MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=0 [preset00] fRating=4.000000 fGammaAdj=1.0 fDecay=0.9 fVideoEchoZoom=0.999607 fVideoEchoAlpha=0.0 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.099998 fWaveScale=1.285751 fWaveSmoothing=0.630000 fWaveParam=0.0 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.3 fWarpAnimSpeed=1.0 fWarpScale=1.331000 fZoomExponent=0.999836 fShader=0.0 zoom=0.999511 rot=0.0 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.010000 sx=1.0 sy=1.0 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.5 wave_y=0.5 ob_size=0.005000 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=1.0 ib_size=0.260000 ib_r=0.25 ib_g=0.25 ib_b=0.25 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.25 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wave_0_per_frame1=ps = if(above(time-tin,tr),1,0); wave_0_per_frame2=tin = if(ps,time,tin); wave_0_per_frame3= wave_0_per_frame4=sz = 3.5; wave_0_per_frame5= wave_0_per_frame6=xr = if(ps,rand(sz*10*2 + 1)*.1 - sz,xr); wave_0_per_frame7=yr = if(ps,rand(sz*10*2*.75 + 1)*.1 - sz*.75,yr); wave_0_per_frame8=tr = if(ps,rand(11)*.1*.1,tr); wave_0_per_frame9= wave_0_per_frame10=sr = if(ps,(rand(8)+3)*.1*.6,sr); wave_0_per_frame11= wave_0_per_frame12=bob = if(ps,rand(q5)*100,bob); wave_0_per_frame13= wave_0_per_frame14=t1 = xr + bob; wave_0_per_frame15=t2 = yr + bob; wave_0_per_frame16=t3 = sr; wave_0_per_point1=sp = sample*6.28*8*8*4; wave_0_per_point2=it = it+1; wave_0_per_point3=it = it*above(sample,0); wave_0_per_point4=sz = t3; wave_0_per_point5=ss = sample*6; wave_0_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3); wave_0_per_point7=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3); wave_0_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3); wave_0_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5; wave_0_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5)); wave_0_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it); wave_0_per_point12= wave_0_per_point13=fov = .3; wave_0_per_point14= wave_0_per_point15=a = .05; wave_0_per_point16=mod = (oz+1)*.5; wave_0_per_point17=a = a*max(min(mod,1),0); wave_0_per_point18=oz = oz - 2; wave_0_per_point19= wave_0_per_point20=ox = ox + t1; wave_0_per_point21=oy = oy + t2; wave_0_per_point22= wave_0_per_point23=x = ox*fov/oz + 0.5; wave_0_per_point24=x = (x-.5)*0.75 + 0.5; wave_0_per_point25=y = oy*fov/oz + 0.5; wave_0_per_point26= wave_0_per_point27=r = 1; wave_0_per_point28=g = .25+.25*sin(sp); wave_0_per_point29=b = 0; wave_0_per_point30= wave_0_per_point31=minrgb = min(r,min(g,b)); wave_0_per_point32=maxrgb = max(r,max(g,b)); wave_0_per_point33=l = (maxrgb-minrgb)*.5; wave_0_per_point34=diff = maxrgb-minrgb; wave_0_per_point35=sum = maxrgb+minrgb; wave_0_per_point36=s = if(above(l,0.5),diff/(2-sum),diff/sum)*(1-equal(l,0)); wave_0_per_point37=h = if(equal(r,maxrgb),(g-b)/diff,if(equal(g,maxrgb),2+(b-r)/diff,4+(r-g)/diff)); wave_0_per_point38=h = h*0.1666666; wave_0_per_point39=h = if(below(h,0),0,if(above(h,1),1,h)); wave_0_per_point40= wave_0_per_point41=h = h + time*0.05*1.324; wave_0_per_point42=h = h - int(h); wave_0_per_point43= wave_0_per_point44=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l)); wave_0_per_point45=tmpa = 2*l - tmpb; wave_0_per_point46=hvr = h + .333333; wave_0_per_point47=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr)); wave_0_per_point48=hvg = h; wave_0_per_point49=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg)); wave_0_per_point50=hvb = h - .333333; wave_0_per_point51=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb)); wave_0_per_point52= wave_0_per_point53=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa))); wave_0_per_point54=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa))); wave_0_per_point55=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa))); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wave_1_per_frame1=ps = if(above(time-tin,tr),1,0); wave_1_per_frame2=tin = if(ps,time,tin); wave_1_per_frame3= wave_1_per_frame4=sz = 3.5; wave_1_per_frame5= wave_1_per_frame6=xr = if(ps,rand(sz*10*2 + 1)*.1 - sz,xr); wave_1_per_frame7=yr = if(ps,rand(sz*10*2*.75 + 1)*.1 - sz*.75,yr); wave_1_per_frame8=tr = if(ps,rand(11)*.1*.1,tr); wave_1_per_frame9= wave_1_per_frame10=sr = if(ps,(rand(8)+3)*.1*.6,sr); wave_1_per_frame11= wave_1_per_frame12=bob = if(ps,rand(q5)*100,bob); wave_1_per_frame13= wave_1_per_frame14=t1 = xr + bob; wave_1_per_frame15=t2 = yr + bob; wave_1_per_frame16=t3 = sr; wave_1_per_point1=sp = sample*6.28*8*8*4; wave_1_per_point2=it = it+1; wave_1_per_point3=it = it*above(sample,0); wave_1_per_point4=sz = t3; wave_1_per_point5=ss = sample*6; wave_1_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3); wave_1_per_point7=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3); wave_1_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3); wave_1_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5; wave_1_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5)); wave_1_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it); wave_1_per_point12= wave_1_per_point13=fov = .3; wave_1_per_point14= wave_1_per_point15=a = .05; wave_1_per_point16=mod = (oz+1)*.5; wave_1_per_point17=a = a*max(min(mod,1),0); wave_1_per_point18=oz = oz - 2; wave_1_per_point19= wave_1_per_point20=ox = ox + t1; wave_1_per_point21=oy = oy + t2; wave_1_per_point22= wave_1_per_point23=x = ox*fov/oz + 0.5; wave_1_per_point24=x = (x-.5)*0.75 + 0.5; wave_1_per_point25=y = oy*fov/oz + 0.5; wave_1_per_point26= wave_1_per_point27=r = 1+sin(sp); wave_1_per_point28=g = 0.5 + 0.5*sin(sample*1.57); wave_1_per_point29=b = 0.5 + 0.5*cos(sample*1.57); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wave_2_per_frame1=ps = if(above(time-tin,tr),1,0); wave_2_per_frame2=tin = if(ps,time,tin); wave_2_per_frame3= wave_2_per_frame4=sz = 3.5; wave_2_per_frame5= wave_2_per_frame6=xr = if(ps,rand(sz*10*2 + 1)*.1 - sz,xr); wave_2_per_frame7=yr = if(ps,rand(sz*10*2*.75 + 1)*.1 - sz*.75,yr); wave_2_per_frame8=tr = if(ps,rand(11)*.1*.1,tr); wave_2_per_frame9= wave_2_per_frame10=sr = if(ps,(rand(8)+3)*.1*.6,sr); wave_2_per_frame11= wave_2_per_frame12=bob = if(ps,rand(q5)*100,bob); wave_2_per_frame13= wave_2_per_frame14=t1 = xr + bob; wave_2_per_frame15=t2 = yr + bob; wave_2_per_frame16=t3 = sr; wave_2_per_point1=sp = sample*6.28*8*8*4; wave_2_per_point2=it = it+1; wave_2_per_point3=it = it*above(sample,0); wave_2_per_point4=sz = t3; wave_2_per_point5=ss = sample*6; wave_2_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3); wave_2_per_point7=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3); wave_2_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3); wave_2_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5; wave_2_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5)); wave_2_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it); wave_2_per_point12= wave_2_per_point13=fov = .3; wave_2_per_point14= wave_2_per_point15=a = .05; wave_2_per_point16=mod = (oz+1)*.5; wave_2_per_point17=a = a*max(min(mod,1),0); wave_2_per_point18=oz = oz - 2; wave_2_per_point19= wave_2_per_point20=ox = ox + t1; wave_2_per_point21=oy = oy + t2; wave_2_per_point22= wave_2_per_point23=x = ox*fov/oz + 0.5; wave_2_per_point24=x = (x-.5)*0.75 + 0.5; wave_2_per_point25=y = oy*fov/oz + 0.5; wave_2_per_point26= wave_2_per_point27=r = 1+sin(sp); wave_2_per_point28=g = 0.5 + 0.5*sin(sample*1.57); wave_2_per_point29=b = 0.5 + 0.5*cos(sample*1.57); wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 wave_3_per_frame1=ps = if(above(time-tin,tr),1,0); wave_3_per_frame2=tin = if(ps,time,tin); wave_3_per_frame3= wave_3_per_frame4=sz = 3.5; wave_3_per_frame5= wave_3_per_frame6=xr = if(ps,rand(sz*10*2 + 1)*.1 - sz,xr); wave_3_per_frame7=yr = if(ps,rand(sz*10*2*.75 + 1)*.1 - sz*.75,yr); wave_3_per_frame8=tr = if(ps,rand(11)*.1*.1,tr); wave_3_per_frame9= wave_3_per_frame10=sr = if(ps,(rand(8)+3)*.1*.6,sr); wave_3_per_frame11= wave_3_per_frame12=bob = if(ps,rand(q5)*100,bob); wave_3_per_frame13= wave_3_per_frame14=t1 = xr + bob; wave_3_per_frame15=t2 = yr + bob; wave_3_per_frame16=t3 = sr; wave_3_per_point1=sp = sample*6.28*8*8*4; wave_3_per_point2=it = it+1; wave_3_per_point3=it = it*above(sample,0); wave_3_per_point4=sz = t3; wave_3_per_point5=ss = sample*6; wave_3_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3); wave_3_per_point7=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3); wave_3_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3); wave_3_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5; wave_3_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5)); wave_3_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it); wave_3_per_point12= wave_3_per_point13=fov = .3; wave_3_per_point14= wave_3_per_point15=a = .05; wave_3_per_point16=mod = (oz+1)*.5; wave_3_per_point17=a = a*max(min(mod,1),0); wave_3_per_point18=oz = oz - 2; wave_3_per_point19= wave_3_per_point20=ox = ox + t1; wave_3_per_point21=oy = oy + t2; wave_3_per_point22= wave_3_per_point23=x = ox*fov/oz + 0.5; wave_3_per_point24=x = (x-.5)*0.75 + 0.5; wave_3_per_point25=y = oy*fov/oz + 0.5; wave_3_per_point26= wave_3_per_point27=r = 1+sin(sp); wave_3_per_point28=g = 0.5 + 0.5*sin(sample*1.57); wave_3_per_point29=b = 0.5 + 0.5*cos(sample*1.57); shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.2 shapecode_0_y=0.3 shapecode_0_rad=0.270481 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=3.999140 shapecode_0_r=1.0 shapecode_0_g=1.0 shapecode_0_b=1.0 shapecode_0_a=1.0 shapecode_0_r2=1.0 shapecode_0_g2=1.0 shapecode_0_b2=1.0 shapecode_0_a2=1.0 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.1 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=0.1 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=0.0 shapecode_1_b=0.0 shapecode_1_a=1.0 shapecode_1_r2=0.0 shapecode_1_g2=1.0 shapecode_1_b2=0.0 shapecode_1_a2=0.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.1 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=0.1 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=0.0 shapecode_2_b=0.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.1 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=0.0 shapecode_3_b=0.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=wave_a = 0; per_frame_2= per_frame_3=sw = above(time-fin,0.06); per_frame_4=fin = if(sw,time,fin); per_frame_5=zoom = if(sw,.85,1); per_frame_6=monitor = tic; per_frame_7= per_frame_8=vol = .1*(vol*9 + (bass_att+mid_att+treb_att)*.333333); per_frame_9=q5 = 5 - vol*3.5; per_frame_10= warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame 3 times, creating radial blur warp_4=` float2 v = normalize(uv - 0.5)*aspect.xy; warp_5=` //v = v.yx * float2(1,-1); warp_6=` v *= texsize.zw*3; warp_7=` ret = 0.25*( tex2D( sampler_main, uv ).xyz warp_8=` + tex2D(sampler_main, uv + v*2.5 ).xyz warp_9=` + tex2D(sampler_main, uv + v*5.5 ).xyz warp_10=` + tex2D(sampler_main, uv + v*-4 ).xyz warp_11=` ); warp_12=` warp_13=` // darken over time warp_14=` ret -= 0.01; warp_15=`}