MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=2.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=1 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=2.232543 fWaveSmoothing=0.810000 fWaveParam=0.280000 fModWaveAlphaStart=0.470000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.900000 wave_g=1.000000 wave_b=0.900000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.900000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein wave_0_per_point2= wave_0_per_point3=k1 = cos(time/3); wave_0_per_point4=k2 = sin(time/2); wave_0_per_point5= wave_0_per_point6=t_abs = sample; wave_0_per_point7=t_rel = sample-time/2.12; wave_0_per_point8=ampl = cos(t_rel)*12; wave_0_per_point9=//ampl = 3; wave_0_per_point10= wave_0_per_point11=ox = sin (t_rel*18) + ampl*sin (t_rel*12) ; wave_0_per_point12=oy = cos (t_rel*13) + ampl*cos (t_rel*11); wave_0_per_point13=oz = ampl/3; wave_0_per_point14=oz = 0; wave_0_per_point15= wave_0_per_point16= wave_0_per_point17=//r = sqr(sin(t_rel*3.4)); wave_0_per_point18=//g = sqr(sin(t_rel*2.3)); wave_0_per_point19=//b = sqr (cos(t_rel*1.9)); wave_0_per_point20= wave_0_per_point21=r = 1; wave_0_per_point22=g = 0.5; wave_0_per_point23=b = 0; wave_0_per_point24= wave_0_per_point25=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0); wave_0_per_point26=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1); wave_0_per_point27=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0); wave_0_per_point28= wave_0_per_point29=xang = k1*3; wave_0_per_point30=yang = 1; wave_0_per_point31=zang = 3*k1; wave_0_per_point32=fov = 0.22; wave_0_per_point33= wave_0_per_point34= wave_0_per_point35=// Rotation um x,y,z wave_0_per_point36= wave_0_per_point37=mx = ox*cos(zang) - oy*sin(zang); wave_0_per_point38=my = ox*sin(zang) + oy*cos(zang); wave_0_per_point39= wave_0_per_point40=ox = mx; wave_0_per_point41=oy = my; wave_0_per_point42=mx = ox*cos(yang) + oz*sin(yang); wave_0_per_point43=mz = - ox*sin(yang) + oz*cos(yang); wave_0_per_point44=ox = mx; wave_0_per_point45=oz = mz; wave_0_per_point46=my = oy*cos(xang) - oz*sin(xang); wave_0_per_point47=mz = oy*sin(xang) + oz*cos(xang); wave_0_per_point48=oy = my; wave_0_per_point49=oz = mz; wave_0_per_point50= wave_0_per_point51=oz = oz - 6; wave_0_per_point52=x = ox*fov/oz +0.5; wave_0_per_point53=//x = (x-.5)*0.75 + 0.5; wave_0_per_point54=y = oy*fov/oz + 0.5; wave_0_per_point55= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_frame1=t_rel = time *2; wave_1_per_frame2= wave_1_per_frame3=t1 = int (t_rel); wave_1_per_frame4=t2 = int (t_rel) + 1; wave_1_per_point1=t1 = (t1*65 + 37) % 4096; wave_1_per_point2=t2 = (t2*65 + 37) % 4096; wave_1_per_point3= wave_1_per_point4=x = (t1/4096); wave_1_per_point5=y = (t2/4096); wave_1_per_point6= wave_1_per_point7=a = q21/8; wavecode_2_enabled=1 wavecode_2_samples=128 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wave_2_per_frame1=t1 = .51; wave_2_per_frame2=t1 = time/2 - int(time/2); wave_2_per_point1=x = sample/3 + t1; wave_2_per_point2=//y = sample/3 + t1; wave_2_per_point3=y = sample; wave_2_per_point4= wave_2_per_point5=//x = sample; wave_2_per_point6=//y = sample; wave_2_per_point7= wave_2_per_point8=a = q24/2; wave_2_per_point9=//a = 1; wave_2_per_point10=a = .6; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.650000 shapecode_0_y=0.900000 shapecode_0_rad=0.220560 shapecode_0_ang=1.570797 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.331050 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.100000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.200000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=x = .6; y = .3; shape_0_per_frame2=b = 0; shape_0_per_frame3=r = 1; shape_0_per_frame4=g = 0; shape_0_per_frame5=a = min(q22/18,1); shape_0_per_frame6=a2 = 0; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.526765 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.376991 shapecode_1_tex_zoom=2.245566 