MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.527429 fWaveSmoothing=0.450000 fWaveParam=0.000000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.800000 wave_g=0.490000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.015000 ob_r=0.000000 ob_g=0.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.700000 wavecode_0_enabled=0 wavecode_0_samples=282 wavecode_0_sep=20 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=3.915805 wavecode_0_smoothing=0.100000 wavecode_0_r=0.200000 wavecode_0_g=0.300000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_point1= wave_0_per_point2=x = sample; wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49; wave_0_per_point4= wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.048958 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=trel = time/3; shape_0_per_frame3= shape_0_per_frame4=x = .5+sin(trel*2); shape_0_per_frame5=y = .5+cos(trel*1.3); shape_0_per_frame6= shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9= shape_0_per_frame10=rad = .04; shape_0_per_frame11=a = .6; a2 = 0; shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_x=0.260000 shapecode_1_y=0.200000 shapecode_1_rad=0.393173 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.935500 shapecode_1_r=0.000000 shapecode_1_g=0.550000 shapecode_1_b=0.500000 shapecode_1_a=0.700000 shapecode_1_r2=0.000000 shapecode_1_g2=0.400000 shapecode_1_b2=0.400000 shapecode_1_a2=0.700000 shapecode_1_border_r=0.300000 shapecode_1_border_g=0.700000 shapecode_1_border_b=0.800000 shapecode_1_border_a=0.000000 shape_1_per_frame1=trig = q24; shape_1_per_frame2= shape_1_per_frame3=textured = 1; shape_1_per_frame4=additive = q24; shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200); shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200); shape_1_per_frame7= shape_1_per_frame8= shape_1_per_frame9=x0 = x0 + .1*q1*(3+q22)/fps; shape_1_per_frame10=y0 = y0 + .1*q2*(3+q22)/fps; shape_1_per_frame11= shape_1_per_frame12=x0 = x0 - int(x0); shape_1_per_frame13=y0 = y0 - int(y0); shape_1_per_frame14= shape_1_per_frame15=ang = 4*q1+time; shape_1_per_frame16=x = x0; y = y0; shape_1_per_frame17=rad0 = rad0*bnot(trig) + trig*rand(100)/200; shape_1_per_frame18=rad = rad0; shape_1_per_frame19= shape_1_per_frame20=r0 = bnot(trig)*r0 + trig * rand(10)/10; shape_1_per_frame21=b0 = bnot(trig)*b0 + trig * rand(10)/10; shape_1_per_frame22=g0 = bnot(trig)*g0 + trig * rand(10)/10; shape_1_per_frame23= shape_1_per_frame24=r0 =1; b0 = 1; g0 = 1; shape_1_per_frame25=r = r0; b = b0; g = g0; shape_1_per_frame26=r2 = r; b2 = n; g2 = g; shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(50)/50; shape_2_per_frame2=y = .5 - 0*rand(15)/200; shape_2_per_frame3= shape_2_per_frame4=r = .4; shape_2_per_frame5=g = .6; shape_2_per_frame6=b = 1; shape_2_per_frame7=r2 = r; shape_2_per_frame8=g2 = g; shape_2_per_frame9=b2 = b; shape_2_per_frame10= shape_2_per_frame11=a = min(q21/2 ,.9); shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_x=0.260000 shapecode_3_y=0.760000 shapecode_3_rad=0.394780 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.800000 shapecode_3_border_r=0.200000 