MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.527429 fWaveSmoothing=0.450000 fWaveParam=0.000000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=0.442000 fWarpScale=0.498000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.800000 wave_g=0.490000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.050000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=282 wavecode_0_sep=20 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=3.915805 wavecode_0_smoothing=0.100000 wavecode_0_r=0.200000 wavecode_0_g=0.300000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1= wave_0_per_point2=x = sample; wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49; wave_0_per_point4= wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.048958 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=trel = time/3; shape_0_per_frame3= shape_0_per_frame4=x = .5+sin(trel*2); shape_0_per_frame5=y = .5+cos(trel*1.3); shape_0_per_frame6= shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5)); shape_0_per_frame10= shape_0_per_frame11=rad = .1*cent; shape_0_per_frame12=a = .8; shapecode_1_enabled=1 shapecode_1_sides=6 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_x=0.260000 shapecode_1_y=0.200000 shapecode_1_rad=0.393173 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.628319 shapecode_1_tex_zoom=0.846892 shapecode_1_r=0.000000 shapecode_1_g=0.550000 shapecode_1_b=0.500000 shapecode_1_a=0.100000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.300000 shapecode_1_border_g=0.700000 shapecode_1_border_b=0.800000 shapecode_1_border_a=0.200000 shape_1_per_frame1=trig = q24; shape_1_per_frame2= shape_1_per_frame3=textured = 1; shape_1_per_frame4= shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200); shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200); shape_1_per_frame7= shape_1_per_frame8= shape_1_per_frame9=x0 = x0 + .03*q1*(3+q26)/fps; shape_1_per_frame10=y0 = y0 + .03*q2*(3+q26)/fps; shape_1_per_frame11= shape_1_per_frame12=x0 = x0 - int(x0); shape_1_per_frame13=y0 = y0 - int(y0); shape_1_per_frame14= shape_1_per_frame15=tex_ang = time; shape_1_per_frame16=//tex_zoom = q1; shape_1_per_frame17=ang = 0; shape_1_per_frame18=x = x0; y = y0; shape_1_per_frame19=rad0 = rad0*bnot(trig) + trig*rand(100)/200; shape_1_per_frame20=rad = rad0; shape_1_per_frame21= shape_1_per_frame22= shape_1_per_frame23=r0 = r0*bnot(trig) + trig * rand(10)/10; shape_1_per_frame24=b0 = b0*bnot(trig) + trig * rand(10)/10; shape_1_per_frame25=g0 = g0*bnot(trig) + trig * rand(10)/10; shape_1_per_frame26= shape_1_per_frame27=border_r = r0; border_g = g0; border_b = b0; shape_1_per_frame28= shape_1_per_frame29=r = r0; b = b0; g = g0; shape_1_per_frame30= shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(50)/50; shape_2_per_frame2=y = .5 - 0*rand(15)/200; shape_2_per_frame3= shape_2_per_frame4=r = .4; shape_2_per_frame5=g = .6; shape_2_per_frame6=b = 1; shape_2_per_frame7=r2 = r; shape_2_per_frame8=g2 = g; shape_2_per_frame9=b2 = b; shape_2_per_frame10= shape_2_per_frame11=a = min(q21/2 ,.9); shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_x=0.260000 shapecode_3_y=0.760000 shapecode_3_rad=0.394780 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.800000 shapecode_3_border_r=0.200000 shapecode_3_border_g=0.700000 shapecode_3_border_b=0.500000 shapecode_3_border_a=1.000000 shape_3_per_frame1=tex_zoom = q27/2; per_frame_init_1=dirx = 1; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.9, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.1); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%8; per_frame_10= per_frame_11= per_frame_12=q20 = avg; per_frame_13=q21 = beat; per_frame_14=q22 = peak; per_frame_15=q23 = index; per_frame_16=q24 = is_beat; per_frame_17=q26 = bass + mid + treb; per_frame_18=ava = ava*dec_slow + q26*(1-dec_slow); per_frame_19= per_frame_20=k1 = is_beat*equal(index%4,0); per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_23=rott = p2 * 3.1416/4; per_frame_24=q1 = cos(rott); per_frame_25=q2 = sin(rott); per_frame_26= per_frame_27=q27 = 8-index; per_frame_28=q28 = index2/6; per_frame_29=q29 = .1*q27+time*.1; per_frame_30= per_frame_31=trig = bnot(index%4)*q24; per_frame_32=mov = trig*(rand(100)-50) + (1-trig)*mov ; per_frame_33=movez = movez + .02/fps*mov; per_frame_34=q30 = movez; per_frame_35= per_frame_36= per_frame_37=trig = q24 * bnot(index); per_frame_38=kmov = bnot(trig)* (kmov + .1/fps); per_frame_39=q31 = kmov*82*kmov; per_frame_40= per_frame_41=cont = cont + q1*.2/fps*below(index,2); per_frame_42=q31 = cont; per_frame_43= per_frame_44= per_frame_45= per_frame_46= per_frame_47= per_frame_48=//************************** per_frame_49= warp_1=`sampler sampler_worms; warp_2=`float3 color, mus, mus1; warp_3=`float2 uv6, rs; warp_4=`float dx,dy; warp_5=`shader_body { warp_6=` warp_7=`float2 uv1 = (uv-.5); warp_8=` warp_9=`float3 noise = GetPixel ((frac(uv*2))); warp_10=` warp_11=` warp_12=`uv6 = uv* float2(rad,rad) *(q28+noise+0*rs); warp_13=`mus = saturate(.02/(sqrt(uv6.y-.2))); warp_14=`float3 crisp= tex2D(sampler_main,uv); warp_15=` warp_16=`ret = .3*mus + crisp*1; warp_17=`ret = ret*.98 -.02; warp_18=`} comp_1=`float3 ret1, neu; comp_2=`float2 rs,rs2,uv1,rsk,Kugel1,dz1,uv4; comp_3=`float rad1, mask1; comp_4=`shader_body comp_5=`{ comp_6=`float2 uv2; comp_7=`float ang2, c, s; comp_8=`uv -= 0.5 ; comp_9=`uv *= aspect.xy; comp_10=` comp_11=` comp_12=`float dist = 1; comp_13=`float inten = 1; comp_14=`ret1 = 0; comp_15=`int anz = 2; comp_16=`float n = 0; comp_17=`while (n <= anz) { comp_18=` uv2 = abs(frac(uv+.5)-.5) ; comp_19=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt ! comp_20=` inten = sqrt(dist)*(1-dist)*4; comp_21=` float2 uv3 = frac(3*uv2*dist+q29+q31); comp_22=` neu = 1*GetPixel(uv3) +GetBlur3(uv3*1.1)*0; comp_23=` neu *= (neu >= 0); comp_24=` ret1 = max(ret1,neu*inten); comp_25=`n++; comp_26=`} comp_27=` comp_28=` comp_29=`rs2 = .3*cos(uv*16+0*time) - (ret1); comp_30=`float dots = saturate(.05/length(rs2))*(1+q22/4) ; comp_31=` comp_32=`ret = -0.1*ret1 + 2*dots*(.4+4*ret1)*(1+roam_cos)/2 ; comp_33=`}