shapecode_1_r=0.960000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.700000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=tex_zoom = 1.4 + sin(time/3.67); shape_1_per_frame2=a = q28; a2 = q28/8; shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.123000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.8, 30/fps); per_frame_2=dec_slow = pow (0.95, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4; per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%4; per_frame_12= per_frame_13=police = dec_slow*police per_frame_14= + (1-dec_slow) * bnot (index3 + index2 -2); per_frame_15=q17 = police; per_frame_16= per_frame_17=q20 = avg; per_frame_18=q21 = beat; per_frame_19=q22 = peak; per_frame_20=q23 = index; per_frame_21=q24 = is_beat; per_frame_22= per_frame_23=hop = dec_slow*hop + (1-dec_slow)*q22; per_frame_24=hop2 = dec_slow*hop2 + (1-dec_slow)*hop; per_frame_25=hop3 = dec_slow*hop3 + (1-dec_slow)*hop2; per_frame_26=dhop = hop2 - hop3; per_frame_27=q18 = dhop +.0*sin(time); per_frame_28=hop4 = dec_slow*hop4 + (1-dec_slow)*dhop; per_frame_29=q19 = hop4 * 8 ; per_frame_30= per_frame_31=k1 = is_beat*equal(index,0); per_frame_32=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_33=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_34=p3 = dec_med * p3+ (1-dec_med)*p2; per_frame_35= per_frame_36=rott = p3 * 3.14159265359/2; per_frame_37= per_frame_38=q27 = 8-index; per_frame_39=q28 = index2; per_frame_40=q26 = .0 + .1*index3; per_frame_41=q25 = index4; per_frame_42= per_frame_43=monitor = q25; per_frame_44=movez = movez + .03*30/fps * per_frame_45= (1-bnot(index) * above(sin(time/20),.8)); per_frame_46=q29 = movez*1; per_frame_47= per_frame_48= per_frame_49=blink = (1-0*equal(index,0)) * (1-equal (index,7)); per_frame_50=q31 = ((time*10)%2) * (1-blink); per_frame_51=q5 = rott; per_frame_52= per_frame_53=q1 = 1 + 10 * bnot (index3 + index2); per_pixel_1=rot = 0; per_pixel_2=warp = .0; per_pixel_3= per_pixel_4= warp_1=`shader_body { warp_2=` warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy; warp_4=` warp_5=`float3 noiseVal =.016*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame)); warp_6=`float3 Feedback = GetBlur1(1-uv); warp_7=` warp_8=`float2 uv2 = .8*sin((uv1)*8);; warp_9=`float dots = saturate(.01/length(uv2)); warp_10=` warp_11=`float2 zz = -uv1 *texsize.xy *q26; warp_12=` warp_13=`if (q25 ==1) {zz *= (abs(uv1.y)/abs(uv1.x));} warp_14=`else if (q25==2) {zz *= (abs(uv1.y)-abs(uv1.x));} warp_15=` warp_16=` warp_17=`float2 h1 = clamp(tan(zz),-20,20); warp_18=` warp_19=`uv.xy += h1*texsize.zw * 4; warp_20=` warp_21=`float3 crisp1 = tex2D(sampler_main,uv) + dots; warp_22=`float blur = GetBlur2 (uv); warp_23=`ret = .95*crisp1+noiseVal-.02 - .06*blur; warp_24=` warp_25=` warp_26=`} comp_1=`float3 ret1, neu, blur; comp_2=` comp_3=`shader_body comp_4=`{ comp_5=`float2 uv2; comp_6=`float ang2, c, s; comp_7=`uv -= 0.5; comp_8=`uv *= aspect.xy; comp_9=` comp_10=`float2 tmp = uv; comp_11=`float dist = 1; comp_12=`float inten = 1; comp_13=`float mask = 0; comp_14=`ret1 = 0; comp_15=`int anz = 4; comp_16=`float n = 1; comp_17=`//uv = mul(uv,float2x2(_qa)); comp_18=`while (n <= anz) { comp_19=` ang2 = 6.28*n/anz + q5 * (n-1); comp_20=` c = cos(ang2); comp_21=` s = sin(ang2); comp_22=` uv2.x = uv.x*c - uv.y*s; comp_23=` uv2.y = uv.x*s + uv.y*c; comp_24=` uv2 *= aspect.yx; comp_25=` dist = 1-frac(.25 *n+q29); //evtl sqrt ! comp_26=` dist = dist*dist; comp_27=` inten = pow(dist,.2)*(1-dist)*2; comp_28=` float2 uv3 = 3*uv2*dist + .5 + .5*(1-0.5*q28)* float2(q18,q19);; comp_29=` neu = GetPixel (uv3); comp_30=` blur = GetBlur1 (frac(uv3)); comp_31=` neu += blur; comp_32=` ret1 = ret1*.9+neu*inten; comp_33=` comp_34=`n++; comp_35=`} comp_36=` comp_37=`uv2 = .5*cos(uv*16); comp_38=`float3 dots = saturate(.04/length(uv2)) * float3 (1,.7,0); comp_39=` comp_40=` comp_41=`ret = ret1*.7 + dots * q31; comp_42=`float3 pol = q17 * saturate (pow(.5/(1+uv.x-4*(frac(time*3))),2)); comp_43=`ret += pol*float3 (0,0,.7); comp_44=` comp_45=`}