shapecode_3_border_g=0.700000 shapecode_3_border_b=0.500000 shapecode_3_border_a=1.000000 shape_3_per_frame1=tex_zoom = q27/2; per_frame_1=dec_med = pow (0.7, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass_att + mid_att + treb_att; per_frame_17=q27 = index +1; per_frame_18=q28 = index2; per_frame_19= per_frame_20= per_frame_21=k1 = is_ per_frame_22=beat*equal(index%2,0); per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_25=rott = p2 * 3.1416/4; per_frame_26= per_frame_27=q1 = cos(rott); per_frame_28=q2 = sin(rott); per_frame_29=q3 = -q2; per_frame_30=q4 = q1; per_frame_31= per_frame_32=alt = alt * .2 + q26*.8; per_frame_33=q26 = q26 - alt; per_frame_34= per_frame_35=step = step + 100*max(q26-0.01,0) + q24 ; per_frame_36=q30 = step; per_frame_37= per_frame_38=p4 = dec_med*p4 + (1-dec_med)*q27; per_frame_39=q31 = p4; per_frame_40= per_frame_41=trig = q24; per_frame_42=trel = bnot(trig)*(trel + 1/fps); per_frame_43=q6 = trel; per_frame_44=monitor = trel; per_pixel_1=zoom = 1.1; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=` warp_6=` warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy; warp_8=`float2 uv6 = uv1; warp_9=` warp_10=`float z = 6*q2*length(uv1) ; warp_11=`float2 d = -normalize(1/uv1); warp_12=` warp_13=`float2 rs = clamp(tan(q1*z+rand_frame)*d,-8,8); warp_14=` warp_15=`if (q28 ==1) {rs *= cos(uv1.yx*3*q27) ;} warp_16=` warp_17=`uv += rs/20; warp_18=` warp_19=`uv6 = 1.5*float2(rad, length(uv1)); warp_20=` warp_21=`mus = .01/(length(uv6)); warp_22=` warp_23=` warp_24=`float3 crisp= tex2D(sampler_main,uv); warp_25=` warp_26=`float3 ret1 = crisp + mus* roam_cos; warp_27=`ret = q24*(ret1 * .98 - .02) + (1-q24)*GetPixel((uv_orig-.5)+.5); warp_28=` warp_29=` warp_30=`} comp_1=`sampler sampler_pw_noise_lq; comp_2=` comp_3=`float3 neu, ret1; comp_4=`float2 rs2,rs0,rss,uv1,uv2; comp_5=`float ang2,c,s; comp_6=`float2x2 rota = float2x2(.7,.7,-.7,.7); comp_7=`shader_body comp_8=`{ comp_9=`uv -= 0.5; comp_10=`uv *= aspect.xy; comp_11=` comp_12=`rs0.x = atan2(uv.y, uv.x)/3.1416*2; comp_13=`rs0.y = .02/(length (uv)); comp_14=`rss = float2 (rs0.x,rs0.y+time); comp_15=`rss = mul(rss,float2x2(.7,.7,-.7,.7)); comp_16=`float noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0); comp_17=`rss = abs(frac(rss*8)-.5); comp_18=`float3 dots = saturate(.04/length(rss)) *noise; comp_19=` comp_20=`rss = float2 (rs0.x*2,rs0.y+time/2); comp_21=`rss = mul(rss,float2x2(.7,.7,-.7,.7)); comp_22=`noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0); comp_23=`rss = abs(frac(rss*8)-.5); comp_24=`dots += saturate(.04/length(rss)) * noise; comp_25=` comp_26=`dots *= saturate(.04/abs(.01/rs0.y-q6))+.0; comp_27=`dots *= dots*2; comp_28=` comp_29=`float3 ret1 = 0; comp_30=`int anz = 2; comp_31=`int n = 0; comp_32=`while (n <= anz) { comp_33=` ang2 = 6.28*n/anz; comp_34=` c = cos(ang2); comp_35=` s = sin(ang2); comp_36=` uv2.x = uv.x*c - uv.y*s; comp_37=` uv2.y = uv.x*s + uv.y*c; comp_38=` comp_39=` neu = GetPixel(uv2+.5) + GetBlur1(uv2+.5); comp_40=` ret1 = max(ret1,neu); comp_41=`n++; comp_42=`} comp_43=` comp_44=` comp_45=`ret = ret1 + dots*(1+ret1); comp_46=`} comp_47=` comp_48=`