MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=2 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=20.944651 fWaveSmoothing=0.000000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.015000 ob_r=0.000000 ob_g=0.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%8; wave_0_per_point2=k2 = bnot (k1); wave_0_per_point3=xi = value1*k2 + xi*(1-k2); wave_0_per_point4=yi = value2*(1-k2) + yi*k2; wave_0_per_point5= wave_0_per_point6=dx = dx*.99 + xi; wave_0_per_point7=dy = dy*.99 + yi; wave_0_per_point8= wave_0_per_point9=x = .5 + xi/2; wave_0_per_point10=y = .5 + yi/2; wave_0_per_point11= wave_0_per_point12=a = q22/8; wave_0_per_point13=a = min(a,.4); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.020000 wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.059738 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=0.000000 shapecode_0_b=0.700000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=1.000000 shapecode_0_border_r=0.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=x = .5; y = .5; shape_0_per_frame3=a = 0.3; shape_0_per_frame4=a2 = q24; shape_0_per_frame5=//a = 1; shape_0_per_frame6= shape_0_per_frame7=b = .8; r = min(1,q22/3+.3); shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.400000 shapecode_1_y=0.500000 shapecode_1_rad=2.366958 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.455753 shapecode_1_tex_zoom=0.993053 shapecode_1_r=0.500000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a2 =0;a = 0; shape_1_per_frame2=a = q1; shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.210912 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.050685 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=0.600000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.299900 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=t_rel = time/8; shape_2_per_frame2=t1 = t_rel-int(t_rel); shape_2_per_frame3=tex_zoom = t1; shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_init_1=step = 0; per_frame_1=dec_med = pow (0.7, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .0+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %16; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass_att + mid_att + treb_att; per_frame_17=q27 = index + 1; per_frame_18=q28 = index2; per_frame_19= per_frame_20= per_frame_21= per_frame_22=k1 = is_beat*equal(index%2,0); per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_25=rott = p2 * 3.1416/8; per_frame_26= per_frame_27=q1 = cos(rott); per_frame_28=q2 = sin(rott); per_frame_29=q3 = -q2; per_frame_30=q4 = q1; per_frame_31= per_frame_32=//ds = max ((q26-.2),0); per_frame_33=//step = step + ds/10; per_frame_34= per_frame_35=step = step + q24 ; per_frame_36= per_frame_37=p3 = p3*dec_slow + (1-dec_slow) * step; per_frame_38=q30 = step; per_frame_39= per_frame_40=p4 = dec_slow*p4 + (1-dec_slow)*q27; per_frame_41=q31 = p4; per_frame_42= per_frame_43=vol = bass + mid + treb; per_frame_44=q5 = bass_att/vol*2; per_frame_45=q6 = mid_att/vol*2; per_frame_46=q7 = treb_att/ vol*2; per_frame_47= per_frame_48= per_frame_49=q10 = .3*abs(sin(time/5)); per_frame_50= per_frame_51= per_frame_52= per_frame_53= per_frame_54= per_frame_55=zoom = 1; per_frame_56=rot = -0.001 ; per_frame_57= per_frame_58= per_pixel_1=zoom = 1.0; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=` warp_6=` warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy; warp_8=` warp_9=`float2 uv6 = uv1; warp_10=` warp_11=`float z = 6*q2*length(uv1) ; warp_12=`float2 d = -normalize(1/uv1); warp_13=` warp_14=`float2 rs = clamp(tan(q1*z+q30)*d,-8,8); warp_15=` warp_16=`if (q28 ==1) {rs *= cos(uv1.yx*3*q27) ;} warp_17=` warp_18=`uv += rs/40; warp_19=` warp_20=`uv6 = .5*float2(rad, length(uv1)); warp_21=` warp_22=`//uv6 = mul(uv6,float2x2(_qa)); warp_23=` warp_24=`mus = saturate(.08/(sqrt(uv6.y-q10))); warp_25=`mus *= float3 (1,.84,.5); warp_26=` warp_27=`float3 blur = GetBlur1(frac(uv)); warp_28=` warp_29=`float3 crisp= tex2D(sampler_main,uv); warp_30=` warp_31=`float3 ret1 = crisp - blur*.04 + .05*mus; warp_32=`ret = ret1 * .98 - .006; warp_33=` warp_34=` warp_35=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 uv1 = uv-.5; comp_5=` comp_6=`float3 ret1 = tex2D(sampler_main, uv) * (1-rad); comp_7=` comp_8=` comp_9=`float2 hor = float2 (texsize.z,0); comp_10=`float2 ver = float2 (0,texsize.w); comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_13=`float2 dz = float2 (dx,dy); comp_14=` comp_15=`uv1 = uv1*0+.3*cos(uv1*2) - dz;; comp_16=`float dots = saturate(.04/length(uv1)); comp_17=`uv1 = uv1*0+.3*cos(uv1*12) - 9*dz;; comp_18=`float3 dots2 = saturate(.04/length(uv1)); comp_19=` comp_20=` comp_21=`ret = (-ret1) + dots + .0 + 12*dots2*(-0+sqrt(ret1)); comp_22=`}