MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=5.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.167975 fWaveSmoothing=0.000000 fWaveParam=-0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=31.999998 nMotionVectorsY=24.000004 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.500000 mv_r=0.299900 mv_g=0.499900 mv_b=0.399900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.700000 wavecode_0_enabled=1 wavecode_0_samples=247 wavecode_0_sep=9 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.067077 wavecode_0_smoothing=0.820000 wavecode_0_r=0.000000 wavecode_0_g=1.000000 wavecode_0_b=0.500000 wavecode_0_a=1.000000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_frame1=t1 = 1; wave_0_per_frame2=t3 = sin(time/2); wave_0_per_frame3=t3 = max (t3,0); wave_0_per_frame4=t3 = 4.9*min(t3,.2); wave_0_per_frame5= wave_0_per_point1=t1 = (t1*67+37)%4096; wave_0_per_point2=t2 = t1/4096; wave_0_per_point3= wave_0_per_point4=k1 = (100*sample+time*2)%2; wave_0_per_point5=k2 = (100*sample+time*5)%2; wave_0_per_point6= wave_0_per_point7=x = .49 + .48*sin(sample*31+t2*time/27); wave_0_per_point8=y = 0 + .2*t2 + .2*sin(sample*131+t2*time/37); wave_0_per_point9= wave_0_per_point10= wave_0_per_point11=mod = sin(sample*600+.4*time); wave_0_per_point12=mod = max (mod,0); wave_0_per_point13=mod = 3*min(mod,.33); wave_0_per_point14= wave_0_per_point15= wave_0_per_point16=a = 1; wave_0_per_point17=r = .02; wave_0_per_point18=b = mod * .6 ; g = mod * (.7 + t2/4); wave_0_per_point19= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_frame1=t1 = 1; t2 = 7; wave_1_per_point1=r = .31; wave_1_per_point2=b = 0; wave_1_per_point3=g = .0; wave_1_per_point4= wave_1_per_point5=a = 1; wave_1_per_point6=//g = 1;b=1; wave_1_per_point7= wave_1_per_point8=t1 = (t1*67 + 37)%4096; wave_1_per_point9=px = (t1-2047)/4096; wave_1_per_point10= wave_1_per_point11=t2 = (t2*67 + 37)%4096; wave_1_per_point12=py = (t2-0)/4096; wave_1_per_point13= wave_1_per_point14= wave_1_per_point15=k1 = (sample*100)%8; wave_1_per_point16= wave_1_per_point17=y = py/3.5 + .0; wave_1_per_point18=a = below(y,.2); wave_1_per_point19= wave_1_per_point20=x = .5 + .4*sin(sample*26) ; wave_1_per_point21= wavecode_2_enabled=1 wavecode_2_samples=100 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=0.010000 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wave_2_per_frame1= wave_2_per_frame2=t1 = sin(time*3); wave_2_per_frame3=t2 = cos(time*3); wave_2_per_frame4= wave_2_per_frame5=t3 = sin(time/3); wave_2_per_frame6=t4 = cos(time/3); wave_2_per_frame7= wave_2_per_frame8=t5 = cos(time/4); wave_2_per_frame9= wave_2_per_frame10=//give him a break wave_2_per_frame11=//bird = 1; wave_2_per_frame12= wave_2_per_frame13=ground = below(t5,-.9); wave_2_per_frame14=trig = below(rand(100),1); wave_2_per_frame15=trig = trig * bnot(ground) * bnot(bird); wave_2_per_frame16=bird = bird * bnot(ground); wave_2_per_frame17= wave_2_per_frame18=bird = bnot(bird)*trig; wave_2_per_frame19= wave_2_per_frame20=t6 = bird; wave_2_per_point1= wave_2_per_point2=r = 1; g = 0; b = 0; wave_2_per_point3=k1 = below(sample,.5); wave_2_per_point4= wave_2_per_point5=dx = .02*k1*sin(sample*50); wave_2_per_point6= wave_2_per_point7=//clb = above(sin(time/3),0); wave_2_per_point8= wave_2_per_point9=f1 = sqr(dx); wave_2_per_point10= wave_2_per_point11=dy = 20*f1*t1 + t2/150; wave_2_per_point12=dy = dy+ (1-k1) * .004*sin(sample*50); wave_2_per_point13= wave_2_per_point14=x = dx + .5 + .1*t3; wave_2_per_point15= wave_2_per_point16=dy = dy + +.2*dx*t4; wave_2_per_point17= wave_2_per_point18=y0 = y0 + time/7; wave_2_per_point19=y0 = y0 - int(y0) ; wave_2_per_point20=y0 = t5; wave_2_per_point21=y = dy+ .7 + y0/8; wave_2_per_point22= wave_2_per_point23=a = .04; wave_2_per_point24= wave_2_per_point25= wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.130000 shapecode_0_rad=1.504994 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.459514 shapecode_0_r=1.000000 shapecode_0_g=0.000000 shapecode_0_b=0.000000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=0.700000 shapecode_0_border_g=0.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shapecode_1_enabled=0 shapecode_1_sides=63 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.022167 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.499805 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.100000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.070000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shapecode_2_enabled=0 shapecode_2_sides=14 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.590000 shapecode_2_y=0.000000 shapecode_2_rad=1.215236 shapecode_2_ang=0.062832 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.514935 shapecode_2_r=0.600000 shapecode_2_g=0.500000 shapecode_2_b=0.700000 shapecode_2_a=0.100000 shapecode_2_r2=0.700000 shapecode_2_g2=0.500000 shapecode_2_b2=0.600000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = .5+.3*cos(time/78); shape_2_per_frame2=y = .5+.3*sin(time/78); shape_2_per_frame3= shape_2_per_frame4=tex_zoom = .2 / (sin(time/31)+1.1) shape_2_per_frame5= shape_2_per_frame6= shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.760000 shapecode_3_y=0.750000 shapecode_3_rad=0.686364 shapecode_3_ang=0.439823 shapecode_3_tex_ang=0.502655 shapecode_3_tex_zoom=0.615900 shapecode_3_r=0.700000 shapecode_3_g=0.700000 shapecode_3_b=0.700000 shapecode_3_a=0.150000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 shape_3_per_frame1=x = .5+.3*cos(time/59); shape_3_per_frame2=y = .5+.3 *sin(time/59); per_frame_init_1=q28 = 0; q29 = 0; p1= 0; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9= per_frame_10=q20 = avg; per_frame_11=q21 = beat; per_frame_12=q22 = peak; per_frame_13=q23 = index; per_frame_14=q24 = is_beat; per_frame_15=q26 = bass + mid + treb; per_frame_16= per_frame_17=k1 = is_beat*equal(index,0); per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_19= per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2; per_frame_22=rott = p3 * 3.1416/2; per_frame_23=q27 = index + 1; per_frame_24= per_frame_25=movz = movz + .006*30/fps*(1.5+sin(rott)); per_frame_26=q29 = movz ; per_frame_27= per_frame_28= per_frame_29=movx = movx + .01*30/fps*(sin(time/5)); per_frame_30=q28 = movx; per_frame_31= per_frame_32= per_frame_33=q30 = sin(time/9)+2; per_frame_34= per_frame_35= per_frame_36= per_frame_37= per_pixel_1= //rot = q1/10* (rad per_pixel_2=warp = .02; warp_1=`float3 ret1, tree; warp_2=`float mask1; warp_3=` warp_4=`shader_body { warp_5=`float corr = texsize.xy*texsize_noise_hq.zw * 0.05; warp_6=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_7=` warp_8=`float2 uv3 = uv1; warp_9=`float dist = 60; warp_10=` warp_11=`uv3 = dist * uv1; warp_12=` warp_13=`float zu = lum(tex2D (sampler_noise_lq,uv)); warp_14=`float shape = 40* (q29+2); warp_15=`float ky = saturate(-uv3.y/50+zu/8*cos(16*zu)+.2); warp_16=`//Faktor an uv.y drehen warp_17=` warp_18=`float k1 = uv3.x*(2-.3*uv.y);; warp_19=` warp_20=`k1 = k1 - sign (k1)*24; //Verdoppelung warp_21=`k1 = k1 - sign (k1)*9; //Verdoppelung warp_22=` warp_23=`int n = 1 ; warp_24=`float delta = .1; warp_25=`while (n <= 5) warp_26=`{ warp_27=` k1 += 2*(k1-6*n*sign(k1))*ky; warp_28=` //Mult. mit n steuert "Breitenwuchs" warp_29=` ky = saturate (ky - delta); warp_30=` delta *= 1; warp_31=` //delta ist vertikaler Verzweig. abstand warp_32=` n++; warp_33=`} warp_34=` warp_35=`k1 = clamp(k1,-1.6,1.6); warp_36=` warp_37=`float2 rs1 = float2 (tan(k1),uv3.y); warp_38=` warp_39=`tree = lum(tex2D(sampler_noise_hq,rs1*corr))+.2; warp_40=`//tree = abs(cos(k1)); warp_41=`tree *= float3 (2.5,.4,.2) * cos(k1); warp_42=` warp_43=`mask1 = 1; warp_44=` warp_45=`ret1 = .05*mask1*tree*saturate(1-pow(2.4*uv1.y,6)); warp_46=` warp_47=`ret = GetPixel(frac(uv))*.5 + ret1; warp_48=` warp_49=`} comp_1=`float3 ret1, neu, neu2, glow, sky; comp_2=`float2 uv1,uv2,uv3,uv4,uv5,rs; comp_3=`float k,m,n,zoom,dist,dist2,inten,mask; comp_4=`float2x2 dir; comp_5=`int i, anz; comp_6=` comp_7=`shader_body comp_8=`{ comp_9=`uv -= 0.5; comp_10=`uv *= aspect.xy; comp_11=` comp_12=`ret1 = 0; anz = 3; n = 1; comp_13=` comp_14=`float t_rel = q29; comp_15=` comp_16=`for (n=1;n<=anz;n++) { comp_17=` m = n-int(t_rel); comp_18=` comp_19=` dist = 1-frac(n/anz-frac(-t_rel)/anz); comp_20=` //evtl sqrt ! comp_21=` comp_22=` zoom = q30; comp_23=`// zoom = 2 ; comp_24=` comp_25=` dist2 = dist*dist; comp_26=` inten = (1-dist2); comp_27=` comp_28=` uv2 =zoom*dist*(uv -.2)-.2; //Blickpunkt vert. comp_29=` comp_30=` mask = (uv2.y<=0) * (uv2.y>= -1); comp_31=` uv3 = frac(uv2+(m+q28)*float2(0.3,0))*mask; comp_32=` comp_33=` neu = GetPixel (uv3); comp_34=` glow = GetBlur1(uv3) * float3 (0.6,1,1); comp_35=` comp_36=` mask = 1-saturate(12*neu); comp_37=` ret1 = ret1*mask + (neu+2*glow)*inten; comp_38=`//n++; comp_39=`} comp_40=` comp_41=`uv4 = uv + float2 (-.3,.1); //pos. moon comp_42=` comp_43=` comp_44=`//clouds comp_45=`float z = .5*clamp(1/(abs(uv.y)+.1),0,12); comp_46=`rs = float2(uv.x * z, z); comp_47=`float3 clouds = lum(tex2D (sampler_noise_hq,rs+.04*time)); comp_48=`clouds *= saturate(1-16*uv.y) * 0.02/(.01+length(uv4)); comp_49=` comp_50=`float mask = saturate(1-8*ret1.r); comp_51=` comp_52=`float3 fog = .0*float3(0,0,saturate(uv.y)); comp_53=` comp_54=` comp_55=`sky = .25*float3 (.4*saturate(1-4*uv.y), comp_56=` .4*saturate(1-2*uv.y), comp_57=` saturate(1-3*uv.y)); comp_58=`ret = ret1*float3(0,1,1)+ sky*mask +fog; comp_59=`ret += clouds * mask; comp_60=`//ret = GetPixel(uv+.5)*2; comp_61=`}