MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=3.000000 fGammaAdj=1.780001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=6 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.311600 fWaveScale=1.228910 fWaveSmoothing=0.000000 fWaveParam=0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.399900 ob_g=0.000000 ob_b=0.500000 ob_a=0.000000 ib_size=0.000000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=12.799999 nMotionVectorsY=9.600006 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.050000 mv_r=1.000000 mv_g=1.000000 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=0.699900 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t1 = 1*cos(time/3); wave_0_per_frame2=t2 = 1*sin(time/7); wave_0_per_frame3= wave_0_per_frame4=vol = mid_att + treb_att; wave_0_per_frame5=vol_m = vol_m*0.999+vol*0.001; wave_0_per_frame6=exc = above (vol, vol_m*1.1); wave_0_per_frame7= wave_0_per_frame8=pulse = 0.95*pulse + 0.05*exc; wave_0_per_frame9=winkel = winkel + pulse/3; wave_0_per_frame10=t3 = winkel; wave_0_per_frame11= wave_0_per_frame12= wave_0_per_frame13= wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein wave_0_per_point2= wave_0_per_point3= wave_0_per_point4=t_abs = sample; wave_0_per_point5=t_rel = sample-time/6; wave_0_per_point6=ampl = sin(t_abs*3)-0.0; wave_0_per_point7= wave_0_per_point8=ox = 3*sin (time) + ampl*(sin (t_rel*267)) ; wave_0_per_point9=oy = 3*cos (time) + ampl*(cos (t_rel*277)) ; wave_0_per_point10=oz = 0*cos (t_rel*time/23)+t_abs*4 ; wave_0_per_point11= wave_0_per_point12= wave_0_per_point13=r = (1+sqr(sin(t_rel*3.4)))/2; wave_0_per_point14=g = (1+sqr(sin(t_rel*2.3)))/2; wave_0_per_point15=b = (1+sqr (cos(t_rel*.9)))/2; wave_0_per_point16= wave_0_per_point17=a = .1; wave_0_per_point18= wave_0_per_point19=xang = t2+t3/3; wave_0_per_point20=yang = t1*t2-t3/4; wave_0_per_point21=zang = t3; wave_0_per_point22=fov = 0.2; wave_0_per_point23= wave_0_per_point24= wave_0_per_point25=// Rotation um x,y,z wave_0_per_point26= wave_0_per_point27=mx = ox*cos(zang) - oy*sin(zang); wave_0_per_point28=my = ox*sin(zang) + oy*cos(zang); wave_0_per_point29= wave_0_per_point30=ox = mx; wave_0_per_point31=oy = my; wave_0_per_point32=mx = ox*cos(yang) + oz*sin(yang); wave_0_per_point33=mz = - ox*sin(yang) + oz*cos(yang); wave_0_per_point34=ox = mx; wave_0_per_point35=oz = mz; wave_0_per_point36=my = oy*cos(xang) - oz*sin(xang); wave_0_per_point37=mz = oy*sin(xang) + oz*cos(xang); wave_0_per_point38=oy = my; wave_0_per_point39=oz = mz; wave_0_per_point40= wave_0_per_point41=oz = oz - 6; wave_0_per_point42=x = ox*fov/oz +0.5; wave_0_per_point43=//x = (x-.5)*0.75 + 0.5; wave_0_per_point44=y = oy*fov/oz + 0.5; wave_0_per_point45= wavecode_1_enabled=0 wavecode_1_samples=232 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_frame1=t1 = 2*sin(time/15); wave_1_per_frame2=t2 = 2*sin(time/11); wave_1_per_frame3=monitor = time; wave_1_per_point1= wave_1_per_point2=t_abs = sample; wave_1_per_point3=t_rel = sample-time/5; wave_1_per_point4=ampl = time; wave_1_per_point5= wave_1_per_point6=ox = ampl*10*sin (t_abs*68); wave_1_per_point7=oy = ampl*10*cos (t_abs*28); wave_1_per_point8=oz = ampl*10*cos (t_abs*128); wave_1_per_point9= wave_1_per_point10= wave_1_per_point11=r = sin(t_abs*1335)+1; wave_1_per_point12=g = sin(t_abs*1783)+1 ; wave_1_per_point13=b = rand(5)/5 ; wave_1_per_point14= wave_1_per_point15=a=0.5+0.25 * sin(t_rel*15); wave_1_per_point16=xang = t1 ; wave_1_per_point17=yang = t1; wave_1_per_point18=zang = t1; wave_1_per_point19=fov = 0.12; wave_1_per_point20= wave_1_per_point21= wave_1_per_point22=// Rotation um x,y,z wave_1_per_point23= wave_1_per_point24=mx = ox*cos(zang) - oy*sin(zang); wave_1_per_point25=my = ox*sin(zang) + oy*cos(zang); wave_1_per_point26= wave_1_per_point27=ox = mx; wave_1_per_point28=oy = my; wave_1_per_point29=mx = ox*cos(yang) + oz*sin(yang); wave_1_per_point30=mz = - ox*sin(yang) + oz*cos(yang); wave_1_per_point31=ox = mx; wave_1_per_point32=oz = mz; wave_1_per_point33=my = oy*cos(xang) - oz*sin(xang); wave_1_per_point34=mz = oy*sin(xang) + oz*cos(xang); wave_1_per_point35=oy = my; wave_1_per_point36=oz = mz; wave_1_per_point37= wave_1_per_point38=oz = oz - 6; wave_1_per_point39=x = ox*fov/oz +0.5; wave_1_per_point40=//x = (x-.5)*0.75 + 0.5; wave_1_per_point41=y = oy*fov/oz + 0.5; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wave_2_per_point1=ampl = time - int(time); wave_2_per_point2=aml = ampl/2; wave_2_per_point3=x = .5 + ampl * sin(sample*230); wave_2_per_point4=y = .5 + ampl * cos(sample*230); wave_2_per_point5=a = .03; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.499900 shapecode_0_y=0.500000 shapecode_0_rad=0.143922 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=4.574821 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.100000 shapecode_0_r2=0.840000 shapecode_0_g2=0.930000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=0.800000 shapecode_0_border_g=0.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shapecode_1_enabled=1 shapecode_1_sides=63 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=1.998625 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.499805 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.100000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.600000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1= shape_1_per_frame2=trel = time/2+q20; shape_1_per_frame3= shape_1_per_frame4=x = .5+sin(trel); shape_1_per_frame5=y = .5+cos(trel*1.3 +q28/3); shape_1_per_frame6=rad = .03; shape_1_per_frame7=a = q26/4+.2; a2 = 0; shape_1_per_frame8=a = .3; shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.123000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.8, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12=monitor = index4; per_frame_13= per_frame_14=q20 = avg; per_frame_15=q21 = beat; per_frame_16=q22 = peak; per_frame_17=q23 = index; per_frame_18=q24 = is_beat; per_frame_19=q26 = bass + mid + treb; per_frame_20=q11 = min(q22,3); per_frame_21= per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_23= per_frame_24=k1 = is_beat*equal(index,0); per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_27=rott = p2 * 3.14159265359/2; per_frame_28= per_frame_29=q27 = 8-index; per_frame_30=q28 = index2; per_frame_31= per_frame_32=q1 = cos(rott); per_frame_33=q2 = sin(rott); per_frame_34=q3 = -q2; per_frame_35=q4 = q1; per_frame_36= per_frame_37=rota = rota*dec_med + (1-dec_med)*q22/2; per_frame_38= per_frame_39=zoom = 1.0 + .02*q1; per_frame_40=rot = .01*q2+rota/12*q2; per_frame_41=dx = .02*q1; per_frame_42=dy = .02*q2; per_frame_43= per_frame_44=wave_a = 0; per_frame_45= per_frame_46=movex = movex + dx; per_frame_47=movey = movey + dy; per_frame_48=movez = movez + zoom-1; per_frame_49=q16 = rota; per_frame_50=q17 = movez; per_frame_51=q18 = movex; q19 = movey; warp_1=`shader_body { warp_2=` warp_3=` warp_4=`float2 uv6 = .1*sin(12*uv); warp_5=`float dots = .00/length(uv6)*q24; warp_6=` warp_7=`ret = dots + GetPixel(uv)*.994 -.004; warp_8=`} comp_1=`float z; comp_2=`float3 ret1, neu, mus; comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1; comp_4=`shader_body comp_5=`{ comp_6=`float2 uv2; comp_7=`uv = (uv-0.5) * aspect.xy + .5; comp_8=`dz = 0; comp_9=` comp_10=` comp_11=`float2 hor = float2(texsize.z,0); comp_12=`float2 ver = float2(0,texsize.w); comp_13=` comp_14=`float dist = 1; comp_15=`float inten = 1; comp_16=`ret1 = 0; comp_17=`float anz = 3; comp_18=`float n = 0; comp_19=`uv4 = (uv); comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor)); comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver)); comp_22=` comp_23=`//uv4 = 0; comp_24=` comp_25=`mus = GetBlur1(uv4+.1*dz); comp_26=` comp_27=`uv2 = uv-.5; comp_28=`while (n <= anz) { comp_29=` dist = 1-frac(1.0/anz*n+q17); //evtl sqrt !; comp_30=` comp_31=` inten = sqrt(dist)*(1-dist*dist)*4; comp_32=` comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time; comp_34=` comp_35=` uv3 *= aspect.yx; comp_36=` uv3 = frac(uv3); comp_37=` comp_38=` uv3 = cos(42*uv3-8*float2(q18,q19)) + dz; comp_39=` neu = saturate(.01/length(uv3)) ; comp_40=` neu = dist*neu + (1-dist)*lum(neu); comp_41=` ret1 = max(ret1,neu*inten); comp_42=`n++; comp_43=`} comp_44=` comp_45=` comp_46=`ret = ret1*q22 + mus*(2) ; comp_47=`}