MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=1 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.005428 fWaveScale=3.782626 fWaveSmoothing=0.810000 fWaveParam=-1.000000 fModWaveAlphaStart=0.470000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.450000 wave_g=0.400000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.060000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=47.999996 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.150000 mv_r=0.600000 mv_g=0.200000 mv_b=0.699900 mv_a=0.300000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=102 wavecode_0_sep=10 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.000000 wavecode_0_r=1.000000 wavecode_0_g=0.500000 wavecode_0_b=0.500000 wavecode_0_a=0.600000 wave_0_per_point1=k0 = int(100.0*sample); wave_0_per_point2=k2 = int(100.0*sample+1); wave_0_per_point3=k1 = equal(k0%2,0); wave_0_per_point4=k2 = equal(k0%2,1); wave_0_per_point5= wave_0_per_point6= wave_0_per_point7=ix = (100*value1)%7-3; wave_0_per_point8=iy = (100*value2)%7-3; wave_0_per_point9= wave_0_per_point10=sp = bass_att + treb_att; wave_0_per_point11=sp = sp /1000; wave_0_per_point12= wave_0_per_point13= wave_0_per_point14=dx = (dx+sp*ix) * .99; wave_0_per_point15=dy = (dy+sp*iy) * .99 ; wave_0_per_point16= wave_0_per_point17= wave_0_per_point18=ox = k1*dx + (1-k1)*ox; wave_0_per_point19=oy = k2*dy + (1-k2)*oy; wave_0_per_point20= wave_0_per_point21= wave_0_per_point22= wave_0_per_point23=//ox = 0; oy = 0; wave_0_per_point24= wave_0_per_point25=x = ox+.5; wave_0_per_point26=y = oy+.5; wave_0_per_point27= wave_0_per_point28=r = .6; wave_0_per_point29=g = .8; wave_0_per_point30=b = .9; wave_0_per_point31=a = .1 + q26/8; wave_0_per_point32=a = max(a,1) / 4; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.530000 shapecode_0_y=0.500000 shapecode_0_rad=0.088200 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.492800 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=0.700000 shapecode_0_a=0.700000 shapecode_0_r2=0.400000 shapecode_0_g2=0.000000 shapecode_0_b2=0.800000 shapecode_0_a2=0.600000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.200000 shapecode_0_border_a=0.200000 shape_0_per_frame1=trig = equal(q28%2,1)*q24; shape_0_per_frame2= shape_0_per_frame3=seed = sqr(time - int(time)); shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig; shape_0_per_frame5= shape_0_per_frame6=textured = bnot(q24); shape_0_per_frame7=ang = 3.1416 /4 * q28; shape_0_per_frame8= shape_0_per_frame9=x = .5 + .01*rr1*(q28%3); y = x + .002; shape_0_per_frame10=border_a = .4; shape_0_per_frame11= shape_0_per_frame12=a = .8; a2 = .5; shape_0_per_frame13=rad = 0.14*rr1+.0;//MUSS HIER STEHEN - MIST shape_0_per_frame14=tex_zoom = .7/rad; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.460000 shapecode_1_y=0.500000 shapecode_1_rad=0.159625 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.028461 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.030000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=x = rand(10)/10; shape_1_per_frame2=y = rand(10)/10; shape_1_per_frame3= shape_1_per_frame4=r = rand(4)/3; shape_1_per_frame5=g = rand(4)/3; shape_1_per_frame6=b = rand(4)/3; shape_1_per_frame7= shape_1_per_frame8= shape_1_per_frame9=is_beat = above(time, t0+.03); shape_1_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; shape_1_per_frame11= shape_1_per_frame12= shape_1_per_frame13=a = min(q21/2 ,.9) * is_beat; shape_1_per_frame14=rad = a*a/3 ; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.553000 shapecode_2_y=0.600000 shapecode_2_rad=0.049138 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=0.