warp_15=`uv7 = sin(uv1*mult); warp_16=`uv8 = uv7; warp_17=`float dist = length(uv8); warp_18=`dist *= (abs(uv1.x) + abs(uv1.y))+ q32; warp_19=` warp_20=`float ang2 = atan2 (uv8.y,uv8.x); warp_21=`ang2 = .1*floor (16* ang2); warp_22=`float2 dir = .5*uv8+float2 (cos(ang2), sin(ang2)); warp_23=` warp_24=` warp_25=`z = (1-cos(8*dist)); warp_26=`z = saturate (z); warp_27=` warp_28=`//ADD warp_29=`float mask = (z >= .5); //momentan beliebig warp_30=`rs = q28*rs + (1-q28)*rs.yx; warp_31=`uv += (1-mask)*.03*(rs.yx) + .5*mask*z*normalize(dir); warp_32=` warp_33=`//ZENTRALSTRAHL warp_34=`uv6 = mul (uv1,float2x2(_qb)); warp_35=`mus = abs(0.01/(sqrt(uv6.x)+.001))*(rad+.2); warp_36=` warp_37=`//DOTS warp_38=`float2 uv2 = .7*uv1+.3*sin(uv1*16+4*float2 (q5,q6)); warp_39=`uv2 *= .2; warp_40=`float3 dots = q26*saturate(.001/(length(uv2))); warp_41=`float3 blur = GetBlur1(frac(uv)); warp_42=`float3 crisp= GetPixel(uv); warp_43=`float3 diff = (crisp) - .5*blur; warp_44=`float3 ret1 = crisp + mus + dots; warp_45=` warp_46=`float3 mod = tex2D (sampler_noise_lq,.5*uv+time*.01)-.2; warp_47=`mod = 1 - mod*diff; warp_48=` warp_49=`ret = (1-mask)*ret1*mod + mask*ret1*mod; warp_50=`ret = ret *.98- .03; warp_51=` warp_52=`} comp_1=`float3 ret1, neu, crisp, blur; comp_2=`float2 uv2, uv3; comp_3=` comp_4=`shader_body comp_5=`{ comp_6=`float ang2, c, s; comp_7=`uv -= 0.5; comp_8=`uv *= aspect.xy; comp_9=` comp_10=`float2 tmp = uv; comp_11=`float dist = 1; comp_12=`float inten = 1; comp_13=`float mask = 0; comp_14=`ret1 = 0; comp_15=`int anz = 3; comp_16=`float n = 0; comp_17=`float t_rel = q29; comp_18=`while (n <= anz) { comp_19=` ang2 = 6.28*n/anz+q30; comp_20=` c = cos(ang2); comp_21=` s = sin(ang2); comp_22=` uv2.x = uv.x*c - uv.y*s; comp_23=` uv2.y = uv.x*s + uv.y*c; comp_24=` uv2*= aspect.yx; comp_25=` comp_26=` dist = 1-frac(n/anz+t_rel); //evtl sqrt ! comp_27=` comp_28=` inten = 4*dist*(1-dist*dist); comp_29=` uv3 = 3*uv2*dist + 0.5+.0*float2(q5,q6); comp_30=` crisp = GetPixel(uv3); comp_31=` blur = GetBlur1(frac(uv3)) * float3 (.8,.9,1); comp_32=` ret1 = max(ret1,(crisp+blur)*inten); comp_33=`n++; comp_34=`} comp_35=` comp_36=` comp_37=`float3 ret1 = ret1 ; comp_38=`//ret1 = GetPixel(.5+uv_orig*aspect.yx*1.2); comp_39=` comp_40=` comp_41=`ret = ret1-.1; comp_42=` comp_43=`}