MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=2.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=1.058430 fWaveSmoothing=0.450000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.110000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=31.999994 nMotionVectorsY=24.000004 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=36 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.010000 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_init1=t1 = 1; wave_0_init2=t2 = 100; wave_0_per_frame1=t1 = 1; wave_0_per_frame2=t2 = 100; wave_0_per_point1= wave_0_per_point2=ampl=.4*sample*cos(time*2); wave_0_per_point3=x = .5+ampl*sin(time/7+sample*13); wave_0_per_point4=y = .5+ampl*cos(time/12+sample*13); wave_0_per_point5= wave_0_per_point6=t_rel = time/25 + sample/13; wave_0_per_point7=x = 4*(t_rel-int(t_rel)) + .2*cos(t_rel*140); wave_0_per_point8=y = .6 + .2*sin(time/19)+.02*sin(t_rel*128); wave_0_per_point9= wave_0_per_point10= wave_0_per_point11=t1 = (65*t1 +37)%4096; wave_0_per_point12=t2 = (65*t2 +37)%4096; wave_0_per_point13= wave_0_per_point14=x1 = .5+t1/4096/1 + time/32; wave_0_per_point15=x = -int(x1) +x1; wave_0_per_point16=y = .5+t2/4096/2; wave_0_per_point17= wave_0_per_point18= wave_0_per_point19=a = q32/2; wave_0_per_point20= wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=34 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.026949 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=0.300000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=trel = time/4+q20; shape_0_per_frame3= shape_0_per_frame4=x = sin(trel*2); shape_0_per_frame5=y = cos(trel*1.3); shape_0_per_frame6= shape_0_per_frame7=a = q26/4+.2; shape_0_per_frame8=a = 1; a2=.2; shapecode_1_enabled=0 shapecode_1_sides=34 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.401076 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.538552 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.699900 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.400000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.010000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(100)/100; shape_2_per_frame2=y = rand(100)/100; shape_2_per_frame3=ang = rand(6); shape_2_per_frame4=r = rand(4)/3; shape_2_per_frame5=g = rand(4)/3; shape_2_per_frame6=b = rand(4)/3; shape_2_per_frame7=r2 = b; shape_2_per_frame8=g2 = g; shape_2_per_frame9=b2 = r; shape_2_per_frame10=a = min(q21/2 ,.9); shape_2_per_frame11=rad = a/9 ; shape_2_per_frame12=a = max(q31,.2);a2 = a*.5; shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_init_1=p1 = rand(16); per_frame_init_2=p2 = p1; per_frame_1=dec_med = pow (0.96, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12= per_frame_13=q20 = avg; per_frame_14=q21 = beat; per_frame_15=q22 = peak; per_frame_16=q23 = index; per_frame_17=q24 = is_beat; per_frame_18=q26 = bass + mid + treb; per_frame_19= per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_21= per_frame_22=k1 = is_beat*equal(index,0); per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_25=rott = p2 * 3.14159265359/4; per_frame_26= per_frame_27=q27 = 8-index; per_frame_28=q28 = sin(time/7); per_frame_29=q29 = index4; per_frame_30= per_frame_31=q1 = cos(rott); per_frame_32=q2 = sin(rott); per_frame_33=q3 = -q2; per_frame_34=q4 = q1; per_frame_35= per_frame_36=mv_a = .5 * q1; per_frame_37= per_frame_38=movez = movez + .01 * 30/fps ; per_frame_39=q29 = movez; per_frame_40= per_frame_41=movex = movex + .003 * 30/fps *q2; per_frame_42=q30 = movex; per_frame_43= per_frame_44=q31 = sqr(sin(time/17)); per_frame_45=q32 = sqr(cos(time/17)); per_frame_46= per_frame_47=zoom = 1.0; per_frame_48=rot = .0; per_frame_49=dx = .0; per_frame_50=warp = .2; warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_4=` warp_5=`float2 uv6=sin(23*uv); warp_6=`float dots = .001/length(uv6)*q1*q1; warp_7=` warp_8=` warp_9=`float2 zz = uv.xy * texsize.xy *.04; warp_10=`float h1 = (cos(zz.y*q1) * sin(-zz.y)); warp_11=`float h2 = (sin(zz.x) * cos(zz.y*q2)); warp_12=` warp_13=`uv.xy -= float2(h1,h2)*texsize.zw * 24*q28; warp_14=` warp_15=`float3 crisp = 1*GetPixel(uv) + .0*lum(GetPixel(uv)); warp_16=`ret = crisp*.99 -.006; warp_17=`} comp_1=`float3 ret1, neu, dx, dy, sun, sky; comp_2=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv5,dz; comp_3=`shader_body comp_4=`{ comp_5=` comp_6=`float2 hor = float2(texsize.z,0); comp_7=`float2 ver = float2(0,texsize.w); comp_8=` comp_9=`uv5 = uv; comp_10=`uv1 = uv-0.5; comp_11=`uv1 *= aspect.xy; comp_12=`dz = 0; comp_13=`float dist = 1; comp_14=`float inten = 1; comp_15=`float mask = 0; comp_16=`ret1 = 0; comp_17=`int anz = 3; comp_18=`float n = 0; comp_19=`while (n <= anz) { comp_20=` dist = 1-frac(1.0/anz*n+q29); //evtl sqrt !; comp_21=` inten = (dist)*(1-dist*dist)*4; comp_22=` comp_23=`//dist *= dist ; comp_24=` comp_25=` uv3 = 2*uv1*dist + float2(q30,.5); comp_26=`uv3 *= aspect.yx; comp_27=` neu = GetPixel(uv3); comp_28=` dz.x += inten*lum(GetPixel(uv3+hor)- GetPixel (uv3-hor)); comp_29=` dz.y += inten*lum(GetPixel(uv3+ver)- GetPixel (uv3-ver)); comp_30=` ret1 = max(ret1,neu*inten); comp_31=`n++; comp_32=`} comp_33=` comp_34=`//sun comp_35=`uv1 += dz/2; comp_36=`uv4 = sin(3*uv1+time/18*float2(1,.9)); comp_37=`float k1 = tex2D (sampler_noise_lq,uv); comp_38=`sun = saturate(4*(.25-uv1.y)) * .3/length(uv4) ; comp_39=`sun *= .5+.5*rand_preset*float3(1,1,.3); comp_40=` comp_41=`float3 sky = float3 (uv.y,.2,1.5-uv.y); comp_42=`sky = sun * (.5+sky); comp_43=` comp_44=`//tree comp_45=`k1 = .5*(rand_preset-.5); comp_46=`uv3 = 150 * (uv1-float2(k1,.05)) + dz; comp_47=` comp_48=`float zu = .3*lum(tex2D (sampler_noise_lq,uv)); comp_49=`float ky = saturate(-.01*uv3.y+zu*cos(12*zu)); comp_50=` comp_51=`k1 = uv3.x*(1);; comp_52=`k1 = k1 - sign (k1)*16; //Verdoppelung comp_53=` comp_54=`n = 1 ; comp_55=`while (n <= 5) comp_56=`{ comp_57=` k1 += 2*(k1-6*n*sign(k1))*ky; comp_58=` ky = saturate (ky -.08); comp_59=` n++; comp_60=`} comp_61=` comp_62=`k1 = clamp(k1,-1.6,1.6); comp_63=` comp_64=`float3 tree = 2*abs(cos(k1))*pow(uv.y,2); comp_65=` comp_66=`ret = .1+.4*rand_preset.x*ret1 + saturate(sky - tree); comp_67=`//ret = GetPixel(uv5); comp_68=`}