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=textured = bnot(q24); shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.450000 shapecode_3_y=0.500000 shapecode_3_rad=0.202682 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.628319 shapecode_3_tex_zoom=4.461715 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=0.500000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.400000 per_frame_init_1=index4 = rand(2); per_frame_init_2=index3 = rand(4); per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %4; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4; per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%2; per_frame_12= per_frame_13= per_frame_14=q20 = avg; per_frame_15=q21 = beat; per_frame_16=q22 = peak; per_frame_17=q23 = index; per_frame_18=q24 = is_beat; per_frame_19=q26 = bass + mid + treb; per_frame_20= per_frame_21=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready; per_frame_22=is_beat2 = ready * above (time, t0+.2); per_frame_23=q19 = is_beat2; per_frame_24= per_frame_25=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_26= per_frame_27=k1 = is_beat*equal(index,0); per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_30=rott = p2 * 3.14159265359/2; per_frame_31= per_frame_32=q27 = index+1; per_frame_33=q28 = index2; per_frame_34=q29 = index3*4+1; per_frame_35=q30 = index4; per_frame_36= per_frame_37=q1 = cos(rott); per_frame_38=q2 = sin(rott); per_frame_39=q3 = -q2; per_frame_40=q4 = q1; per_frame_41= per_frame_42=sp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow); per_frame_43=go = go * dec_med + (1-dec_med)*(1-bnot(index2+index3)); per_frame_44=movez = movez + .015*30/fps * go ; per_frame_45=q31 = movez; per_frame_46=q32 = .5 + .02*sin(time/5); per_frame_47= per_frame_48=q5 = index4%2; per_frame_49= per_frame_50=zoom = 1.0; rot = 0; per_frame_51=cx = .5 + .1*sin(time/2); per_frame_52=dx = .05*max(sin(time/9.7)-.95,0); per_frame_53=dy = .002*(1-go); per_frame_54=rot = 50*(dx-dy); per_frame_55= per_frame_56=monitor = q5; warp_1=`shader_body { warp_2=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_3=` warp_4=` warp_5=`float2 uv6 = uv1; warp_6=`float z = (16)*length(uv1+.0)+time/7; warp_7=`float2 uvn = normalize(uv1); warp_8=`float2 rs = clamp(tan(z)*uvn,-6,6)/3; warp_9=`rs *= clamp(cos(8*z)*uvn,-3,3); warp_10=` warp_11=`rs += 0; warp_12=`//uv1 = rs.yx; warp_13=` warp_14=` warp_15=`float2 zz = uv1 *texsize.xy*.006*q28; warp_16=`zz =mul(zz,float2x2(_qa)); warp_17=`zz = zz.yx*q5 + (1-q5)*zz.xy; warp_18=` warp_19=`float2 h1 = clamp(tan(zz.yx),-8,8); warp_20=`h1 *= cos(rand_preset*8*zz.xy); warp_21=` warp_22=`uv += h1 * texsize.zw*q29; warp_23=` warp_24=`uv1 = uv1*0+.3*cos(uv1*16+time/8); warp_25=`float dots = (.004/length(uv1))*q19 ; warp_26=` warp_27=` warp_28=`float3 crisp = tex2D(sampler_main,uv) warp_29=` + dots * float3 (.5,0,1); warp_30=` warp_31=`//crisp = lerp(crisp,crisp.brg,saturate(.2*lum(crisp))); warp_32=`ret = .995*crisp-.005; warp_33=`} comp_1=`float3 ret1, neu; comp_2=` comp_3=`shader_body comp_4=`{ comp_5=`float2 uv2; comp_6=`float ang2, c, s; comp_7=`uv -= 0.5; comp_8=`uv *= aspect.xy; comp_9=` comp_10=`float2 tmp = uv; comp_11=`float dist = 1; comp_12=`float inten = 1; comp_13=`ret1 = 0; comp_14=`int anz = 4; comp_15=`float n = 1; comp_16=`while (n <= anz) { comp_17=` c = n%2-.5; comp_18=` s = (n+1)%2-.5; comp_19=` uv2.x = uv.x*c - uv.y*s; comp_20=` uv2.y = uv.x*s + uv.y*c; comp_21=` uv2 *= aspect.yx; comp_22=` dist = 1-frac(.25*n+q31); comp_23=` inten = 2*sqrt(dist)*(1-dist*dist); comp_24=` comp_25=` neu = tex2D(sampler_main, 2*uv2*dist + q32); comp_26=` ret1 = max(ret1,neu*inten); comp_27=`n++; comp_28=`} comp_29=` comp_30=`ret = ret1*1.6;// * lum(ret1) ; comp_31=` comp_32=`}